2023
Autores
Alves, S; Kesner, D; Ramos, M;
Publicação
LOGIC, LANGUAGE, INFORMATION, AND COMPUTATION, WOLLIC 2023
Abstract
We show that recent approaches to static analysis based on quantitative typing systems can be extended to programming languages with global state. More precisely, we define a call-by-value language equipped with operations to access a global memory, together with a semantic model based on a (tight) multi-type system that captures exact measures of time and space related to evaluation of programs. We show that the type system is quantitatively sound and complete with respect to the operational semantics of the language.
2023
Autores
Martins, F; França, C; Paixao, P; Martinho, DV; Campos, P; Gouveia, B; Lopes, H; Ihle, A; Marques, E; Gouveia, ER;
Publicação
ADVANCES IN HUMAN-COMPUTER INTERACTION
Abstract
As the digital revolution continues to take hold in contemporary society, new technology and communications networks have provided football with new possibilities and prospects for expansion. This study provides an assessment of the published research regarding innovative digital tools designed to increase the interactivity of fans when watching a football match, regardless of whether they do it at home or at the stadium. A systematic review of the literature was performed, following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guideline. The search was conducted in the PubMed, Web of Science, and Scopus databases. The final sample included eleven studies for analysis. Overall, the investigations that structure this review seem to be in the early stages of their development, with eight of them making tests with the target audience and the other three still in protocol development processes. Six studies concluded that fans had positive and exciting experiences using mobile applications or interactive systems. Two studies showed promising results in the area of football fans' health, and only one study showed some difficulties for fans using an ad hoc network in the stadium. Adding personal information, fan interaction systems, specific information about the players and the teams' tactical strategies, and interactive fan voting seem to be important elements for designing a successful interactive tool that contributes to increasing fans' enthusiasm during football matches.
2023
Autores
Sampaio, S; Sousa, PR; Martins, C; Ferreira, A; Antunes, L; Cruz-Correia, R;
Publicação
APPLIED SCIENCES-BASEL
Abstract
Smart cities, leveraging IoT technologies, are revolutionizing the quality of life for citizens. However, the massive data generated in these cities also poses significant privacy risks, particularly in de-anonymization and re-identification. This survey focuses on the privacy concerns and commonly used techniques for data protection in smart cities, specifically addressing geolocation data and video surveillance. We categorize the attacks into linking, predictive and inference, and side-channel attacks. Furthermore, we examine the most widely employed de-identification and anonymization techniques, highlighting privacy-preserving techniques and anonymization tools; while these methods can reduce the privacy risks, they are not enough to address all the challenges. In addition, we argue that de-identification must involve properties such as unlikability, selective disclosure and self-sovereignty. This paper concludes by outlining future research challenges in achieving complete de-identification in smart cities.
2023
Autores
Martins, I; Resende, JS; Gama, J;
Publicação
ADVANCES IN INTELLIGENT DATA ANALYSIS XXI, IDA 2023
Abstract
As the digital world grows, data is being collected at high speed on a continuous and real-time scale. Hence, the imposed imbalanced and evolving scenario that introduces learning from streaming data remains a challenge. As the research field is still open to consistent strategies that assess continuous and evolving data properties, this paper proposes an unsupervised, online, and incremental anomaly detection ensemble of influence trees that implement adaptive mechanisms to deal with inactive or saturated leaves. This proposal features the fourth standardized moment, also known as kurtosis, as the splitting criteria and the isolation score, Shannon's information content, and the influence function of an instance as the anomaly score. In addition to improving interpretability, this proposal is also evaluated on publicly available datasets, providing a detailed discussion of the results.
2023
Autores
Alves, J; Pinto, A;
Publicação
SMART CITIES
Abstract
The digitisation of administrative tasks and processes is a reality nowadays, translating into added value such as agility in process management, or simplified access to stored data. The digitisation of processes of decision-making in collegiate bodies, such as Academic Councils, is not yet a common reality. Voting acts are still carried out in person, or at most in online meetings, without having a real confirmation of the vote of each element. This is particularly complex to achieve in remote meeting scenarios, where connection breaks or interruptions of audio or video streams may exist. A new digital platform was already previously proposed. It considered decision-making, by voting in Academic Councils, to be supported by a system that guarantees the integrity of the decisions taken, even when meeting online. Our previous work mainly considered the overall design. In this work, we bettered the design and specification of our previous proposal and describe the implemented prototype, and validate and discuss the obtained results.
2023
Autores
Ferreira, IA; Godina, R; Pinto, A; Pinto, P; Carvalho, H;
Publicação
COMPUTERS & INDUSTRIAL ENGINEERING
Abstract
The role of new technologies such as additive manufacturing and blockchain technology in designing and implementing circular economy ecosystems is not a trivial issue. This study aimed to understand if blockchain technology can be an enabler tool for developing additive symbiotic networks. A real case study was developed regarding a circular economy ecosystem in which a fused granular fabrication 3D printer is used to valorize polycarbonate waste. The industrial symbiosis network comprised four stakeholders: a manufacturing company that produces polycarbonate waste, a municipality service responsible for the city waste management, a start-up holding the 3D printer, and a non-profit store. It was identified a set of six requirements to adopt the blockchain technology in an additive symbiotic network, bearing in mind the need to have a database to keep track of the properties of the input material for the 3D printer during the exchanges, in addition to the inexistence of mechanisms of trust or cooperation between well-established industries and the additive manufacturing industry. The findings suggested a permissioned blockchain to support the implementation of the additive symbiotic network, namely, to enable the physical transactions (quantity and quality of waste material PC sheets) and monitoring and reporting (additive manufacturing technology knowledge and final product's quantity and price).Future research venues include developing blockchain-based systems that enhance the development of ad-ditive symbiotic networks.
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