2014
Autores
Travassos Valdez, M; Machado Ferreira, C; Martins, MJM; Maciel Barbosa, FP;
Publicação
ITHET 2014 - 13th International Conference on Information Technology Based Higher Education and Training
Abstract
3D worlds provide excellent platforms to achieve performance results when designed for the needs of students, helping them to improve acquisition and allowing greater interaction with contents in a unique way. © 2014 IEEE.
2014
Autores
Raminhos, FMM; Travassos Valdez, MMT; Machado Ferreira, CM; Maciel Barbosa, FPM;
Publicação
2014 25TH ANNUAL CONFERENCE EAEEIE (EAEEIE)
Abstract
This work aims at describing the added value of the skills acquired during a Master's degree in Building Services Engineering taught at the Instituto Superior de Engenharia de Coimbra in the departments of Electrical and Mechanical Engineering. It is based on the training final report of the dissertation, and it is concerned with the integration in the world of work, describing the framework of the various activities carried out during the internship. The curricular internship led to the acquisition of professional experience in the area of project within the framework of special technical installations, including lighting design in its various aspects. Several lighting design studies were developed both of interiors and exteriors and were extended to designs of bunkering stations, hospitals, post offices, hotels and homes in general. It also led to the acquisition of professional experience in the fields of electrical installations, telecommunications, fire safety in buildings and HVAC (Heating, Ventilation and Air Conditioning). The trainee had to assume responsibilities, applying theoretical knowledge to practical contexts developing decision-making skills and overcoming the proposed challenges. The opportunity the trainee had to follow the work of the technical teams was also an asset, as he observed on site the deployment of projects as they were being carried out He was also able to check if the work was evolving according to plans, contacted the architects, the building owners as well as the staff of companies in charge of other specialties. He experienced the difference between analysing and studying a two dimensional blueprint or even photos, and observing the actual design details on site, sometimes not so noticeable on paper or on the computer. This allowed him to assimilate important information, and be actively involved as part of the team, one of the reasons why the trainee opted for an internship of this kind that contributed to a better understanding of certain concepts in these areas of engineering.
2014
Autores
Travassos Valdez, MT; Machado Ferreira, CM; Martins, MJM; Maciel Barbosa, FPM;
Publicação
2014 25TH ANNUAL CONFERENCE EAEEIE (EAEEIE)
Abstract
Virtual labs are more likely to offer a user friendly environment as well as greater flexibility, allowing students to carry out experiments and repeat them as often as necessary. Nevertheless, they do not discard the need for a conventional system as traditional labs are a valuable asset In this context, the student is the centre of the whole process, taking on the main role and is responsible for his/her own learning process, although there may be an extra support through in-class sessions in order to keep him/her in contact with the system, to offer guidance and motivation for the challenges ahead. One of the advantages of virtual experimentation is the opportunity of using a lab in situations which might be impossible otherwise, allowing students to take part in lab sessions; another one is related with its use to improve learning results. Virtual experimentation labs create flexible learning environments suitable for different types of learners, allowing the interactive and systematic development of competences in the various areas of learning and can be used to complement the conventional type of lectures. VEMA is a practical asynchronous software tool devised to meet the needs of students who can't be present in regular lab classes in the Electrical Engineering Department of ISEC (Instituto Superior de Engenharia de Coimbra).
2014
Autores
Escudeiro, P; Escudeiro, N; Reis, R; Barbosa, FM; Bidarra, J; Baltazar, AB; Rodrigues, P; Lopes, J; Norberto, M;
Publicação
ACM International Conference Proceeding Series
Abstract
The quantity of educational digital content available for the hearing impaired community is very scarce. However, due to extraordinary progress of the new technologies, remarkable opportunities to bring a better quality of life to the public in general arose. Making these opportunities available to those who endure handicap and disabilities is a core concern in today's society and a must to promote equity and inclusion. The target community addressed by our work, the hearing impaired community, has its own language, known as Sign language. The work presented in this paper consists in the development of a game to make the process of learning sign language enjoyable and interactive. In order to do this, a game was created in which the player controls a character and interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. These gestures can then be represented by the character. This allows the user to visualize and learn or train the various existing gestures. To raise the interactivity and to make the game more interesting and motivating, several checkpoints were placed along the level. This will provide the players a chance to test the knowledge they have acquired so far on the checkpoints by using Kinect. A High Scores system was also created as well as a history to ensure that the game is a continuous motivating process as well as a learning process. Copyright 2014 ACM.
2014
Autores
Martins, MJM; Barbosa, FPM; Ferreira, CM; Valdez, MT;
Publicação
2014 25TH ANNUAL CONFERENCE EAEEIE (EAEEIE)
Abstract
Nowadays, education extends beyond the field of formal education delivered in universities and colleges, and is increasingly based on new technological developments. Long Life Learning (LLL) is a fundamental tool in today's world in order to remain competitive in the market. The ease of access to the Internet and computer technologies has turned into a new field for developing applications which can be distributed worldwide in an almost instantaneous manner, but must be appropriately designed in order to achieve their goals. Quality e-learning courseware requires several aspects to be covered in order to achieve its purposes. These include a thorough knowledge of the content as well as methods of delivery and learning theory. These requirements were taken into account in the development of a virtual-lab environment, named VEMA, developed by one of the authors and used in the Bachelor and Master's classes.
2014
Autores
Martins, MJ; Lopes, F; Fonseca, I; Machado Ferreira, CM; Maciel Barbosa, FM;
Publicação
2014 25TH ANNUAL CONFERENCE EAEEIE (EAEEIE)
Abstract
In this paper, Electrical Engineering Education at the Master level is presented through three perspectives of collaborative projects involving industry and academia. The presented perspectives originate from three Portuguese Higher Education Institutions representing the University, Military Academy and Polytechnic School viewpoints. Throughout the presented projects, an increasing student motivation was observed, driven by the practical experience provided through the industrial sector approach. This cooperation also generates opportunities to develop new perspectives and ideas for follow-on projects as well as innovative academic publications.
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