2020
Autores
Carneiro, D; Silva, RJR;
Publicação
ICPEC
Abstract
The learning of programming is traditionally challenging for students. However, this is also one of the most fundamental skills for any computer scientist, and is becoming an important skill in other areas of knowledge. In this paper we analyze the use of game-elements in a challenging long-term programming task, with students of the 3rd year of a Informatics Engineering degree. We conducted a quantitative study using the AMS scale to assess students' motivation. Results show that with the use of game-elements, students are both intrinsically and extrinsically motivated, and that they consider learning/working fun, which contributes positively to their academic performance. 2012 ACM Subject Classification Human-centered computing!Collaborative and social computing theory, concepts and paradigms.
2020
Autores
Novais, P; Lloret, J; Chamoso, P; Carneiro, D; Navarro, E; Omatu, S;
Publicação
Advances in Intelligent Systems and Computing
Abstract
2020
Autores
Carneiro, D; Guimarães, M; Sousa, M;
Publicação
HIS
Abstract
Machine Learning systems are generally thought of as fully automatic. However, in recent years, interactive systems in which Human experts actively contribute towards the learning process have shown improved performance when compared to fully automated ones. This may be so in scenarios of Big Data, scenarios in which the input is a data stream, or when there is concept drift. In this paper we present a system for supporting auditors in the task of financial fraud detection. The system is interactive in the sense that the auditors can provide feedback regarding the instances of the data they use, or even suggest new variables. This feedback is incorporated into newly trained Machine Learning models which improve over time. In this paper we show that the order by which instances are evaluated by the auditors, and their feedback incorporated, influences the evolution of the performance of the system over time. The goal of this paper is to study of different instance selection strategies for Human evaluation and feedback can improve the learning speed. This information can then be used by the system to determine, at each moment, which instances would improve the system the most, so that these can be suggested to the users for validation.
2020
Autores
Oliva, M; Mas, F; Eguia, I; del Valle, C; Lourenço, EJ; Baptista, AJ;
Publicação
IFIP Advances in Information and Communication Technology
Abstract
Sustainability and eco-efficiency have been researched in multiple scientific papers since the last years. However the literature is not so abundant when applying those concepts to industrial assembly processes. This paper presents an innovate methodology to optimize aerospace assembly processes. Authors propose the introduction of a new element, the eco-efficiency, along with the traditional criteria, cost and time, currently used for optimization. Using a large Aero-Structure as an industrial case of study, the methodology analyzes the eco-efficiency of an assembly process in connection with a Life Cycle Assessment (LCA) to compute the environmental impact. Results are shown in a dashboard along with the relevant Key Process Indicator (KPI) to help the engineers to select the best assembly process. © 2020, IFIP International Federation for Information Processing.
2020
Autores
Lemos, FK; Cherri, AC; de Araujo, SA;
Publicação
International Journal of Production Research
Abstract
2020
Autores
do Nascimento, DN; de Araujo, SA; Cherri, AC;
Publicação
Annals of Operations Research
Abstract
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