2022
Autores
Silva, F; Ferreira, R; Castro, A; Pinto, P; Ramos, J;
Publicação
METHODOLOGIES AND INTELLIGENT SYSTEMS FOR TECHNOLOGY ENHANCED LEARNING
Abstract
Gamification is a topic which aims to apply game elements to real world tasks, that results in a pleasant influence over a user behaviour towards an objective. Learning is one of the fields where gamification has been implemented and experimented to motivate students and improve their learning process. The first iterations account for the use of game elements such as points, levels and badges or achievements based on task completion according to rules set before. The learning tasks in this approach are not necessarily changed or take advantage of new forms of interactions and guidance. In this article we introduce the application of virtual reality, augmented reality, and machine learning as tools to improve upon the standard application of gamification, making the experience more immersive to the user. We hope to advance gamification to account for more elements, such as digital twins and digital aids in a learning application. In this article we detail possible scenarios for the application of virtual reality and augmented reality combined with machine learning in serious games and learning scenarios.
2022
Autores
Ferreira, R; Sousa, C; Carneiro, D; Cardeiro, C;
Publicação
CENTERIS 2022 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist - International Conference on Health and Social Care Information Systems and Technologies 2022, Hybrid Event / Lisbon, Portugal, November 9-11, 2022.
Abstract
2024
Autores
Freitas, J; Sousa, C; Pereira, C; Pinto, P; Ferreira, R; Diogo, R;
Publicação
GOOD PRACTICES AND NEW PERSPECTIVES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 3, WORLDCIST 2024
Abstract
Considering the great challenge of implementing digital tools to improve collaboration in the value chain and promote the adoption of circularity strategies, as is the case with digital traceability tools and digital product passports. This paper presents an innovative proposal for implementing an industrial data sharing ecosystem, namely an architecture and platform for digital traceability between entities based on Data Spaces. To validate our proposal, a use case scenario was implemented as part of the BioShoes4All project.
2024
Autores
Sousa, C; Ferreira, R; Pinto, P; Pereira, C; Rebelo, R;
Publicação
Procedia Computer Science
Abstract
This paper discusses the Digital Product Passport (DPP) as a key tool for achieving a circular economy. An architecture of the DPP is presented built upon the principles of data spaces and W3C Decentralized Identifiers (DIDs). By leveraging data spaces, the DPP enables secure and controlled data exchange among stakeholders, fostering transparency, traceability, and collaboration throughout the product's lifecycle. The use of decentralized identifiers ensures the uniqueness and verifiability of product-related information, facilitating seamless access and sharing of data. The DPP architecture offers a promising framework for realizing the circular economy by promoting resource efficiency, sustainable practices, and informed decision-making. © 2024 The Author(s). Published by Elsevier B.V.
2025
Autores
Moço, H; Sousa, C; Ferreira, R; Pinto, P; Pereira, C; Diogo, R;
Publicação
Communications in Computer and Information Science
Abstract
Since supply chains have become complex and tracking a product’s journey, from raw materials to the end of it’s life has become more difficult. Consumers are demanding greater transparency about the materials origins and environmental impact of the products they buy. These new requirements, togeher with European Commission Green Deal strategy, lead to the concept of digital product passport (DPP). DPP could be seen as an instrument to boost circularity, however the DPP architecture and governance model still undefined and unclear. Data Governance in the context of the DPP acts as the backbone for ensuring accurate and reliable data within these “passports” or data models, leading to flawless traceability. This article approaches the DPPs and it’s governance challenges, explaining how they function as digital repositories for a product’s life cycle information and the concept of Data Governance. By understanding how these two concepts work together, we will explore a short use case within the footwear industry to show how DPP governance architecture might work in a distributed environment. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
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