2023
Autores
Ribeiro, T; Coelho, JP; Jorge, L; Sardao, J; Gonçalves, J; Rosse, H;
Publicação
2023 IEEE 21ST INTERNATIONAL CONFERENCE ON INDUSTRIAL INFORMATICS, INDIN
Abstract
The smart cities paradigm covers multiple domains which span from citizens' accessibility and mobility to general infrastructures and services. Hence, smart cities can be seen as an excellent showcase of heterogeneity, namely at the data level. For this reason, they are a perfect candidate for linked data and semantic web concept applications. This powerful combination leads to interoperability at the data level which is one of the ultimate goals of the Internet of Things (IoT). In this reference frame, NGSI-LD is an open framework for context information processing consisting of both a semantic information model and a RESTful Application Programming Interface (API). This paper proposes a methodology for creating semantic data models in the context of IoT, namely to represent and describe data associated with digital twins. The methodology is presented in a practical way, through the process of creating an NGSI-LD semantic data model for the VALLPASS project, inserted in the traffic domain, which is one of the most popular in smart cities.
2023
Autores
Matos P.; Alves R.; Gonçalves J.;
Publicação
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Abstract
The authors present the Learning Based on Effective Solutions that derives from Project-Based Learning, but applied to real problems in order to build effective solutions. The emphasis is placed on effectiveness in the assumption that encourages greater involvement and commitment on the part of students, ensuring a context that is intended to be more attractive and closer to what will be the professional reality of students. Effectiveness is measured by the functionalities considered essential for the full resolution of the problem, but also by the feasibility of the application being effectively used, without the need for continued student involvement. Empirical evidence points to a clear increase in the acquisition of skills, in the number of students approved and in the improvement of the grades. It was also possible to find a strategic positioning of cooperation with the local community, in which everyone wins (students, teachers, institution, local and regional entities and, employers).
2023
Autores
Conde, M; Rodríguez Sedano, J; Gonçalves, J; García Peñalvo, FJ;
Publicação
CEUR Workshop Proceedings
Abstract
In contemporary society, there is a growing demand for professionals with the essential skills required in the 21st century. The STEAM (Science, Technology, Engineering, Arts, and Mathematics) disciplines have emerged as pivotal in facilitating the acquisition of these skills. Indeed, these disciplines have exhibited their capacity to enhance workforce performance and fortify a nation's innovation potential, emphasizing the critical need to promote STEAM education among students and integrate it into existing educational curricula. Nonetheless, the inclusion of students with intellectual or developmental disabilities (IDD) in these disciplines presents formidable challenges. These challenges can be attributed to prevailing low expectations regarding the potential of disabled individuals to excel in STEAM fields, the inaccessibility of STEAM education curricula, and the limitations that educators face in fully supporting the integration of students with disabilities. In response to these challenges, we introduce the RoboSTEAMSEN project. The principal objective of the RoboSTEAMSEN project is to bolster educational processes by equipping teachers working with students with IDD with methodologies and tools that employ Robotics and Active Learning Methodologies to promote STEAM education. The project's overarching goals encompass comprehending the specific needs of disabled students and adapting robotics and active learning techniques to accommodate various disabilities, designing comprehensive training programs for teachers to enable them to individualize the learning experiences of students with IDD, establishing a community of practice supported by a technological ecosystem that serves as a central hub for educators and decision-makers to engage in discourse on how to achieve success in STEAM education for IDD students. The primary outcome of this project will be the enhancement of STEAM education for students with IDD. To achieve this objective, we will develop a taxonomy for the categorization of resources tailored to this demographic, institute a user model for personalized learning, generate guides, resources, and courses for teachers, formulate workshop models for the wider dissemination of project findings, and establish a technological ecosystem to facilitate a thriving community of practice dedicated to this important educational domain. © 2023 Copyright for this paper by its authors.
2023
Autores
Matos, Paulo; Alves, Rui; Gonçalves, José;
Publicação
Revista Iberica de Sistemas e Tecnologias de Informação
Abstract
Os autores apresentam a Aprendizagem Baseada em Soluções Efetivas
que deriva da Aprendizagem Baseada em Projeto, mas aplicada a problemas reais
com objetivo de contruir soluções efetivas. A enfase é colocada na efetividade
no pressuposto que incentiva a um maior envolvimento e comprometimento
por parte dos alunos, assegurando um contexto que se pretende mais aliciante e
próximo do que será a realidade profissional dos alunos. A efetividade é aferida
pelas funcionalidades consideradas essenciais à plena utilização e resolução do
problema, mas também pela viabilidade da aplicação ser efetivamente utilizada,
sem que seja necessário a continuidade do envolvimento dos alunos. As evidências
empíricas apontam um claro aumento da aquisição de competências, do número
de aprovados e das classificações. Permitiu também definir um posicionamento
estratégico de cooperação com a comunidade envolvente, em que todas as partes
beneficiam (formandos, docentes, instituição de ensino, entidades locais e regionais
e empregadores).
2023
Autores
Dias, J; Simoes, P; Soares, N; Costa, CM; Petry, MR; Veiga, G; Rocha, LF;
Publicação
SENSORS
Abstract
Machine vision systems are widely used in assembly lines for providing sensing abilities to robots to allow them to handle dynamic environments. This paper presents a comparison of 3D sensors for evaluating which one is best suited for usage in a machine vision system for robotic fastening operations within an automotive assembly line. The perception system is necessary for taking into account the position uncertainty that arises from the vehicles being transported in an aerial conveyor. Three sensors with different working principles were compared, namely laser triangulation (SICK TriSpector1030), structured light with sequential stripe patterns (Photoneo PhoXi S) and structured light with infrared speckle pattern (Asus Xtion Pro Live). The accuracy of the sensors was measured by computing the root mean square error (RMSE) of the point cloud registrations between their scans and two types of reference point clouds, namely, CAD files and 3D sensor scans. Overall, the RMSE was lower when using sensor scans, with the SICK TriSpector1030 achieving the best results (0.25 mm +/- 0.03 mm), the Photoneo PhoXi S having the intermediate performance (0.49 mm +/- 0.14 mm) and the Asus Xtion Pro Live obtaining the higher RMSE (1.01 mm +/- 0.11 mm). Considering the use case requirements, the final machine vision system relied on the SICK TriSpector1030 sensor and was integrated with a collaborative robot, which was successfully deployed in an vehicle assembly line, achieving 94% success in 53,400 screwing operations.
2023
Autores
Cordeiro, A; Rocha, LF; Costa, C; Silva, MF;
Publicação
ROBOT2022: FIFTH IBERIAN ROBOTICS CONFERENCE: ADVANCES IN ROBOTICS, VOL 2
Abstract
Bin picking based on deep learning techniques is a promising approach that can solve several analytical methods problems. These systems can provide accurate solutions to bin picking in cluttered environments, where the scenario is always changing. This article proposes a robust and accurate system for segmenting bin picking objects, employing an easy configuration procedure to adjust the framework according to a specific object. The framework is implemented in Robot Operating System (ROS) and is divided into a detection and segmentation system. The detection system employs Mask R-CNN instance neural network to identify several objects from two dimensions (2D) grayscale images. The segmentation system relies on the point cloud library (PCL), manipulating 3D point cloud data according to the detection results to select particular points of the original point cloud, generating a partial point cloud result. Furthermore, to complete the bin picking system a pose estimation approach based on matching algorithms is employed, such as Iterative Closest Point (ICP). The system was evaluated for two types of objects, knee tube, and triangular wall support, in cluttered environments. It displayed an average precision of 79% for both models, an average recall of 92%, and an average IOU of 89%. As exhibited throughout the article, this system demonstrates high accuracy in cluttered environments with several occlusions for different types of objects.
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