Cookies
O website necessita de alguns cookies e outros recursos semelhantes para funcionar. Caso o permita, o INESC TEC irá utilizar cookies para recolher dados sobre as suas visitas, contribuindo, assim, para estatísticas agregadas que permitem melhorar o nosso serviço. Ver mais
Aceitar Rejeitar
  • Menu
Publicações

Publicações por António Guilherme Correia

2025

FOMO as a Trigger to Embrace the Digital Nomad Lifestyle

Autores
de Almeida, MA; de Souza Nascimento, MG; Correia, A; Barbosa, CE; de Souza, JM; Schneider, D;

Publicação
2025 28th International Conference on Computer Supported Cooperative Work in Design (CSCWD)

Abstract

2025

Cognitive Ethical Design and Evaluation of Productive Reinforcing Spiral Model to Mitigate the Challenge of Extreme Polarization

Autores
Camargo Pimentel, AP; Motta, C; Correia, A; De Souza, JM; Schneider, D;

Publicação
2025 28th International Conference on Computer Supported Cooperative Work in Design (CSCWD)

Abstract

2025

A Pipeline for AI-Based Quantitative Studies of Science Enhanced by Crowdsourced Inferential Modelling

Autores
António Correia; Tommi Kärkkäinen; Shoaib Jameel; Daniel Schneider; Pedro Antunes; Benjamim Fonseca; Andrea Grover;

Publicação
Lecture notes in networks and systems

Abstract

2025

Competitive and Cooperative Player-Oriented GWAPs for Enhancing Crowdsourcing Campaigns - An Evidence-Based Synthesis

Autores
Guimaraes, D; Correia, A; Paulino, D; Paredes, H;

Publicação
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION

Abstract
The use of gamified crowdsourcing mechanisms through serious games and games with a purpose (GWAPs) has emerged as an effective motivational strategy for enhancing performance in human intelligence tasks (HITs). In this systematic literature review, we examine the underlying characteristics of competitive and cooperative player-oriented GWAPs and how they can be leveraged to optimize crowdsourcing performance in completing batches of HITs. By exploring gamified crowdsourcing elements in GWAPs, we can evaluate the impact of these two types of player behaviors (i.e., competition and cooperation) on motivation and performance. We reviewed 27 publications and grouped them into five categories: player orientation, game elements and motivation, crowd work optimization, gamified knowledge collection, and comparative studies and best practices. Our research pinpoints the significance of intuitive task instructions, alignment of game elements with player motivations, and the role of competitive and cooperative dynamics in enhancing engagement and performance.

2024

BartleZ: A Gamified Approach to Overturn Traditional Bartle Player Type Attribution

Autores
Guimarães, D; Correia, A; Paulino, D; Cabral, D; Alves, L; Teixeira, M; Paredes, H;

Publicação
Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024

Abstract
The study of user logs plays a crucial role in understanding user behavior and preferences in various online environments. By analyzing user logs, researchers can gain valuable insights into how users interact with a system and make informed decisions on system improvements. They can also assess the effectiveness of different features and functionalities. In the field of game design, the exploration of user logs becomes even more important as it provides valuable information on player motivations, preferences, and gameplay patterns. This research explores the impact of Bartle Taxonomy on user behavior analysis through a Game with a Purpose (GWAP) named "BartleZ."By analyzing user logs and decisions within the game, BartleZ aims to determine the dominant player type according to the Bartle Taxonomy classification. This research also investigates how different player types engage with the game and the implications for user experience design. © 2025 Elsevier B.V., All rights reserved.

  • 12
  • 12