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Publicações

Publicações por Dennis Lourenço Paulino

2022

Cognitive Personalization in Microtask Design

Autores
Paulino, D; Correia, A; Reis, A; Guimaraes, D; Rudenko, R; Nunes, C; Silva, T; Barroso, J; Paredes, H;

Publicação
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: NOVEL DESIGN APPROACHES AND TECHNOLOGIES, UAHCI 2022, PT I

Abstract
Today digital labor increasingly advocates for the inclusion of people who are excluded from society in someway. The proliferation of crowdsourcing as a new form of digital labor consisting mainly of microtasks that are characterized by a low level of complexity and short time periods in terms of accomplishment has allowed a wide spectrum of people to access the digital job market. However, there is a long-recognized mismatch between the expectations of employers and the capabilities of workers in microwork crowdsourcing marketplaces. Cognitive personalization has the potential to tailor microtasks to crowd workers, thus ensuring increased accessibility by providing the necessary coverage for individuals with disabilities and special needs. In this paper an architecture for a crowdsourcing system intended to support cognitive personalization in the design of microtasks is introduced. The architecture includes an ontology built for the representation of knowledge on the basis of the concepts of microtasks, cognitive abilities, and types of adaptation in order to personalize the interface to the crowd worker. The envisioned system contains a backend and a frontend that serve as an intermediary layer between the crowdsourcing platform and the workers. Finally, some results obtained to evaluate the proposed system are presented.

2022

Impact of Different Levels of Information Presentation on User Experience: A Case Study in a Virtual World

Autores
Silva, A; Sousa, C; Paulino, D; Sousa, M; Melo, M; Bessa, M; Paredes, H;

Publicação
INFORMATION SYSTEMS AND TECHNOLOGIES, WORLDCIST 2022, VOL 2

Abstract
User experience can be affected by the amount and intensity of information presented. Four scenarios were developed to assess the insertion of information elements (chronometer and hint system) and tested with 37 users to find out if they affected the user's sense of presence and symptoms of cybersickness. In order to instruct users and using virtual reality using the Unity 3D game engine, we created a virtual world where the user has the role of exploring the environment and looking for mushrooms, and can consult a description about it. For tests with users, the IPQp and SSQ questionnaires were applied. The results indicate that it is possible to create a virtual world with the addition of informational components without significantly disturbing the user experience.

2022

A Review on Computer Vision Technology for Physical Exercise Monitoring

Autores
Khanal, SR; Paulino, D; Sampaio, J; Barroso, J; Reis, A; Filipe, V;

Publicação
ALGORITHMS

Abstract
Physical activity is movement of the body or part of the body to make muscles more active and to lose the energy from the body. Regular physical activity in the daily routine is very important to maintain good physical and mental health. It can be performed at home, a rehabilitation center, gym, etc., with a regular monitoring system. How long and which physical activity is essential for specific people is very important to know because it depends on age, sex, time, people that have specific diseases, etc. Therefore, it is essential to monitor physical activity either at a physical activity center or even at home. Physiological parameter monitoring using contact sensor technology has been practiced for a long time, however, it has a lot of limitations. In the last decades, a lot of inexpensive and accurate non-contact sensors became available on the market that can be used for vital sign monitoring. In this study, the existing research studies related to the non-contact and video-based technologies for various physiological parameters during exercise are reviewed. It covers mainly Heart Rate, Respiratory Rate, Heart Rate Variability, Blood Pressure, etc., using various technologies including PPG, Video analysis using deep learning, etc. This article covers all the technologies using non-contact methods to detect any of the physiological parameters and discusses how technology has been extended over the years. The paper presents some introductory parts of the corresponding topic and state of art review in that area.

2023

A Model for Cognitive Personalization of Microtask Design

Autores
Paulino, D; Guimaraes, D; Correia, A; Ribeiro, J; Barroso, J; Paredes, H;

Publicação
SENSORS

Abstract
The study of data quality in crowdsourcing campaigns is currently a prominent research topic, given the diverse range of participants involved. A potential solution to enhancing data quality processes in crowdsourcing is cognitive personalization, which involves appropriately adapting or assigning tasks based on a crowd worker's cognitive profile. There are two common methods for assessing a crowd worker's cognitive profile: administering online cognitive tests, and inferring behavior from task fingerprinting based on user interaction log events. This article presents the findings of a study that investigated the complementarity of both approaches in a microtask scenario, focusing on personalizing task design. The study involved 134 unique crowd workers recruited from a crowdsourcing marketplace. The main objective was to examine how the administration of cognitive ability tests can be used to allocate crowd workers to microtasks with varying levels of difficulty, including the development of a deep learning model. Another goal was to investigate if task fingerprinting can be used to allocate crowd workers to different microtasks in a personalized manner. The results indicated that both objectives were accomplished, validating the usage of cognitive tests and task fingerprinting as effective mechanisms for microtask personalization, including the development of a deep learning model with 95% accuracy in predicting the accuracy of the microtasks. While we achieved an accuracy of 95%, it is important to note that the small dataset size may have limited the model's performance.

2023

Investigating Author Research Relatedness through Crowdsourcing: A Replication Study on MTurk

Autores
Correia, A; Paulino, D; Paredes, H; Guimarães, D; Schneider, D; Fonseca, B;

Publicação
26th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2023, Rio de Janeiro, Brazil, May 24-26, 2023

Abstract

2022

Introducing People with Autism to Inclusive Digital Work using Microtask Fingerprinting

Autores
Paulino, D; Barroso, J; Paredes, H;

Publicação
ERCIM News

Abstract

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