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Publicações

Publicações por Adérito Fernandes Marcos

2014

Game-Based Learning:

Autores
Leitão, R; Rodrigues, J; Marcos, AF;

Publicação
International Journal of Art, Culture and Design Technologies

Abstract

2014

NUVE:

Autores
Moura, JM; Marcos, A; Barros, N; Branco, P;

Publicação
International Journal of Creative Interfaces and Computer Graphics

Abstract

2018

Tele-media-art - Web-based Inclusive Teaching of Body Expression

Autores
Carvalho, ES; Marcos, AF;

Publicação
17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018, Olhao, Portugal, April 26-28, 2018

Abstract
The Tele-Media-Art project aims to promote the improvement of the online distance learning and artistic teaching process applied in the teaching of two test scenarios, doctorate in digital art-media and the lifelong learning course 'the experience of diversity' by exploiting multimodal telepresence facilities encompassing the diversified visual, auditory and sensory channels, as well as rich forms of gestural/body interaction. To this end, a telepresence system was developed to be installed at Palácio Ceia, in Lisbon, Portugal, headquarters of the Portuguese Open University, from which methodologies of artistic teaching in mixed regime-face-to-face and online distance-that are inclusive to blind and partially sighted students. This system has already been tested against a group of subjects, including blind people. Although positive results were achieved, more development and further tests will be carried in the future. © 2018 IEEE.

2019

Tele-Media-Art: Feasibility Tests of Web-Based Dance Education for the Blind Using Kinect and Sound Synthesis of Motion

Autores
Dias, JR; Penha, R; Morgado, L; da Veiga, PA; Carvalho, ES; Fernandes Marcos, A;

Publicação
INTERNATIONAL JOURNAL OF TECHNOLOGY AND HUMAN INTERACTION

Abstract
Tele-media-art is a web-based asynchronous e-learning platform, enabling blind students to have dance and theatre classes remotely, using low-cost motion tracking technology feasible for home use. Teachers and students submit dance recordings augmented with sound synthesis of their motions. Sound synthesis is generated by processing Kinect motion capture data, enabling blind students to compare the audio feedback of their motions with the audio generated by the teacher's motions. To study the feasibility of this approach, the authors present data on early testing of the prototype, performed with blindfolded users.

2017

Artefacto computacional: elemento central na prática artística em arte e cultura digital

Autores
Marcos, AF;

Publicação
Revista Lusófona de Estudos Culturais

Abstract
É discutida a emergência da arte digital e das suas diversas variantes tais como a arte computacional e a média-arte digital. E de como esta forma de expressão artística e cultural se vem afirmando numa contemporaneidade caracterizada pela revolução tecnológica digital. É analisada a natureza da criação e fruição da arte e cultural digital, as práticas artísticas relacionadas e como nestas, o artefacto computacional assume um papel central. Apresentam-se, em contexto, exemplos de artefactos, promovendo-se a sua recensão à luz da arte e cultura digital contemporânea, enquanto se discutem alguns elementos de uma estética dos artefactos computacionais.

2019

Virtual Tutor: A Case of Study in University Aberta

Autores
Carvalho, E; Marcos, A;

Publicação
DIGITAL SCIENCE

Abstract
The project VIRTUAL TUTORING - the virtual tutor as learning mediating artifact in online university education, is an ongoing project, with the main goal of analyzing the pedagogic impact of an anthropomorphic user interface on a typical distance learning environment targeted to support online higher education. It implies the development of 3D rigged avatars that should perform typical online tutor activities. The virtual tutor should mimic a human tutor, being a kind of emphatic interface between the student and the course module in Moodle. But more than this, the virtual tutor should give support in the learning process of the student, working as much as a guide inside the contents offered by the e-learning course. This paper gives an overview of the project present development status.

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