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Publicações

Publicações por António Cunha

2015

Cost-effective and lightweight mobile units for MixAR: a comparative trial among different setups

Autores
Padua, L; Narciso, D; Adao, T; Cunha, A; Peres, E; Magalhaes, L;

Publicação
CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS/INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT/CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES, CENTERIS/PROJMAN / HCIST 2015

Abstract
Cultural heritage has arousing the interest of the general public (e.g. tourists), resulting in the increasing number of visitations to archaeological sites. However, many buildings and monuments are severely damaged or completely destroyed, which doesn't allow to get a full experience of "travelling in time". Over the years, several Augmented Reality (AR) approaches were proposed to overcome these issues by providing three-dimensional visualization of reconstructed ancient structures in situ. However, most of these systems were made available through heavy and expensive technological bundles. Alternatively, MixAR intends to be a lightweight and cost-effective Mixed Reality system which aims to provide the visualization of virtual ancient buildings reconstructions in situ, properly superimposed and aligned with real-world ruins. This paper proposes and compares different AR mobile units setups to be used in the MixAR system, with low-cost and lightweight requirements in mind, providing different levels of immersion. It was propounded four different mobile units, based on: a laptop computer, a single-board computer (SBC), a tablet and a smartphone, which underwent a set of tests to evaluate their performances. The results show that mobile units based on laptop computer and SBC reached a good overall performance while mobile units based on tablet and smartphone did not meet such a satisfactory result even though they are acceptable for the intended use. (C) 2015 The Authors. Published by Elsevier B.V.

2016

Helping older people: is there an app for that?

Autores
Cunha, A; Cunha, E; Peres, E; Trigueiros, P;

Publicação
INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS/INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT/INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES, CENTERIS/PROJMAN / HCIST 2016

Abstract
From social networks to health and fitness, everyday a lot of mobile devices applications (apps) are being developed. The variety and availability is such that people start to think that indeed "there's an app for everything". Many of these apps address either problems or characteristics that affect older people and that are related with the ageing process (e.g. memory and visual aids apps). They can effectively help people and are under constant evolution. However, the lack of knowledge about these available technological aids can undermine its dissemination and consequently the help that people really receive, especially those who need it the most: older people. As such, a methodological search for available aid apps was made both in Google Play and in iTunes: 536 were selected, their classification analysed and the kind of help that they provide identified. It was noted that either in Google Play or in iTunes the apps' categories are similar. Furthermore, it is not easily perceived what the type of help that each app can provide is and how is it provided. Hence, based on the results from the aforementioned methodological search, this paper proposes a new scalable tree-based classification methodology for aid apps, which is considered more suited to perceive what the available aid apps for mobile devices are. The existing apps were then characterized based on the proposed classification, to determine what the main aid that they provide is. (C) 2016 The Authors. Published by Elsevier BAT.

2015

Towards Modern Cost-effective and Lightweight Augmented Reality Setups

Autores
Pádua, L; Adão, T; Narciso, D; Cunha, A; Magalhães, L; Peres, E;

Publicação
IJWP

Abstract
Augmented Reality (AR) has been widely used in areas such as medicine, education, entertainment and cultural heritage to enhance activities that include (but are not limited to) teaching, training and amusement, through the completion of the real world with viewable and usually interactive virtual data (e.g. 3D models, geo-markers and labels). Despite the already confrmed AR benefts in the referred areas, many of the existing AR systems rely on heavy and obsolete hardware bundles composed of several devices and numerous cables that usually culminate in considerably expensive solutions. This issue is about to be tackled through the recent technological developments which currently enable the production of small-sized boards with remarkable capabilities - such as processing, visualization and storage - at relatively low prices. Following this line of reasoning, this paper proposes and compares fve different multi-purpose AR mobile units, running Windows or Android operating systems, having in mind low-cost and lightweight requirements and different levels of immersion: a laptop computer, two tablets, a smartphone and smartglasses. A set of tests was carried out to evaluate the proposed unit performance. Moreover, a set of users' assessments was also conducted, highlighting an overall acceptance regarding the use of the proposed units in AR applications. This paper is an extension of a previous work (Pádua et al., 2015) in which a conceptual architecture for mobile units - complying with AR requirements (including visualization, processing, location and communication) for indoor or outdoor utilization - was presented, along with a shorter set of lightweight and cost-effective AR mobile units and respective performance tests. Copyright © 2015,.

2017

Detection of juxta-pleural lung nodules in computed tomography images

Autores
Aresta, G; Cunha, A; Campilho, A;

Publicação
Medical Imaging 2017: Computer-Aided Diagnosis

Abstract

2015

Usability test of 3Dconnexion 3D mice versus keyboard plus mouse in Second Life undertaken by people with motor disabilities due to medullary lesions

Autores
Martins, M; Cunha, A; Oliveira, I; Morgado, L;

Publicação
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY

Abstract
The use of keyboard and mouse combinations to navigate 3D environments of virtual worlds requires the coordination of both hands in order for the 2D degrees of motion of the mouse to transform into the variety of motions available in a 3D space. Such coordination may pose a challenge to people with motor disabilities. 3D controllers known as "3D mice" are presented by manufacturers as significant interface alternatives. To establish the feasibility of such claims, the authors conducted a usability test of two 3D mice marketed by 3Dconnexion, in parallel with a keyboard + mouse test. The 10 participants had motor disabilities due to medullary lesions on vertebrae C5-D11 and performed 13 different tasks in the Second Life virtual world: 5 participants used 3D mice and 5 used keyboard + mouse. The main conclusion is that 2-3 of the 5 most challenging tasks in the keyboard + mouse combination become less challenging using 3D mice. Participants' feedback was more positive regarding 3D mice, but with significant differences between mice. Contrary to initial expectations of the authors, the least stable mouse, Space Navigator, produced the best feedback.

2014

HelpmePills: a mobile pill recognition tool for elderly persons

Autores
Cunha, A; Adao, T; Trigueiros, P;

Publicação
CENTERIS 2014 - CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS / PROJMAN 2014 - INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT / HCIST 2014 - INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES

Abstract
Aging is a natural process typically characterized by loss of capabilities such as vision or memory. These transformations interfere with quotidian tasks performance sometimes leading to dangerous situations for senior adults. One of the most relevant is related with the wrong ingestion of medication or even forgetfulness. This kind of mistakes represents a real threat to elder's health and life. Furthermore, the existing technological solutions concerned with this problematic, are designed for professionals or general public disregarding elderly needs in particular. Thus, in order to overcome this lack of support, it will be presented an image processing tool, which represents the first steps for a larger toolset adapted for elderly persons, under construction. The procedures followed by this proposal include image acquisition and pill characterization based on its shape, dimensions and colors. The system uses these features in the learning step to describe and store pills information on local database. Later, in the recognition step, the same features are determined and compared against database in order to provide the user with relevant informations related with the pill under recognition. (C) 2014 The Authors. Published by Elsevier Ltd.

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