Cookies
O website necessita de alguns cookies e outros recursos semelhantes para funcionar. Caso o permita, o INESC TEC irá utilizar cookies para recolher dados sobre as suas visitas, contribuindo, assim, para estatísticas agregadas que permitem melhorar o nosso serviço. Ver mais
Aceitar Rejeitar
  • Menu
Publicações

Publicações por Tânia Vilela Rocha

2016

Evaluating Selection, Manipulation and Navigation Tasks by People with Intellectual Disabilities Learning level comparison of user interaction performance with digital content

Autores
Rocha, T; Bessa, M; Melo, M; Barroso, J; Cabral, L;

Publicação
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)

Abstract
This paper presents a study on the evolution of digital skills of a group of people with intellectual disabilities, when performing tasks such as painting, making puzzles, playing games, or word search. For the effect, we compare results in two assessment moments: in the first one, the group with intellectual disabilities had little or no experience as regards as performing universal tasks (selection, manipulation and navigation) and with the Web; in the second one, the group had some experience obtained within the 6 months after the first assessment moment. We aimed at evaluating the evolution of their digital skills by comparing the two assessment moments through the following usability variables: successful conclusion of activities, type of difficulties found, errors, satisfaction, motivation and autonomy indicators. The results revealed that participants showed learning skills when performing all the three universal tasks (namely: selection, manipulation and navigation) which is indicated by the number of participants that was able to conclude the activities, also confirmed by the prominent results of the second assessment moment. When it comes to errors, they made more errors in the first assessment moment, in general. When handling the input devices the participants had a better performance with the mouse than the keyboard. On the other hand, they improved their keyboard handling. However, it was observed that it is not a device that they can be autonomous with due to their reading/writing difficulties, which itself represents a didactic challenge when it comes to the very presentation of appropriate methodologies and techniques that may help them overcome such problem.

2016

Professor Piano

Autores
Paulino, D; Amaral, D; Amaral, M; Reis, A; Barroso, J; Rocha, T;

Publicação
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion - DSAI 2016

Abstract

2016

Web Accessibility Challenges and Perspectives A systematic literature review

Autores
Baptista, A; Martins, J; Goncalves, R; Branco, F; Rocha, T;

Publicação
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
With this paper we intend to present a systematic literature review on Web accessibility. During this research project, 782 papers were identified and by following a set of inclusion criteria, 38 stood out and were extensively analyzed. On this context we approach a set of Web accessibility critical issues, such as: guidelines, standards and regulations; mobile accessibility; organizations and user perspectives on the topic. During the full scope of this document we adopt a positive position, always focused on presenting solutions to ensure websites accessibility.

2017

Supporting Accessibility in Higher Education Information Systems: A 2016 Update

Autores
Reis, A; Martins, P; Borges, J; Sousa, A; Rocha, T; Barroso, J;

Publicação
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: DESIGN AND DEVELOPMENT APPROACHES AND METHODS, PT I

Abstract
Higher Education Institutions (HEIs) have come a long way on the usage of Information Systems (IS) at the several phases of the execution of their business plan. These organizations are very peculiar in the sense that most of the IS technologies have been developed as a consequence of the research work of the HEIs, positioning them as creators and as consumers of IS technologies. In fact, a considerable part of the IS products, currently available for the education sector, was initially created in a HEI as an in-house development. For these reason, the adoption of IS technologies by HEIs has followed two distinct paths: the in-house creation, previously described; and a current market adoption, similarly to most other companies IS adoption. Up to 2013 the IS applications for HEIs was mostly provided as web applications running on the HEI local datacenters and devoted to some specific phases of the HEI business plan. Currently, in 2016, this scenario has evolved in two ways: (i) to a wider range of type of applications, including: the old type of web application; new mobile applications; and new web application, running on the cloud and used as a service, (ii) to a more extended support coverage regarding the HEI business model phases, i.e., there are more IS applications supporting more aspects of the HEIs’ activities. In 2013, it was published a study regarding the accessibility support in HEI IS applications and related user practices. Due to the advances in IS technologies and their adoption by HEIs, it is now time to update this perspective on accessibility and HEIs IS, in order to assess how the progresses on IS applications used in HEIs have dealt with the accessibility concerns. The study updates the IS accessibility features as well as the new systems and new types of systems currently in use. © Springer International Publishing AG 2017.

2016

The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle

Autores
Melo, Miguel; Rocha, Tania; Barbosa, Luis; Bessa, Maximino;

Publicação
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2016, Vila Real, Portugal, December 1-3, 2016

Abstract
There is a trend towards the use of Virtual Reality (VR) environments and its evolution has promoted new interaction approaches so there is a need for studying a number of factors that can have impact on its usability. This paper studies the impact of the body position on the usability of VR environments. For the effect, a case study was undertaken based on a bicycle ride that considers two body positions: riding the bicycle seated with the feet on the pedals and hands in the handlebar; and standing with the feet on the ground and the hands on the handlebar. On both cases they had control over the bicycle (steer and brakes). These two body positions were considered as they will allow studying in detail the impact of the different body positions: the first condition mimics the real body position of the depicted scenario while the second condition tests an alternate body position. Results regarding the system's effectiveness have shown an 100% success rate as all participants concluded the task successfully and there were no dropouts. The efficiency results have revealed that the more the participants used the VE the less the number of errors they made and that the completion time differences between the tested conditions were insignificant (> 0.5 seconds). As for satisfaction, participants reported a preference towards the standing position. Furthermore, results reveal that body position has impact on the users' performance but it does not necessarily affect their satisfaction over the virtual experience. © 2016 ACM.

2017

Usability evaluation of navigation tasks by people with intellectual disabilities: a Google and SAPO comparative study regarding different interaction modalities

Autores
Rocha, T; Carvalho, D; Bessa, M; Reis, S; Magalhães, L;

Publicação
Universal Access in the Information Society

Abstract
This paper presents a case study regarding the usability evaluation of navigation tasks by people with intellectual disabilities. The aim was to investigate the factors affecting usability, by comparing their user-Web interactions and underline the difficulties observed. For that purpose, two distinct study phases were performed: the first consisted in comparing interaction using two different search engines’ layouts (Google and SAPO) and the second phase consisted in a preliminary evaluation to analyze how users performed the tasks with the usual input devices (keyboard and mouse) and provide an alternative interface to help overcome possible interaction problems and enhance autonomy. For the latter, we compared two different interfaces: a WIMP-based one and speech-based one. The main results obtained showed that users had a better performance with Google (with a simpler layout) than with SAPO (with a complex layout), and despite displaying a good keyboard handling ability, they did not show autonomy using this input device (due to the need for reading/writing when handling this device). In this perspective, Google’s speech recognition application could indeed be considered an alternative for interaction. However, we found that the speech recognition interface is not as robust as it should be: it could be more precise and less prone to errors due to poor word pronunciation. After this two-phased study, we think we may be able to infer some recommendations to be used by developers in order to create more intuitive layouts for easy navigation regarding this group of people, and thereby facilitate digital inclusion. © 2016 Springer-Verlag Berlin Heidelberg

  • 3
  • 8