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Publicações

Publicações por Tânia Vilela Rocha

2015

Accessible options for Deaf people in e-Learning platforms: technology solutions for Sign Language translation

Autores
Martins, P; Rodrigues, H; Rocha, T; Francisco, M; Morgado, L;

Publicação
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION

Abstract
This paper presents a study on potential technology solutions for enhancing the communication process for deaf people on e-learning platforms through translation of Sign Language (SL). Considering SL in its global scope as a spatial-visual language not limited to gestures or hand/forearm movement, but also to other non-dexterity markers such as facial expressions, it is necessary to ascertain whether the existing technology solutions can be effective options for the SL integration on e-learning platforms. Thus, we aim to present a list of potential technology options for the recognition, translation and presentation of SL (and potential problems) through the analysis of assistive technologies, methods and techniques, and ultimately to contribute for the development of the state of the art and ensure digital inclusion of the deaf people in e-learning platforms. The analysis show that some interesting technology solutions are under research and development to be available for digital platforms in general, but yet some critical challenges must solved and an effective integration of these technologies in e-learning platforms in particular is still missing. (C) 2015 The Authors. Published by Elsevier B.V.

2016

Combining NFC and 3D Mapping to Enhance the Perception of Spatial Location for the Blind

Autores
Rocha, T; Fernandes, H; Paredes, H; Barroso, J;

Publicação
Universal Access in Human-Computer Interaction: Users and Context Diversity, Pt III

Abstract
In this paper a 3D map solution combined with a mobile phone application is presented. This solution enables blind users to perceive their spatial location from tactile stimulation, but also contextual information from a mobile application that provides this information via mobile phone, using audio. In the proposed model, 3d map sections embedding NFC technology support the application scenario described in this work.

2016

How Ill is Online Health Care? An Overview on the Iberia Peninsula Health Care Institutions Websites Accessibility Levels

Autores
Martins, J; Goncalves, R; Branco, F; Pereira, J; Peixoto, C; Rocha, T;

Publicação
NEW ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2

Abstract
The current urge on using Internet for both social and professional tasks, alongside with the existence of over 80 million European citizens with some sort of disability as led to the need for an accessible Web [1]. Given, the also increasing thrive for searching the web for health related information and the assumption of heath care institutions as the creators of this type of information, a research study was developed in order to evaluate the accessibility levels of the Iberian health care institutions. From this study, that used ACESSWEB as the evaluation platform, it was possible to perceive that none of the evaluated websites was WCAG 2.0 compliant and that, despite the poor results, Spanish websites presented more accessibility concerns than the Portuguese. Hence, the situation is critical and a significant effort must be done in order to allow citizens with disabilities to have access to the much needed health related information.

2015

Multi-sensory storytelling to support learning for people with intellectual disability: an exploratory didactic study

Autores
Matos, A; Rocha, T; Cabral, L; Bessa, M;

Publicação
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION

Abstract
In this paper we present a study about multi-sensory content within the context of learning activities aimed at people with intellectual disability. A story was prepared together with traditional stimulus (audio and visual) and multisensory (audio, video, tactile and smell). Knowing that people with intellectual disability, due to their cognitive limitation, have multiple learning difficulties, namely in areas such as: communication, reading/writing and attention [1], it is really important to create innovative and pedagogically effective solutions that may motivate them and assist their learning process. Therefore, this study presents Preliminary results showing an overall improvement regarding the participant's memory when using the very multi-sensory contents. (C) 2015 The Authors. Published by Elsevier B.V.

2016

Performing universal tasks using a mini iPad: usability assessment per people with intellectual disabilities

Autores
Rocha, Tania; Bessa, Maximino; Cabral, Luciana;

Publicação
Proceedings of the XVII International Conference on Human Computer Interaction, Interacción 2016, Salamanca, Spain, September 13 - 16, 2016

Abstract
With this study we aim at assessing if a mini iPad device is a usable option for digital interaction to perform selection, manipulation, and insertion tasks by people with intellectual disabilities. This study builds on previous studies where usability was evaluated for universal tasks using the keyboard and a mouse input device [1]. This allowed us to assess the usability of a small mini iPad and compare it with other two input devices, namely keyboards and the mouse. For usability assessment we registered the following variables: successful conclusion of activities, type of difficulties found, errors and satisfaction indicators. The results showed that this group was much motivated to learn how to handle with the iPad, several asked to repeat the task and no one quit any task requested. Despite the number of errors as registered in their interaction, they always knew how to overcome the error and never showed frustration or demotivation. Furthermore, they had a good performance (relation between variables: time to conclude the task, number of errors and difficulties felt) with the mini iPad device, however when compared with the keyboard and mouse, their performance increased. © 2016 ACM.

2016

Presence in Virtual Environments: Objective Metrics vs. Subjective Metrics - A Pilot Study

Autores
Melo, M; Rocha, T; Barbosa, L; Bessa, M;

Publicação
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)

Abstract
The sense of presence and cybersickness are keyfactors to have into account when referring to Virtual Environments (VE). To achieve high levels of presence and minimize cybersickness, it is important to ensure that the user's stimulation is coherent with the contents that are being delivered. In this paper, it is presented a pilot study addressing the usage of both objective and subjective metrics to measure the sense of presence and cybersickness in VE in order to study possible correlations between these two evaluation approaches. On top of that, the pilot study includes two body positions to allow evaluating if the stimulation of the vestibular study has impact on the sense of presence and cybersickness. To evaluate presence and cybersickness, it was developed a VE that consists in a hill where participants ride a bicycle. To broaden the scope of the study, there were studied two body positions: standing and sitting on the bicycle. The equipment EMOTIV epoc+ was used to register the objective metrics. The subjective metrics were registered using the Igroup Presence Questionnaire (IPQ) and the Simulator Sickness Questionnaire (SSQ). To complement the collected data, the levels of fatigue and stress before and after the experience were also registered through self-evaluation. Results show that objective metrics Interest and Stress and the subjective metrics Realism, Fatigue and Stress have a positive interaction regarding the sense of presence. Results further suggest that there is a positive interaction between the objective metric Focus and the subjective metric Involvement.

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