2025
Autores
Ribeiro, A; Oliveira, J; Nunes, R; Barroso, J; Rocha, T;
Publicação
DISTRIBUTED COMPUTING AND ARTIFICIAL INTELLIGENCE, SPECIAL SESSIONS I, 21ST INTERNATIONAL CONFERENCE
Abstract
The increase in the use of mobile phones in recent years has raised significant concerns regarding road safety, more specifically motorcycle accidents. Driver distraction caused by mobile phone use is a topic of great importance, given the negative impact on traffic safety and the occurrence of accidents. In this way, the design of optimized and strategically planned interfaces for electric motorcycle displays can play a crucial role in driver safety, minimizing distractions and, consequently, the risk of accidents. This paper proposes a systematic review of the literature on improving electric motorcycle displays in the context of mobile applications, exploring the best way for the display to become the only digital tool needed while driving, without causing distraction to the driver. To achieve this result, recent studies from the scientific literature were analyzed, highlighting the importance of a clean layout containing only relevant information to the visual elements. The interface structure should be easy to understand and recognize, with feedback always available so as not to overwhelm the user experience. Through the review, we studied how to improve the design of motorcycle displays and reduce the use of mobile phones while driving. The results were essential for us to understand that the usability of the interface is crucial for consistency in its structure, as well as the vocabulary, which must be coherent and in familiar language.
2025
Autores
Carvalho, B; Gouveia, AJ; Barroso, J; Reis, A; Pendao, C;
Publicação
DISTRIBUTED COMPUTING AND ARTIFICIAL INTELLIGENCE, SPECIAL SESSIONS I, 21ST INTERNATIONAL CONFERENCE
Abstract
With the recent surge in the electric vehicle market, there is a pressing demand for solutions and platforms to enhance vehicle lifecycle management. This is particularly pertinent for motorcycles, which are widely used in urban environments (e.g., for food delivery services) and require frequent maintenance. The present study proposes the research and development of a platform, along with mobile and web applications, focusing on optimizing the lifecycle of electric motorcycles. Central to this project is the implementation of Product Lifecycle Management (PLM) to simplify the planning of technical maintenance and the recording and access to technical events and information in the most transparent and non-intrusive way for all involved parties. This project aims to establish innovative and effective communication between owners, manufacturers, and service partners, ensuring the longevity and reliability of motorcycles.
2025
Autores
Costa, NAR; Barroso, JMP; Pereira, J;
Publicação
Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion
Abstract
Traditionally, there are two main market designs for user connected smart objects and smart appliances: cloud dependent and/or local centralized servers but both approaches bring concerns to the end-user side. The cloud-based approach raises concerns related with (apart from technical configuration and setup) security and privacy as user data may be exchanged with the cloud. Even in solutions that keep user data in the user side raises doubts and uncertainty to the final-user. On the other hand, the solutions based on local server may mitigate the security and privacy concerns but usually require end-user technical configuration and setup besides the fact that the local server becomes a single point of failure. Our aim is to address these concerns by the adoption of a peer-to-peer, self-contained and interoperable approach to ensure truly plug-and-play, to keep user data in the user side and to allow seamlessly interoperability among end-users' devices hence towards real Smart Environments. In this first paper we evaluate, for the first time, the oneM2M world wide IoT standard over peer-to-peer networking and the preliminary results are very promising, allowing us to move forward addressing other requirements such as IP provisioning, security and privacy, efficient peer discovery, etc. © 2025 Elsevier B.V., All rights reserved.
2025
Autores
Rocha, TDJVD; Vilela, A; Barroso, JMP; Akbari, M;
Publicação
Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion
Abstract
Virtual reality (VR) offers an immersive experience by simulating realistic environments, reducing the need for physical spaces and equipment. This technology addresses the challenges of traditional testing and learning, which often involve high costs, hardware limitations, and health concerns. In this paper, we use Blender, an open-source 3D creation software, to model a virtual vineyard and a wine sensory analysis laboratory. The vineyard is populated with various plants across a large virtual space, and the sensory lab is designed to simulate wine-tasting processes. The virtual lab enables users to explore and understand the sensory characteristics of wine in a controlled, immersive environment, providing an effective alternative to physical labs. Our simulations demonstrate that VR can replicate real-world environments with high fidelity and improve user engagement. The results suggest that using VR for wine sensory analysis can enhance educational outcomes, reduce costs, and offer an innovative platform for research and learning. © 2025 Elsevier B.V., All rights reserved.
2025
Autores
Pataca, B; Barroso, J; Santos, V;
Publicação
Communications in Computer and Information Science - Technology and Innovation in Learning, Teaching and Education
Abstract
2025
Autores
Oliveira, J; Rocha, T; Barroso, J;
Publicação
Technology for Inclusion and Participation for All: Recent Achievements and Future Directions
Abstract
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