2024
Autores
Queirós, R; Cruz, M; Mascarenhas, D;
Publicação
Integrating Artificial Intelligence in Education: Enhancing Teaching Practices for Future Learning
Abstract
The education sector faces unprecedented challenges, from rapidly evolving technologies to diverse learner needs, placing immense pressure on educators to adapt and innovate. Traditional teaching methods need help to keep pace with the demands of modern education, leading to gaps in personalized learning and student engagement. Ethical concerns surrounding AI integration in education remain a significant hurdle, requiring careful navigation and responsible implementation. Integrating Artificial Intelligence in Education: Enhancing Teaching Practices for Future Learning offers a comprehensive solution by exploring how AI can address these challenges and revolutionize education. Through a collection of insightful contributions, it provides practical strategies for integrating AI into teaching practices, empowering educators to personalize learning experiences and enhance student engagement. By examining AI ethics and responsible education, the book equips educators with the knowledge needed to navigate the ethical complexities of AI integration. This book is a practical guide for educators, researchers, policymakers, and practitioners who want to harness the potential of AI in education. It provides a roadmap for leveraging AI technologies to create adaptive learning environments, automate classroom tasks, and enhance instructional design. With a strong focus on practical insights and ethical considerations, this book is a valuable resource for anyone looking to navigate the intersection of AI and education. © 2025 by IGI Global. All rights reserved.
2024
Autores
Queirós, R; Cruz, M; Mascarenhas, D;
Publicação
Integrating Artificial Intelligence in Education: Enhancing Teaching Practices for Future Learning
Abstract
[No abstract available]
2025
Autores
Queirós, R; Pinto, M; Portela, F; Simões, A;
Publicação
ICPEC
Abstract
2025
Autores
Swacha, J; Muszynska, K; Fernández, JMF; Arkün Kocadere, S; Queirós, RAP; Damasevicius, R; Maskeliunas, R;
Publicação
Communications in Computer and Information Science
Abstract
Artificial Intelligence (AI), in particular Generative Artificial Intelligence (GenAI), is a quickly developing field capable of revolutionizing educational digital escape rooms. Traditionally reliant on static content, these immersive environments have faced limitations in adaptability, replayability, and personalization. However, recent advancements in AI and GenAI enable dynamic puzzle generation, adaptive storytelling, and AI-driven non-player characters (NPCs) with agentic AI, allowing for highly responsive and personalized experiences. This paper reviews the state-of-the-art in integrating AI (with the focus on GenAI) into educational digital escape rooms, integrating interdisciplinary insights from cognitive science, game design, and machine learning, and showing how AI can improve engagement, scalability, and content diversity, but also indicates challenges related to ethical AI use, bias in algorithmic decision-making, and the need for robust evaluation frameworks to assess player satisfaction and learning outcomes. © 2025 Elsevier B.V., All rights reserved.
2025
Autores
Queirós, R; Swacha, J; Damasevicius, R; Maskeliunas, R;
Publicação
ADVANCED RESEARCH IN TECHNOLOGIES, INFORMATION, INNOVATION AND SUSTAINABILITY, ARTIIS 2024 INTERNATIONAL WORKSHOPS, PT I
Abstract
This paper presents an overview of the FGPE (Framework for Gamified Programming Education), a set of three Erasmus+ projects aimed at providing a framework for applying gamification to programming education. The overview will encompass all three phases of the framework development, emphasizing the gamification elements embedded in the design and implementation of the outputs of each phase. These outputs will be presented as a unified narrative, including the gamification framework for programming exercises, a format for defining gamification details for programming exercises and courses, the authoring tool for the gamification layer, a gamification Web service, a tutorial on gamifying programming exercises (guidance material), and a tool that automatically generates gamified programming exercises.
2025
Autores
Queirós, R;
Publicação
ADVANCED RESEARCH IN TECHNOLOGIES, INFORMATION, INNOVATION AND SUSTAINABILITY, ARTIIS 2024 INTERNATIONAL WORKSHOPS, PT I
Abstract
This paper presents the guidelines for game experiences integration into Learning Management Systems (LMS) through the IMS LTI (Learning Tools Interoperability) specification. At the same time, it also introduces a dynamic scoring formula, based on a given taxonomy, that goes beyond traditional metrics, allowing for the inclusion of any number of game elements, such as levels, challenges, hints used, and time taken, within the game framework. These elements are assigned weight factors, which can be configured by instructors within the LMS platform, facilitating personalized assessment criteria tailored to specific learning objectives. In order to apply these approach in a real educational scenario, an Escape Room (ER) for math skills testing was used. Using the LTI specification for integration in combination with the dynamic scoring formula provides a comprehensive assessment of student performance, giving a single score which will be vital to enhance the LMS gamified workflow. This research contributes to the field of gamification in education, offering insights into the integration of (serious or regular) games in LMS platforms.
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