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Publicações

Publicações por Telmo Oliveira Adão

2015

Cost-effective and lightweight mobile units for MixAR: a comparative trial among different setups

Autores
Padua, L; Narciso, D; Adao, T; Cunha, A; Peres, E; Magalhaes, L;

Publicação
CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS/INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT/CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES, CENTERIS/PROJMAN / HCIST 2015

Abstract
Cultural heritage has arousing the interest of the general public (e.g. tourists), resulting in the increasing number of visitations to archaeological sites. However, many buildings and monuments are severely damaged or completely destroyed, which doesn't allow to get a full experience of "travelling in time". Over the years, several Augmented Reality (AR) approaches were proposed to overcome these issues by providing three-dimensional visualization of reconstructed ancient structures in situ. However, most of these systems were made available through heavy and expensive technological bundles. Alternatively, MixAR intends to be a lightweight and cost-effective Mixed Reality system which aims to provide the visualization of virtual ancient buildings reconstructions in situ, properly superimposed and aligned with real-world ruins. This paper proposes and compares different AR mobile units setups to be used in the MixAR system, with low-cost and lightweight requirements in mind, providing different levels of immersion. It was propounded four different mobile units, based on: a laptop computer, a single-board computer (SBC), a tablet and a smartphone, which underwent a set of tests to evaluate their performances. The results show that mobile units based on laptop computer and SBC reached a good overall performance while mobile units based on tablet and smartphone did not meet such a satisfactory result even though they are acceptable for the intended use. (C) 2015 The Authors. Published by Elsevier B.V.

2015

MixAR Mobile Prototype: Visualizing Virtually Reconstructed Ancient Structures In Situ

Autores
Narciso, D; Padua, L; Adao, T; Peres, E; Magalhaes, L;

Publicação
CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS/INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT/CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES, CENTERIS/PROJMAN / HCIST 2015

Abstract
Archeology and related areas have a special interest on cultural heritage sites since they provide valuable information about past civilizations. However, the ancient buildings present in these sites are commonly found in an advanced state of degradation which difficult the professional/expert analysis. Virtual reconstructions of such buildings aim to provide a digital insight of how these historical places could have been in ancient times. Moreover, the visualization of such models has been explored by some Augmented Reality (AR) systems capable of providing support to experts. Their compelling and appealing environments have also been applied to promote the social and cultural participation of general public. The existing AR solutions regarding this thematic rarely explore the potential of realism, due to the following lacks: the exploration of mixed environments is usually only supported for indoors or outdoors, not both in the same system; the adaptation of the illumination conditions to the reconstructed structures is rarely addressed causing a decrease of credibility. MixAR [1] is a system concerned with those challenges, aiming to provide the visualization of virtual buildings augmented upon real ruins, allowing soft transitions among its interiors and exteriors and using relighting techniques for a faithful interior illumination, while the user freely moves in a given cultural heritage site, carrying a mobile unit. Regarding the focus of this paper, we intend to report the current state of MixAR mobile unit prototype, which allows visualizing virtual buildings - properly aligned with real-world structures - based on user's location, during outdoor navigation. In order to evaluate the prototype performance, a set of tests were made using virtual models with different complexities. (C) 2015 The Authors. Published by Elsevier B.V.

2014

Procedural Generation of Traversable Buildings Outlined By Arbitrary Convex Shapes

Autores
Adao, T; Magalhaes, L; Peres, E; Pereira, F;

Publicação
CENTERIS 2014 - CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS / PROJMAN 2014 - INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT / HCIST 2014 - INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES

Abstract
Virtual reconstructions are commonly used in archaeology to represent cultural heritage monuments that had been lost or damaged by natural causes. Traditionally, these reconstructions require a huge number of human resources and large ranges of time, resulting in high costs of production. To tackle with this issue, many researchers developed semi-automatic techniques to produce virtual models expeditiously. These procedural techniques provide different ways of represent buildings, including interiors and outer facades, in an archaeological or modern context. However, the existing techniques focusing building interiors only support the production of virtual models composed mainly by regular shapes such as rectangles. In this paper it will be presented the first steps of a novel methodology to provide a solution for the generation of building interiors constrained by arbitrary convex shapes. This methodology uses a specific ontology with a set of rules in order to regulate the generation process. The sequence of steps includes the room placement and area definition, section cuts and area readjustments, room linking and finally the extrusions and roof placement to deliver the final 3D model. (C) 2014 The Authors. Published by Elsevier Ltd.

2017

Hyperspectral Imaging: A Review on UAV-Based Sensors, Data Processing and Applications for Agriculture and Forestry

Autores
Adao, T; Hruska, J; Padua, L; Bessa, J; Peres, E; Morais, R; Sousa, JJ;

Publicação
REMOTE SENSING

Abstract
Traditional imageryprovided, for example, by RGB and/or NIR sensorshas proven to be useful in many agroforestry applications. However, it lacks the spectral range and precision to profile materials and organisms that only hyperspectral sensors can provide. This kind of high-resolution spectroscopy was firstly used in satellites and later in manned aircraft, which are significantly expensive platforms and extremely restrictive due to availability limitations and/or complex logistics. More recently, UAS have emerged as a very popular and cost-effective remote sensing technology, composed of aerial platforms capable of carrying small-sized and lightweight sensors. Meanwhile, hyperspectral technology developments have been consistently resulting in smaller and lighter sensors that can currently be integrated in UAS for either scientific or commercial purposes. The hyperspectral sensors' ability for measuring hundreds of bands raises complexity when considering the sheer quantity of acquired data, whose usefulness depends on both calibration and corrective tasks occurring in pre- and post-flight stages. Further steps regarding hyperspectral data processing must be performed towards the retrieval of relevant information, which provides the true benefits for assertive interventions in agricultural crops and forested areas. Considering the aforementioned topics and the goal of providing a global view focused on hyperspectral-based remote sensing supported by UAV platforms, a survey including hyperspectral sensors, inherent data processing and applications focusing both on agriculture and forestrywherein the combination of UAV and hyperspectral sensors plays a center roleis presented in this paper. Firstly, the advantages of hyperspectral data over RGB imagery and multispectral data are highlighted. Then, hyperspectral acquisition devices are addressed, including sensor types, acquisition modes and UAV-compatible sensors that can be used for both research and commercial purposes. Pre-flight operations and post-flight pre-processing are pointed out as necessary to ensure the usefulness of hyperspectral data for further processing towards the retrieval of conclusive information. With the goal of simplifying hyperspectral data processingby isolating the common user from the processes' mathematical complexityseveral available toolboxes that allow a direct access to level-one hyperspectral data are presented. Moreover, research works focusing the symbiosis between UAV-hyperspectral for agriculture and forestry applications are reviewed, just before the paper's conclusions.

2013

Semi-automatic Virtual Reconstruction of Ancient Roman Houses

Autores
Adao, T; Magalhaes, L; Peres, E;

Publicação
PROCEEDINGS OF THE 2013 8TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2013)

Abstract
Video Games may be used with different applications in mind, for entertainment, training and simulation or even as teaching tools. However, the production of contents for such games, namely game scenarios with virtual worlds composed by cities and related elements (streets, buildings, furniture and so on) may require a laborious effort by multidisciplinary teams which lead to an expensive and time consuming solution. In order to avoid the development burden, procedural modeling techniques have been created and applied to generate virtual models of buildings and cities expeditiously with high degree of detail and realism. Nevertheless, most of the existing techniques use complex sets of rules to produce models without being aware of the architectonic structures and its relationships. Thereby, in order to simplify the generation process and rule dealing we propose, in this paper, an ontology-based procedural modeling methodology which integrates an ontological structure, describing city elements and the relationships between each other, and a combined set of procedural techniques to generate roman houses. The preliminary results point to a method capable of producing roman houses expeditiously, including the interiors and the exteriors.

2015

Towards Modern Cost-effective and Lightweight Augmented Reality Setups

Autores
Pádua, L; Adão, T; Narciso, D; Cunha, A; Magalhães, L; Peres, E;

Publicação
IJWP

Abstract
Augmented Reality (AR) has been widely used in areas such as medicine, education, entertainment and cultural heritage to enhance activities that include (but are not limited to) teaching, training and amusement, through the completion of the real world with viewable and usually interactive virtual data (e.g. 3D models, geo-markers and labels). Despite the already confrmed AR benefts in the referred areas, many of the existing AR systems rely on heavy and obsolete hardware bundles composed of several devices and numerous cables that usually culminate in considerably expensive solutions. This issue is about to be tackled through the recent technological developments which currently enable the production of small-sized boards with remarkable capabilities - such as processing, visualization and storage - at relatively low prices. Following this line of reasoning, this paper proposes and compares fve different multi-purpose AR mobile units, running Windows or Android operating systems, having in mind low-cost and lightweight requirements and different levels of immersion: a laptop computer, two tablets, a smartphone and smartglasses. A set of tests was carried out to evaluate the proposed unit performance. Moreover, a set of users' assessments was also conducted, highlighting an overall acceptance regarding the use of the proposed units in AR applications. This paper is an extension of a previous work (Pádua et al., 2015) in which a conceptual architecture for mobile units - complying with AR requirements (including visualization, processing, location and communication) for indoor or outdoor utilization - was presented, along with a shorter set of lightweight and cost-effective AR mobile units and respective performance tests. Copyright © 2015,.

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