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Publicações

Publicações por HumanISE

2025

Histopoly: A serious game for teaching histology to 1st year veterinary students

Autores
Marcos, R; Gomes, A; Santos, M; Coelho, A;

Publicação
ANATOMICAL SCIENCES EDUCATION

Abstract
Histology is a preclinical subject transversal in medical, dental, and veterinary curricula. Classical teaching approaches in histology are often undermined by lower motivation and engagement of students, which may be addressed by innovative learning environments. Herein, we developed a serious game approach and compared it with a classical teaching style. The students' feedback was evaluated by questionnaires, and their performance on quizzes and exam's scores were assessed. The serious game (Histopoly) consisted of a game-based web application for the teacher/game master, a digital gaming application used by the students as a controller, and a projected digital board game. The board featured rows for the four fundamental tissues (epithelial, connective, muscular, and nervous) paired with question tiles and additional tiles with more demanding activities (e.g., drawing, presenting slides, and making a syllabus). Participants included all veterinary students enrolled in the first year. Paired laboratory sessions were split with four sections (n = 94 students) playing Histopoly at the end of all sessions and two sections (n = 28 students) completing small evaluations every three weeks at the beginning of sessions. According to the questionnaires, students that played the serious game were more motivated, engaged, and more interconnected with classmates. The activity was considered fun, and students enjoyed the classes more. No differences in the final examination scores were found, but the percentage of correct answers provided throughout the serious game was significantly higher. Overall, these findings argue for the inclusion of serious games in modern histology teaching to promote student engagement in learning.

2025

Augmented Reality in Information Design

Autores
Fadel, LM; Coelho, A;

Publicação
ADVANCES IN DESIGN AND DIGITAL COMMUNICATION V, DIGICOM 2024

Abstract
The potential of Augmented Reality (AR) has been harnessed to create immersive game settings, present layers of relevant information in museums, streamline procedures in healthcare and industry, and captivate consumers through innovative marketing strategies. Certain artifacts lend themselves well to representation in AR, especially those requiring a seamless fusion of the information layer with physical space. This integration underscores the suitability of information design artifacts for AR implementation. This study aims to delineate the distinctive attributes of AR in remediating information design, effectively catering to the user's informational needs. To this end, we analyzed the Google Translate app, examining it through the analytical lens of body schema and haptic engagement. The findings reveal that AR manifests as a performative, personalized, crafted image that fosters involvement through agency. The performative nature of the image directs attention, while individual images collectively form a collection. It is recommended that AR design be centered around achieving harmony among body, media, and space.

2025

Generative Narrative-Driven Game Mechanics for Procedural Driving Simulators

Autores
Rodrigues, NB; Coelho, A; Rossetti, RJF;

Publicação
Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2025 - Volume 1: GRAPP, HUCAPP and IVAPP, Porto, Portugal, February 26-28, 2025.

Abstract
Driving simulators are essential tools for training, education, research, and scientific experimentation. However, the diversity and quality of virtual environments in simulations is limited by the specialized human resources availability for authoring the content, leading to repetitive scenarios and low complexity of real-world scenes. This work introduces a pipeline that can process text-based narratives outlining driving experiments to procedurally generate dynamic traffic simulation scenarios. The solution uses Retrieval-Augmented Generation alongside local open-source Large Language Models to analyse unstructured textual information and produce a knowledge graph that encapsulates the world scene described in the experiment. Additionally, a context-based formal grammar is generated through inverse procedural modelling, reflecting the game mechanics related to the interactions among the world entities in the virtual environment supported by CARLA driving simulator. The proposed pipeline aims to simplify the generation of virtual environments for traffic simulation based on descriptions from scientific experiment, even for users without expertise in computer graphics. © 2025 by SCITEPRESS–Science and Technology Publications, Lda.

2025

Frontiers of the Past in the Digital World: Multidisciplinary Collaboration in the 3D Reconstitution of Medieval Border Towns

Autores
Lacet, D; Gómez, FC; Prata, S; Trindade, L; da Silva, GM; Costa, A; Zeller, Mv; Morgado, L; Coelho, A; Alves, T; Filipe, J;

Publicação
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025

Abstract
The virtual reconstitution of Castelo de Vide, Portugal, within the FRONTOWNS project, highlights the challenges and successes of multidisciplinary collaboration in heritage preservation through 3D modeling. The goal was to reconstruct the town's urban evolution, focusing on its role as a border settlement from the 13th to 16th centuries. The project combined archaeological evidence, historical sources, and digital technologies like photogrammetry and 3D scanning. Co-creation workshops aligned diverse knowledge, leading to creative solutions that balanced historical accuracy and technical feasibility. Despite budget constraints, it produced a high-quality digital reconstitution with insights for future virtual heritage projects.

2025

Enhancing Recruitment with LLMs and Chatbots

Autores
Novais, L; Rocio, V; Morais, J;

Publicação
DISTRIBUTED COMPUTING AND ARTIFICIAL INTELLIGENCE, SPECIAL SESSIONS II, 21ST INTERNATIONAL CONFERENCE

Abstract
Traditional approaches in the competitive recruitment landscape frequently encounter difficulties in effectively identifying exceptional applicants, resulting in delays, increased expenses, and biases. This study proposes the utilisation of contemporary technologies such as Large Language Models (LLMs) and chatbots to automate the process of resume screening, thereby diminishing prejudices and enhancing communication between recruiters and candidates. Algorithms based on LLM can greatly transform the process of screening by improving both its speed and accuracy. By integrating chatbots, it becomes possible to have personalised interactions with candidates and streamline the process of scheduling interviews. This strategy accelerates the hiring process while maintaining principles of justice and ethics. Its objective is to improve algorithms and procedures to meet changing requirements and enhance the competitive advantage of talent acquisition within organisations.

2025

First Twenty Years of the International Symposium on Applied Reconfigurable Computing (ARC): A Selection of Papers

Autores
Cardoso, JMP; Najjar, WA;

Publicação
Applied Reconfigurable Computing. Architectures, Tools, and Applications - 21st International Symposium, ARC 2025, Seville, Spain, April 9-11, 2025, Proceedings

Abstract
The International Symposium on Applied Reconfigurable Computing (ARC) is an annual forum for the discussion and dissemination of research, notably applying the Reconfigurable Computing (RC) concept to real-world problems. The first edition of ARC took place in 2005, and in 2024, ARC celebrated its 20th edition. During those 20 years, the field of reconfigurable computing saw a tremendous growth in its underlying technology. ARC contributed very significantly to the presentation and dissemination of new ideas, innovative applications, and fruitful discussions, all of which have resulted in the shaping of novel lines of research. Here, we present selected papers from the first 20 years of ARC, that we believe represent the corpus of work and reflect the ARC spirit by covering a broad spectrum of RC applications, benchmarks, tools, and architectures. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

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