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Publicações

Publicações por HumanISE

2024

Inclusivity Play

Autores
Giesteira, B; Peçaibes, V; Cardoso, P; Maior, GV; Quaresma, I;

Publicação
Advances in Educational Marketing, Administration, and Leadership - Exploring Educational Equity at the Intersection of Policy and Practice

Abstract
“Portal for sharing teaching experience in the inclusion of diversity” corresponds to axis 4.2. of the project Skills for the Next Generation of the University of Porto by supporting the development of innovative and inclusive pedagogical resources, sharing information, experience about inclusivity and ludic tools to cope with the individual differences integrated with the university's information system. This project is intended to contribute to the achievement of the inclusive priorities defined at the European level through a web platform capable of deliverable informative content and gamified resources (serious and critical games) to give adequate support for the university academy, not only to cope with the difference but to take advantage of it, dealing with human differences and specificities as an asset to the community, unlike shortcomings.

2024

Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces

Autores
Silva, I; Cardoso, P; Giesteira, B;

Publicação
Springer Series in Design and Innovation

Abstract
Despite the prevailing paradigm of user-friendliness and enjoyment in mainstream game design and user interface design, intentional friction in game user interfaces that can be used to create meaningful experiences and to encourage reflection in players. This work aims to explore such use of intentional friction, providing designers with a valuable resource to generate unconventional game interfaces. As a starting point, we previously identified six strategies for intentional friction: (1) exploit memory shortcomings; (2) faulty feedback; (3) mismatched mental models; (4) impairment of ability; (5) deliberate inefficiency; and (6) oppressive constraints. Afterwards, to help operationalise these strategies and identify others, we ran co-creation workshops with game and UI designers, which lead to the development of a tool composed of three decks of cards, combining additional friction strategies, intentions, emotions, and ideation triggers, and enabling designers to create expressive game interfaces that intentionally incorporate friction as a design strategy. The Friction Firestarter toolkit is intended to inspire designers to explore various options and think creatively about friction in UI design. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

2024

The Entanglement of Interactive Digital Narratives and the Body: The role of aesthetics and sensory perception

Autores
Monteiro, AC; Carvalhais, M; Torres, R;

Publicação
Electronic Workshops in Computing

Abstract

2024

Cyborg, Individuation, and the Intrinsic Value of Artificial Entities

Autores
Orsi, S; Carvalhais, M; Correia, N;

Publicação
Electronic Workshops in Computing

Abstract

2024

Context-Aware System for Information Flow Management in Factories of the Future

Autores
Monteiro, P; Pereira, R; Nunes, R; Reis, A; Pinto, T;

Publicação
APPLIED SCIENCES-BASEL

Abstract
The trends of the 21st century are challenging the traditional production process due to the reduction in the life cycle of products and the demand for more complex products in greater quantities. Industry 4.0 (I4.0) was introduced in 2011 and it is recognized as the fourth industrial revolution, with the aim of improving manufacturing processes and increasing the competitiveness of industry. I4.0 uses technological concepts such as Cyber-Physical Systems, Internet of Things and Cloud Computing to create services, reduce costs and increase productivity. In addition, concepts such as Smart Factories are emerging, which use context awareness to assist people and optimize tasks based on data from the physical and virtual world. This article explores and applies the capabilities of context-aware applications in industry, with a focus on production lines. In specific, this paper proposes a context-aware application based on a microservices approach, intended for integration into a context-aware information system, with specific application in the area of manufacturing. The manuscript presents a detailed architecture for structuring the application, explaining components, functions and contributions. The discussion covers development technologies, integration and communication between the application and other services, as well as experimental findings, which demonstrate the applicability and advantages of the proposed solution.

2024

Patterns of Data Anonymization

Autores
Monteiro, M; Correia, FF; Queiroz, PGG; Ramos, R; Trigo, D; Gonçalves, G;

Publicação
Proceedings of the 29th European Conference on Pattern Languages of Programs, People, and Practices, EuroPLoP 2024, Irsee, Germany, July 3-7, 2024

Abstract
Over the years, sensitive data has been growing in software systems. To comply with ethical and legal requirements, the General Data Protection Regulation (GDPR) recommends using pseudonymization and anonymization techniques to ensure appropriate protection and privacy of personal data. Many anonymization techniques have been described in the literature, such as generalization or suppression, but deciding which methods to use in different contexts is not a straightforward task. Furthermore, anonymization poses two major challenges: choosing adequate techniques for a given context and achieving an optimal level of privacy while maintaining the utility of the data for the context within which it is meant to be used. To address these challenges, this paper describes four new design patterns: Generalization, Hierarchical Generalization, Suppress Outliers, and Relocate Outliers, building on existing literature to offer solutions for common anonymization challenges, including avoiding linkage attacks and managing the privacy-utility trade-off. © 2024 Copyright held by the owner/author(s).

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