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Publicações

Publicações por HumanISE

2014

Cultural awareness and personal customization of gestural commands using a shamanic interface

Autores
Morgado, L;

Publicação
5TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION, DSAI 2013

Abstract
Gesture-based interfaces to control systems using full body or upper torso motions are becoming more common, particularly in the entertainment industry but increasingly in other domains. These interfaces may represent significant hurdles for individuals with motion or balance impairments. Even for non-impaired users, commands which are not readily represented by body mimicry require users to learn new non-intuitive gestures for adding layers of complexity in commands. In this paper, a reflection and clarification of these challenges is presented, based on some sample usage cases. Then a possibly solution path is presented, resorting to an idea originating in a science fiction novel, the shamanic interface imagined by Daniel Suarez. A reflection on its feasibility and on possible paths towards its creation is presented, as well as the possible impacts to render gesture-based interfaces more accessible to all and potentially easier to learn due to enhanced cultural awareness. The basic idea presented in this reflection paper is that the creation of a concern-separation layer between the gestures being executed by the users and their interpretation by computing systems can contribute both to the access by users with special needs and to all users in general, by enabling customized approaches to gesture-based control. (C) 2013 The Authors. Published by Elsevier B.V.

2014

Simplifying Crowd Automation in the Virtual Laboratory of Archaeology

Autores
Sequeira, LM; Morgado, L; Pires, ES;

Publicação
Procedia Technology

Abstract

2014

Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems

Autores
Correia, A; Cassola, F; Azevedo, D; Pinheiro, A; Morgado, L; Martins, P; Fonseca, B; Paredes, H;

Publicação
Journal For Virtual Worlds Research

Abstract
Computer-supported online 3-D virtual world environments have been waxed and waned in interest and representativeness for supporting collaborative- and simulation-based practices. In a post-modern societal framework that requires inexpensive solutions for high-risk situations, research efforts in virtual worlds have developed a basis for understanding the use of virtual reality for multidisciplinary scenarios such as distance learning, training, therapy treatments, and social interaction. Complex relationships can be established simultaneously between several students functioning as integrated learning units using different media, and interacting with their physical environment in the context of real-world settings. In this sense, a recurrently updated research agenda for virtual worlds can characterize the current needs at a systematic way. This paper presents a meta-analysis of 35 publications to identify gaps and opportunities for research in collaborative three-dimensional environments based on content analysis. At a general perspective, there is a lack of established approaches to measure the influence and research potential of sociocultural factors in virtual worlds’ usage, autism spectrum and other healthcare-related settings, learning outcomes, content characteristics, task support for groups and crowds, and online data collection.

2014

Motion capture: aplicações e-health e wellbeing

Autores
Carvalho, Fausto de; Orvalho, Verónica; Morgado, Leonel;

Publicação
Saber & Fazer Telecomunicações

Abstract
Este artigo apresenta resultados de dois projetos enquadrados no Plano de Inovação 2013-2014: Move4Health, com o Instituto de Telecomunicações e Online-Gym, com o INESC TEC. Ainda que em cenários e abordagens distintas, ambos exploram o recurso a deteção de movimento (motion capture) em tempo real e sem recurso a marcadores (realtime markerless mocap), para explorar a oportunidade de introdução de novas aplicações e serviços de eHealth e well being particularmente vocacionados para o segmento senior e para o envelhecimento ativo.

2014

Aplicação de apoio para a aeronave P-3C CUP+ ORION : Weight & Balance : desenvolvimento de uma aplicação de apoio à distribuição do peso na aeronave que equipa a Esquadra 601 da Força Aérea Portuguesa

Autores
Fernandes, Carlos; Sousa, António; Lopes, Rui; Morgado, Leonel;

Publicação
INForum 2014

Abstract

2014

Location based services for the blind supported by RFID technology

Autores
Fernandes, H; Filipe, V; Costa, P; Barroso, J;

Publicação
5TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION, DSAI 2013

Abstract
Nowadays, navigation systems are widely used to find the correct path, or the quickest, between two places. These systems use the Global Positioning System (GPS) and only work well in outdoor environment since GPS signals cannot easily penetrate and/or are greatly degraded inside of buildings. Several technologies have been proposed to make navigation inside of buildings possible. One such technology is Radio-Frequency Identification (RFID). In the case of outside environments, some hybrid systems have been proposed that use GPS as main information source and RFID for corrections and location error minimization. In this article we propose a navigation system that uses RFID as the main technology to guide people with visual impairment in unfamiliar environments, both indoor and outdoor, complementing the traditional white cane and providing information about the user's geographical context. (C) 2013 The Authors. Published by Elsevier B.V.

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