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Publicações

Publicações por HumanISE

2024

Do we know how to develop XR applications for ASD users?

Autores
Bages, MS; Ribera, M; Paredes, H;

Publicação
Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024

Abstract
This research's aim is to check if computer engineers have an appropriate set of rules on how to develop eXtended Reality (XR) applications for users with Autism Spectrum Disorder (ASD). In order to answer this question, a literature review has been performed on the main computer science association publishing avenues: the Digital Library of the Association for Computer Machinery (ACM DL), and the Institute of Electrical and Electronics Engineers (IEEE). The research findings are synthesized in 12 recommendations, but a gap is identified in established methodologies and consolidated knowledge. © 2025 Elsevier B.V., All rights reserved.

2024

Human-Computer Interaction: empowering adults with Autism and ADHD in higher education and employability

Autores
de Raposo, JF; Paulino, D; Paredes, H;

Publicação
Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024

Abstract
Attention Deficit Hyperactivity Disorder (ADHD) and Autism Spectrum Disorder (ASD) in adults can present challenges in learning and work environments, by impacting focus, organization, social interaction, and self-esteem. The aim of this study is the potential of Human-Computer Interaction (HCI) in the empowerment of adults with ADHD and ASD. Specific difficulties faced in educational and professional settings were found through qualitative interviews with six participants. HCI seems to offer a pathway towards a more inclusive future, as educational technology solutions built on HCI principles can create better and alternative learning environments with fewer distractions and gamification for increased engagement. Assistive technologies can address challenges related to focus and organization (like task management apps, time tracking tools). Additionally, features promoting social interaction and communication can empower individuals with ASD. Technologies arising nowadays like Augmented and Virtual Reality (AR/VR) can create interactive learning experiences. Through the use of Human-Computer Interaction principles, more inclusive learning and work environments that empower individuals with ADHD and ASD can originate, while improving engagement and efficiency for all. © 2025 Elsevier B.V., All rights reserved.

2024

Leveraging WebTraceSense for User Interaction Log Analysis: A Case Study on a Visual Data Analysis Tool for the Visualization of User Interactions Logs

Autores
Paulino, D; Netto, ATC; Pinto, B; Sousa, F; Silva, G; Marinho, J; Apolinário, M; Magalhães, R; Kumar, A; Pereira, L; Rocha, A; Paredes, H;

Publicação
Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024

Abstract
The current surge in the development of web applications highlights the necessity of incorporating user-specific preferences into the design process. An innovative approach to improving these applications involves the analysis of interaction data recorded by browsers, such as the number of mouse clicks and keystrokes. The data thus obtained provides valuable insight into user behavior, enabling effective personalization of web applications. The WebTraceSense project proposes the development of a web platform designed to facilitate the customization of the visualization of interaction data from websites. The platform will include a dynamic visualization component, which will support the identification of user behaviors, and a DevOps cycle, which will help streamline software cycle processes. This article presents a case study for the examination of user interaction logs from a visual data analysis tool, utilizing the functionalities of the WebTraceSense platform to facilitate the identification of behavioral trace patterns. © 2025 Elsevier B.V., All rights reserved.

2024

An Adaptive Virtual Piano for Music-Based Therapy: A Preliminary Assessment with Heuristic Evaluation

Autores
Netto, AT; Paulino, D; Qbilat, M; de Raposo, JF; Rocha, T; Paredes, H;

Publicação
Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024

Abstract
Autism Spectrum Disorder (ASD) affects individuals in diverse ways, making personalized therapeutic approaches crucial. In this context, we propose a personalized mobile application designed for music-based therapy tailored to people with ASD. This adaptive piano app can be customized to suit the individual abilities of each user. The paper is structured as follows: The introduction provides context on autism and the importance of personalized therapy. The background section reviews related studies on music-based therapy. The methodology section introduces "Professor Piano,"our adaptive and adaptable music therapy application. The results and discussion section explores the challenges encountered during development and presents the findings from a heuristic evaluation conducted by experts. Finally, the conclusion summarizes the main insights and implications of the study. © 2025 Elsevier B.V., All rights reserved.

2024

3D Printing to Address Pandemic Challenges: A Project-Based Learning Methodology

Autores
Carvalho, D; Rocha, T; Oliveira, J; Paredes, H; Martins, P;

Publicação
Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024

Abstract
Additive manufacturing (AM), broadly known as 3D printing, is transforming how products are designed, produced, and serviced in public health. Recent advances on 3D printing in healthcare have led to lighter, stronger and safer products, reduced lead times and lower costs. However, literature refers that knowledge remains one of the greatest barriers to AM's wider adoption. So, how we leverage the potential of AM to drive innovation is a mandatory topic in science/technology curriculum.Our goal was to develop and implement an educational scenario regarding 3D printing that uses project-based learning to address these topics, strengthening the capacity of students in low secondary level and their schools to promote STEM learning with a focus on public health issues. The scenario supports 9th grade science and ICT teachers in exploring 3D printings and environments using updated scientific/technical evidence.Overall, three schools took part in the study and 202 students participated in the educational scenario. The learning experience supports youths in understanding and reaching high-level comprehension on how STEM may contribute to address these issues, contributing to evidence-based personal decision-making, and public policy. We believe it is relevant to understand if students and schools, when challenged, take a role in their community preparedness for major health problems.By implementing an educational scenario with a focus on 3D printing, and thus potentiate the use of this technology, we intend to help raise awareness on the public health theme. © 2025 Elsevier B.V., All rights reserved.

2024

Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024

Autores
Hadjileontiadis, LJ; AlSafar, H; Barroso, J; Paredes, H;

Publicação
DSAI

Abstract

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