2018
Autores
Carvalho, D; Bessa, M; Magalhaes, L; Carrapatoso, E;
Publicação
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY
Abstract
With the thriving of different natural interaction paradigms-such as gesture-based interfaces-it becomes important to understand how these novel interfaces can influence users' performance when it comes to their age. Recent advances made in human-computer interaction allow us to manipulate digital contents more intuitively; however, no work has yet been reported that systematically evaluates how gestural interfaces may influence the performance of different user groups. Different optical sensors, which allow human body acquisition with reliable accuracy, have been released, and with the appearance of such controllers for gesture recognition, it becomes important to understand if different age-related groups display similar performance levels concerning gestural interaction, or, on the other hand, if specific sensors could induce better results than others when dealing with users of different age brackets. In this article, we compare two gesture-sensing devices (Microsoft Kinect and Leap Motion) using the Fitts' law model to evaluate target acquisition performance, with relation to three user groups: children, young adults and older adults. This case study involved 60 participants that were asked to perform a simple continuous selection task as quickly and accurately as possible using one of the devices for gestural recognition. Indeed, performance results showed statistically significant differences among the age groups in the selection task accomplished. However, when considering the users' performance with regard to both input devices compared side by side, there were no significant differences in each group of users. We believe this situation could imply that the device itself might not have influenced the users' performance, but actually the users' age might. The participants feedback was interesting on account of their behaviors and preferences: Although there are no significant differences in performance, there could be when it comes to user preference.
2018
Autores
Rocha, T; Bessa, M; Bastardo, R; Magalhaes, L;
Publicação
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
Abstract
Previous findings have shown that users with intellectual disabilities navigate the Web more easily and with greater interest when images are used to represent hyperlinks (Rocha, 2008; 2014; Rocha et al., 2012). Although images can be better for navigation purposes, there is a need to understand how these images should be designed to enhance users' interaction with digital content for this particular group of people. The purpose of this study is to measure the user's preference for image-type representation (Object, Action and Universe), within four different categories (music, movies, sports, games). The sample consisted of 20 individuals with intellectual disabilities, their ages ranging from 22 to 49 years old. The results showed that they preferred less complex images, namely object representative images, and that categories had no effect.
2018
Autores
Jorge, F; Teixeira, MS; Correia, RJ; Gonçalves, R; Martins, J; Bessa, M;
Publicação
Trends and Advances in Information Systems and Technologies - Volume 1 [WorldCIST'18, Naples, Italy, March 27-29, 2018].
Abstract
Nowadays, tourism faces the technology progress challenge. Tourists are changing the way they search for information and the way they buy tourism products and services. Therefore, becomes important to analyze the influence of relevant digital marketing tools on low density tourism regions success, measured through destination image, tourists’ satisfaction and loyalty. The main aim of this article is to demonstrate the theoretical support of a model about the impact of digital marketing tools technologies on low density tourism region. To achieve this purpose, a literature review will be used as a methodological basis. This study also intends to contribute to the scientific debate through the improvement of knowledge in digital marketing tools applied to tourism and for this industry stakeholders. © 2018, Springer International Publishing AG, part of Springer Nature.
2018
Autores
Melo, M; Bouatouch, K; Bessa, M; Coelho, H; Cozot, R; Chalmers, A;
Publicação
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 1: GRAPP, Funchal, Madeira, Portugal, January 27-29, 2018.
Abstract
Head-mounted displays enable a user to view a complete environment as if he/she was there; providing an immersive experience. However, the lighting in a full environment can vary significantly. Panoramic images captured with conventional, Low Dynamic Range (LDR), imaging of scenes with a large range of lighting conditions, can include areas of under- or over-exposed pixels. High Dynamic Range (HDR) imaging, on the other hand, is able to capture the full range of detail in a scene. However, HMDs are not currently HDR and thus the HDR panorama needs to be tone mapped before it can be displayed on the LDR HMD. While a large number of tone mapping operators have been proposed in the last 25 years, these were not designed for panoramic images, or for use with HMDs. This paper undertakes a two part subjective study to investigate which of the current, state-of-the-art tone mappers is most suitable for use with HMDs.
2018
Autores
Goncalves, D; Bessa, M;
Publicação
COMPUTERS & GRAPHICS-UK
Abstract
2018
Autores
Coelho, H; Melo, M; Barbosa, L; Martins, J; Teixeira, MS; Bessa, M;
Publicação
Trends and Advances in Information Systems and Technologies - Volume 2 [WorldCIST'18, Naples, Italy, March 27-29, 2018]
Abstract
The current technologic proliferation has originated new paradigms concerning the production and consumption of multimedia content. This paper proposes a multisensory 360 video editor that allows producers to edit such contents with high levels of customization. This authoring tool allows the edition and visualization of 360 video with the novelty of allowing to complement the 360 video with multiple stimuli such as audio, haptics, and olfactory. In addition to this multisensory feature, the authoring tool allows customizing individually each of the stimuli to provide an optimal multisensory user experience. A usability evaluation has revealed the pertinence of the editor, where it was verified an effectiveness rate of 100%, only one help request out of 10 participants, and positive efficiency. Satisfaction-wise, results equally revealed high level of satisfaction as the average score was 8.3 out of 10. © Springer International Publishing AG, part of Springer Nature 2018.
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