2025
Autores
Cardoso, JMP; Najjar, WA;
Publicação
Applied Reconfigurable Computing. Architectures, Tools, and Applications - 21st International Symposium, ARC 2025, Seville, Spain, April 9-11, 2025, Proceedings
Abstract
The International Symposium on Applied Reconfigurable Computing (ARC) is an annual forum for the discussion and dissemination of research, notably applying the Reconfigurable Computing (RC) concept to real-world problems. The first edition of ARC took place in 2005, and in 2024, ARC celebrated its 20th edition. During those 20 years, the field of reconfigurable computing saw a tremendous growth in its underlying technology. ARC contributed very significantly to the presentation and dissemination of new ideas, innovative applications, and fruitful discussions, all of which have resulted in the shaping of novel lines of research. Here, we present selected papers from the first 20 years of ARC, that we believe represent the corpus of work and reflect the ARC spirit by covering a broad spectrum of RC applications, benchmarks, tools, and architectures. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
2025
Autores
Santos, T; Bispo, J; Cardoso, JMP; Hoe, JC;
Publicação
33rd IEEE Annual International Symposium on Field-Programmable Custom Computing Machines, FCCM 2025, Fayetteville, AR, USA, May 4-7, 2025
Abstract
Heterogeneous CPU-FPGA C/C++ applications may rely on High-level Synthesis (HLS) tools to generate hardware for critical code regions. As typical HLS tools have several restrictions in terms of supported language features, to increase the size and variety of offloaded regions, we propose several code transformations to improve synthesizability. Such code transformations include: struct and array flattening; moving dynamic memory allocations out of a region; transforming dynamic memory allocations into static; and asynchronously executing host functions, e.g., printf(). We evaluate the impact of these transformations on code region size using three real-world applications whose critical regions are limited by non-synthesizable C/C++ language features. © 2025 IEEE.
2025
Autores
Santos, T; Bispo, J; Cardoso, JMP;
Publicação
33rd IEEE Annual International Symposium on Field-Programmable Custom Computing Machines, FCCM 2025, Fayetteville, AR, USA, May 4-7, 2025
Abstract
Critical performance regions of software applications are often accelerated by offloading them onto an FPGA. An efficient end result requires the judicious application of two processes: hardware/software (hw/sw) partitioning, which identifies the regions for offloading, and the optimization of those regions for efficient High-level Synthesis (HLS). Both processes are commonly applied separately, not relying on any potential interplay between them, and not revealing how the decisions made in one process could positively influence the other. This paper describes our primary efforts and contributions made so far, and our work-in-progress, in an approach that combines both hw/sw partitioning and optimization into a unified, holistic process, automated using source-to-source compilation. By using an Extended Task Graph (ETG) representation of a C/C++ application, and expanding the synthesizable code regions, our approach aims at creating clusters of tasks for offloading by a) maximizing the potential optimizations applied to the cluster, b) minimizing the global communication cost, and c) grouping tasks that share data in the same cluster. © 2025 IEEE.
2025
Autores
Oliveira, R; Pedras, S; Veiga, C; Moreira, L; Santarem, D; Guedes, D; Paredes, H; Silva, I;
Publicação
INFORMATICS FOR HEALTH & SOCIAL CARE
Abstract
This study presents the development and assessment of a mobile application - the WalkingPAD app - aimed at promoting adherence to physical exercise among patients with Peripheral Arterial Disease (PAD). The assessment of adherence, acceptability, and usability was performed using mixed methods. Thirty-eight patients participated in the study with a mean age of 63.4 years (SD = 6.8). Thirty patients used the application for three months, responded to a semi-structured interview, and completed a task test and the System Usability Scale (SUS, ranging from 0 to 100). The application's adherence rate was 73%. When patients were asked about their reasons for using the app, the main themes that emerged were motivation, self-monitoring, and support in fulfilling a commitment. The average SUS score was 82.82 (SD = 18.4), indicating high usability. An upcoming version of the WalkingPAD app is expected to redesign both tasks - opening the app and looking up the walking history - which were rated as the most difficult tasks to accomplish. The new version of the WalkingPAD app will incorporate participants' comments and suggestions to enhance usability for this population.
2025
Autores
De Luca, V; Qbilat, M; Cuomo, A; Bianco, A; Cesaroni, F; Lanari, C; van Berlo, A; Mota, T; Pannese, L; Brandstötter, M; Arendse, M; Mota, V; van Staalduinen, W; Paredes, H; Iaccarino, G; Illario, M;
Publicação
FRONTIERS IN PUBLIC HEALTH
Abstract
Background Insufficient physical activity is one of the leading risk factors for death worldwide. Regular exercise can improve physical performance and quality of life, reduce the risks of falls and depressive symptoms, and reduce the likelihood of cognitive decline in older adults. Virtual reality (VR) and serious games (SG) are promising tools to improve physical and cognitive functioning. As part of the VR2Care project activities, four pilot sites explored the capabilities of the VR environment in a remote psychomotor training with SG and a hybrid approach with local groups of older adults performing physical activity.Objective The present study aimed to explore and measure the impact on older adults' quality of life and physical activity of using VR2Care solution and the level of usability, satisfaction and acceptance.Methods The study is a mixed method study, using qualitative and quantitative surveys to evaluate quality of life and physical activity of older users, and usability, satisfaction and acceptance of the solution. The data collection is a mix of investigator site data entry and users' self-reported data through the solutions or through online and paper-based means. Data were collected at baseline and after a follow-up of 6 weeks. Data are expressed as mean +/- standard deviation (SD) unless otherwise stated. Within the group, baseline to end of observation differences were assessed by paired sample t-test. A p = 0.05 was considered significant.Results No significant improvements in quality of life and physical activity were found. Little improvement, although not significant, in physical activity was found, comparing the Total MET average value of users who participated in phase I and II, therefore using SmartAL and Rehability. Little improvement, although not significant, in physical activity applies in >= 76 population. Users' feedback on usability, satisfaction and acceptance of VR2Care is generally positive. VR2Care was appreciated mostly for its usefulness in managing physical activity and the capacity to influence the consistency of attending physical activity sessions as prescribed by doctors.Conclusion Our results suggest that randomized controlled trial will be needed to assess correlations between specific features of the solution and health outcomes.
2025
Autores
Paulino, D; Netto, AT; Guimarães, D; Barroso, J; Paredes, H;
Publicação
28th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2025, Compiegne, France, May 5-7, 2025
Abstract
Online reviews are a crucial asset for e-commerce platforms as they provide consumers with valuable insights into products. It is important to note that these reviews are subjective and may contain biases. Therefore, it is essential to approach them with a critical eye. Despite this, online reviews remain a valuable tool for consumers when making purchasing decisions. This study focuses on developing web-based mini-games that target cognitive biases. The games are specifically designed to enhance the perception of e-commerce online reviews. A pilot study involving 85 participants was conducted to explore the potential of integrating these cognitive bias games into web platforms. The findings indicate promising avenues for leveraging these games to enhance cognitive personalization and improve the quality of e-commerce online reviews. © 2025 IEEE.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.