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Publicações

Publicações por HumanISE

2021

Innovative Marketing Approaches as Triggers to Rural Tourism Sustainability: An In-Depth Analysis to Existing Literature

Autores
Rodrigues, S; Correia, R; Gonçalves, R; Martins, J;

Publicação
Advanced Research in Technologies, Information, Innovation and Sustainability - First International Conference, ARTIIS 2021, La Libertad, Ecuador, November 25-27, 2021, Proceedings

Abstract
Rural tourism has become a truly relevant economic activity, with visible impacts (social and economic) to regional and national development and overall sustainability. The sole characteristics of rural destinations make them extremely attractive to tourists that search for experiences away from the massified and more urban areas. Despite this increase in the demand, in order to remain competitive and trigger its development and ensure sustainability, rural destinations need to ensure a twofold approach, first continuously create innovative and engaging tourism experiences, and secondly implement continuously innovative marketing approaches. Hence, to fully understand the state of the art in what concerns the incorporation of innovation by rural tourism marketeers, a systematic literature review focused on that same topic has been performed, the achieved set of 66 articles has been thoroughly analysed, and multiple results of this procedure are presented. © 2021, Springer Nature Switzerland AG.

2021

Accessibility of mobile applications for tourism-is equal access a reality?

Autores
Madeira, S; Branco, F; Goncalves, R; Au Yong Oliveira, M; Moreira, F; Martins, J;

Publicação
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY

Abstract
With the increasing use of smartphones in people's daily lives, mobile accessibility has become a key factor for them. Tourism is one of the sectors that has benefited the most from this growth but has not yet reached its full potential as accessibility has not yet been fully exploited. The main goal of this study is to assess accessibility in mobile applications for the tourism sector. Thus, 14 mobile applications were analyzed, using a manual and automatic methodology through the proposal of an evaluation model divided by quantitative and qualitative requirements, as well as the use of features such as VoiceOver and TalkBack. The results show a high overall number of errors in most quantitative requirements as well as non-compliance with most qualitative requirements. On iPhone 4, "Viseu - Guia da Cidade" was the application with the highest rating, while on Wiko GOA, it was the "JiTT.Travel Funchal" application. In turn, on iPhone 6 Plus, iPhone XR, Nokia 5.1 and OnePlus 6 devices, the best results were achieved by the "Viseu - Guia da Cidade," "JiTT.Travel Funchal" and "TUR4all" applications. Regarding the accessibility of mobile applications on different versions of the same mobile operating system, it was concluded that there are no differences in their accessibility on both operating systems (iOS and Android). Finally, regarding the accessibility of applications on smartphones with different screen sizes, there are also no differences in their accessibility.

2021

An integrated information systems architecture for the agri-food industry

Autores
Branco, F; Goncalves, R; Moreira, F; Au Yong Oliveira, M; Martins, J;

Publicação
EXPERT SYSTEMS

Abstract
As information systems and technologies grow in usage in the agri-food industry, the same has happened to the relevance of Information Systems (IS) that allow for a parallel control, monitoring and management of the organizations' activities and business processes. As the literature proves, the benefits of implementing adequate and interoperable IS are very numerous and tend to represent a significant determinant regarding the organizations' overall success. Despite this, to the best of our knowledge there currently is no IS architecture designed to serve the specificities of the agri-food industry. With this study a novel information systems architecture for the agri-food sector is proposed. The artefact is composed by 12 integrated main components and a set of subcomponents aimed at supporting all the monitoring, control and management activities. In order to validate the proposed architecture a case study was implemented at a mushroom production organization. This allowed us to perceive the ability of our artefact to serve as the basis for the development of IS that address all of the organization's business and environmental needs.

2021

Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course

Autores
Fontes, MM; Pedrosa, D; Araujo, T; Morais, C; Costa, A; Cravino, J; Morgado, L;

Publicação
2021 7TH INTERNATIONAL CONFERENCE OF THE IMMERSIVE LEARNING RESEARCH NETWORK (ILRN)

Abstract
Learning software programming is challenging for software engineering students. In this paper, students' engagement in learning software engineering programming is considered under the SimProgramming approach using the OC2-RD2 narrative technique to create an immersive learning context. The objectives of this paper are twofold: presenting a narrative-driven immersive learning approach to introduce software engineering concepts and coding techniques to online undergraduate students; and analyzing the students' feedback on this approach. Thematic analysis of the metacognitive tasks was performed on the students' fortnightly reflections about their learning progress. Content analysis was based on interest categories, students' perceptions, metacognitive challenges, narratives, examples and aspects to be kept or to be improved. Data from the content analysis were organized into categories, subcategories, indicators, and recording units and their categorization was peer-reviewed. The narratives were considered by the students as interesting, appealing, akin to professional reality and promoting interaction. Most students thought the approach was helpful for learning software programming.

2021

Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field

Autores
Beck, D; Morgado, L; Lee, M; Gutl, C; Dengel, A; Wang, MJ; Warren, S; Richter, J;

Publicação
2021 7TH INTERNATIONAL CONFERENCE OF THE IMMERSIVE LEARNING RESEARCH NETWORK (ILRN)

Abstract
The interdisciplinary field of immersive learning research is scattered. Combining efforts for better exploration of this field from the different disciplines requires researchers to communicate and coordinate effectively. We call upon the community of immersive learning researchers for planting the Knowledge Tree of Immersive Learning Research, a proposal for a systematization effort for this field, combining both scholarly and practical knowledge, cultivating a robust and ever-growing knowledge base and methodological toolbox for immersive learning. This endeavor aims at promoting evidence-informed practice and guiding future research in the field. This paper contributes with the rationale for three objectives: 1) Developing common scientific terminology amidst the community of researchers; 2) Cultivating a common understanding of methodology, and 3) Advancing common use of theoretical approaches, frameworks, and models.

2021

Work-in-Progress-Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual Learning

Autores
Lattke, S; Morgado, L; Afonso, AP; Penicheiro, F; Morgado, L; Moreira, JA;

Publicação
2021 7TH INTERNATIONAL CONFERENCE OF THE IMMERSIVE LEARNING RESEARCH NETWORK (ILRN)

Abstract
The paper presents the e-facilitator concept and explores the perspective of some professionals in the field (stakeholders) on this role and its competencies. Facilitation in virtual learning environments is a growing challenge when more and more learners find their way to online learning platforms and many universities adapt their courses to digital environments since the global pandemic forced many people to stay at home.

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