2022
Autores
Almeida, FL; Simões, J; Lopes, S;
Publicação
Future Internet
Abstract
The combined adoption of Agile and DevOps enables organizations to cope with the increasing complexity of managing customer requirements and requests. It fosters the emergence of a more collaborative and Agile framework to replace the waterfall models applied to software development flow and the separation of development teams from operations. This study aims to explore the benefits of the combined adoption of both models. A qualitative methodology is adopted by including twelve case studies from international software engineering companies. Thematic analysis is employed in identifying the benefits of the combined adoption of both paradigms. The findings reveal the existence of twelve benefits, highlighting the automation of processes, improved communication between teams, and reduction in time to market through process integration and shorter software delivery cycles. Although they address different goals and challenges, the Agile and DevOps paradigms when properly combined and aligned can offer relevant benefits to organizations. The novelty of this study lies in the systematization of the benefits of the combined adoption of Agile and DevOps considering multiple perspectives of the software engineering business environment.
2022
Autores
Lopes, SFSF; Simões, JMdAP;
Publicação
Online Distance Learning Course Design and Multimedia in E-Learning - Advances in Mobile and Distance Learning
Abstract
2022
Autores
Morais, J; Simões, J; Lourenço, J; Sargo, S;
Publicação
Revista EDaPECI
Abstract
2022
Autores
Bessa, D; Rodrigues, NF; Oliveira, E; Kolbenschlag, J; Prahm, C;
Publicação
Biosystems and Biorobotics
Abstract
Access to early myoelectric training can be a crucial step in mastering prosthesis control. Controlling a prothesis is a cognitively demanding task with high rejection rates. Serious games not only provide patients with an opportunity to train their myoelectric control, but also help maintain their engagement throughout the extensive rehabilitation process. This work proposes a novel serious game design to train machine learning based myoelectric control, implemented in the form of a music-based app. The prototype of the game was evaluated by seven able-bodied participants and three clinical professionals with regard to system usability and motivation. Results showed positive outcomes in motivation, and a need for specific system usability improvements. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2022
Autores
Oliveira, I; Afonso, A; Oliveira, E; Coimbra, J; Rodrigues, NF;
Publicação
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)
Abstract
2022
Autores
Cordeiro, J; Pereira, MJ; Rodrigues, NF; Pais, S;
Publicação
SLATE
Abstract
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