2022
Autores
Jafari Asl, J; Ben Seghier, ME; Ohadi, S; Correia, J; Barroso, J;
Publicação
ENGINEERING FAILURE ANALYSIS
Abstract
In this paper, a new framework for accurate reliability analysis is proposed based on improving the directional simulation by using metaheuristic algorithms. Usually for highly nonlinear and complex performance functions, finding the unit vector direction requires very high calculations or impossible practically. Hence, the novel improved version incorporates the Harris Hawks Optimization algorithm, where the unit vector of direction is formulated as a constrained optimization problem and estimated using metaheuristic algorithms. Given that metaheuristic algorithms have been introduced to solve unconstrained problems, the penalty function method is used to convert the constrained problem into an unconstrained problem. The applicability of the proposed framework is firstly tested on five highly nonlinear benchmark functions and then applied to solve four high-dimensional engineering problems. The performance of six simulations-based reliability analysis methods and the first-order reliability method were compared with the proposed method. Besides the feasibility of other metaheuristic algorithms were investigated. The results show high-performance abilities of the improved version of the directional simulation for solving highly nonlinear engineering problems.
2022
Autores
Carvalho, D; Rocha, T; Barroso, J;
Publicação
INNOVATIONS IN BIO-INSPIRED COMPUTING AND APPLICATIONS, IBICA 2021
Abstract
Mobile devices, as smartphones and tablets, have presented an exponential growth, being part of our everyday life, particularly considering children [1]. Their daily habits are undoubtedly influenced by technology and the applications they use can affect socialization and learning processes [2]. Specifically, games are the most popular type of applications and have the potential to change attitudes and behaviours. Emphasizing the importance of this area, we decided to create a serious game that stimulates the children' responsibility for taking care of pets while they play, called My Buddy. In this paper, we present the development and assessment process of a 3D serious game, where the user is asked to interact with a pet and nurture it. The interface was developed based on the universal design philosophy, presenting itself attractive to children without disabilities, but also accessible to children with visual or motor disabilities. As such, we present a multimodal interface based on touch and speech commands. The game was tested in terms of usability, with a heuristic evaluation, and the results obtained highlight the potential of such interfaces.
2022
Autores
Da Silva, DEM; Pires, EJS; Reis, A; Oliveira, PBD; Barroso, J;
Publicação
FUTURE INTERNET
Abstract
In Portugal, the dropout rate of university courses is around 29%. Understanding the reasons behind such a high desertion rate can drastically improve the success of students and universities. This work applies existing data mining techniques to predict the academic dropout mainly using the academic grades. Four different machine learning techniques are presented and analyzed. The dataset consists of 331 students who were previously enrolled in the Computer Engineering degree at the Universidade de Tras-os-Montes e Alto Douro (UTAD). The study aims to detect students who may prematurely drop out using existing methods. The most relevant data features were identified using the Permutation Feature Importance technique. In the second phase, several methods to predict the dropouts were applied. Then, each machine learning technique's results were displayed and compared to select the best approach to predict academic dropout. The methods used achieved good results, reaching an Fl-Score of 81% in the final test set, concluding that students' marks somehow incorporate their living conditions.
2022
Autores
Rudenko, R; Pires, IM; Liberato, M; Barroso, J; Reis, A;
Publicação
SUSTAINABILITY
Abstract
The accelerated changes on our planet have led to a growing interest in climate change and its consequences: natural hazards and adverse socio-economic impacts. However, the development of climate research and the proliferation of datasets require an integrated and efficient approach to the analysis, investigation, and visualization of atmospheric meteorological data. Thus, we propose a literature review of existing systems viewing meteorological phenomena in four and three dimensions. Moreover, we evaluate meteorological occurrences to better understand the dynamics associated with a meteorological phenomenon and visualize different weather data. Based on the investigation of tools and methods, we consider the existence of different ways of representing meteorological data and methodologies. However, it was imperative to obtain knowledge and create our way of visualizing weather data. This article found eleven existing solutions for 4D meteorological visualization and meteorological phenomena.
2022
Autores
Rudenko, R; Pires, IM; Oliveira, P; Barroso, J; Reis, A;
Publicação
ELECTRONICS
Abstract
The advance of industrialization regarding the optimization of production to obtain greater productivity and consequently generate more profits has led to the emergence of Industry 4.0, which aims to create an environment called smart manufacturing. On the other hand, the Internet of Things is a global network of interrelated physical devices, such as sensors, actuators, intelligent applications, computers, mechanical machines, objects, and people, becoming an essential part of the Internet. These devices are data sources that provide abundant information on manufacturing processes in an industrial environment. A concern of this type of system is processing large sets of data and generating knowledge. These challenges often raise concerns about security, more specifically cybersecurity. Good cybersecurity practices make it possible to avoid damage to production lines and information. With the growing increase in threats in terms of security, this paper aims to carry out a review of existing technologies about cybersecurity in intelligent manufacturing and an introduction to the architecture of the IoT and smart manufacturing.
2022
Autores
Sarwono, E; Barroso, J; Wu, TT;
Publicação
Innovative Technologies and Learning - 5th International Conference, ICITL 2022, Virtual Event, August 29-31, 2022, Proceedings
Abstract
Vocational high school is a secondary education whose practice portion is larger than its theoretical portion. This allows students to do more hands-on practice in the laboratory, as skill competency is very important in vocational education. Through practice, students have the skills to become competent and skilled technicians in the future. When students practice in a hands-on laboratory, errors may occur that can injure students, equipment, and components. In addition, short circuits can also endanger student safety. Therefore, to improve practical skills in the laboratory, teachers must find innovative ways to incorporate these methods into the learning process. One of the things that can be done to improve students’ practical skills is to use simulation software before doing direct practice in the laboratory. In-depth interviews were conducted with three electrical engineering teachers to verify the perspective of the proposed model. The results suggest that the proposed design is likely to improve problem-solving skills when an error occurs during the simulation, and it will improve practical skills when using hands-on laboratories so that students learn more about hands-on lab practice in vocational high school. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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