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Presentation

Human-Centered Computing and Information Science

The Centre for Human-Centered Computing and Information Science (HumanISE) brings together engineers, scientists, and designers with expertise in Human-Centred Computing (HCC), Computer Science (CS), and Information Science (IS).


Interdisciplinarity, one of the Centre’s defining features, fosters the development of software systems, methods, and tools designed to empower individuals and their communities. The excellence and impact of HumanISE’s research, innovation, and consultancy activities allow addressing increasingly complex, volatile, heterogeneous, ambiguous, and uncertain challenges, while ensuring compliance with legal, ethical, and organisational standards and frameworks. Value transfer is achieved through close collaboration with academia and industry partners.


HumanISE’s core research areas include Human-Computer Interaction; Computer Graphics and Interactive Digital Media; Information Management and Information Systems; Software Engineering; and Large-Scale and Special-Purpose Computing Systems, Languages, and Tools; as well as Computing for Embedded and Cyber-Physical Systems. HumanISE also explores innovation domains like Earth, Ocean and Space Sciences; Personalised Health Research; Geospatial Information Systems Engineering; and Applied Information Systems and Computing.

news

INESC TEC paper revealing bias in language models wins award at IEEE conference

A scientific paper on cognitive bias in large language models (LLMs), led by INESC TEC, has been recognised among more than 1,000 submissions at one of the IEEE’s largest conferences, held in China. 

26th May 2026

INESC TEC enters the field with sensor-based solution for monitoring sports performance

There is INESC TEC expertise behind a technology capable of monitoring athletes’ movements and performance metrics in real time during sports training sessions and physical education classes. The solution was developed under the TEXP@CT mobilising agenda, which ended this month.

19th May 2026

Computer Science and Engineering

Interoperability of ocean digital twins featuring INESC TEC

From Brussels to Glasgow, INESC TEC boosted advances in interoperability and portability of models, services, processes and data associated with ocean digital twins. At both the EDITO Digital Ocean Forum and the AGU Ocean Sciences Meeting 2026, the outcomes of the Iliad project took centre stage within the ambition to create a digital twin of European seas.

10th April 2026

Computer Science and Engineering

INESC TEC among the authors of new position paper on the importance of virtual worlds for European defence

Position Paper on Virtual Worlds Technologies for Defence is INESC TEC’s latest contribution to European public policy. The document, now available, is the result of a series of workshops organised in March 2026 by the Virtual Worlds Association within the scope of the European Partnership for Virtual Worlds – supported by the European Commission. INESC TEC, represented by researcher Fernando Cassola, was among the contributors involved in drafting the paper.

27th March 2026

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Featured Projects

WATERKNOW

Infraestrutura de Conhecimento Geoespacial para a Gestão Inteligente dos Recursos Hídricos

2026-2028

ImmersiveSGS

IMmersive SGS: Certificação de Serviços Digitais em Ambientes Virtuais Imersivos

2026-2028

VineShieldDT

Digital Twins for Pests Spread in Agriculture

2025-2026

SMARTBOGIE

SMARTBOGIE – Solução Inovadora para a Mobilidade Ferroviária de Mercadorias

2025-2028

BATTLEVERSE

A Human-Centred MSaaS Ecosystem for Enhanced Mission Planning and Execution via BATTLEfield Modelling, AdVERSarial AI, and Multi-domain Simulation Environments

2025-2028

NUTLY

Cocriação de uma ferramenta digital personalizada para avaliação da literacia nutricional em Portugal

2025-2028

IATOS

Online training for seniors assisted by AI.

2025-2028

AgroTecVerdeVR

Aplicação de Realidade Virtual para Visitas Virtuais

2025-2026

PGU2CIMTTM

Consultoria para a implementação de uma Plataforma de Gestão Urbana na CIM das Terras de Trás-os-Montes

2025-2026

AllAboard

AllAboard - Acessibilidade inclusiva em interfaces de transportes

2025-2028

GENESIS

Explainable Generative Models for Synthetic Local Electricity Market Data

2025-2028

IPC2024

Desenvolvimento de funcionalidades de mentoria na plataforma de prevenção de abandono escolar

2025-2026

DUVOPS

Ocean Preservation System Based on Digital Twins and Fleets of Heterogeneous Unmanned Vehicles

2025-2028

DEFLECT

Predicting chronic musculoskeletal pain susceptibility in young adults: a look back to build a healthier future

2025-2028

CTEV360

Capacitação tecnológica em Vídeo 360° VR

2025-2026

XARPER_RETAIL

XARP Extended Reality for the Retail Industry

2025-2027

IATriage4SU

Apoio à tomada de decisão na triagem de urgência de adultos, com recurso a inteligência artificial

2025-2026

PGU2CIMTS

Consultoria para a implementação de uma Plataforma de Gestão Urbana na CIM do Tâmega e Sousa

2025-2026

POEMS

PORTUGUESE COMPETENCE CENTRE IN SEMICONDUCTORS

2025-2029

DARE

HPC DARE: Digital Autonomy with RISC-V in Europe

2025-2028

IMPROVE_PRETERM

IMPROVing lifElong health and development for children and adults born very PRETERM – observational studies to enhance randomised trials for comparative effectiveness research

2025-2028

eVoteTecTransf

Transferência de tecnologia da plataforma de votação eletrónica da Ordem dos Arquitectos e apoio técnico à realização de uma eleição

2024-2026

DevSecPaaS

Plataforma Segura de Apoio ao Desenvolvimento de Produtos de Software

2024-2026

NuClim

Nuclear observations to improve Climate research and GHG emission estimates

2024-2028

BankRoad2DataMgm

Serviços de consultoria em I&D associados à evolução da solução CoolBiz face às novas regulamentações de reporte financeiro emanadas pelo BCE

2024-2026

AMIDA

Aquisição de um serviço de desenvolvimento de arquitetura do sistema AMIDA

2024-2025

FRODDO

Federated cybeR-physical infrastructure for ODD cOntinuity

2024-2027

FJB

FairJourney Biologics

2024-2025

NOUS

A catalyst for EuropeaN ClOUd Services in the era of data spaces, high-performance and edge computing

2024-2026

BLUE-X

BLUE ENERGY OFFSHORE INSTALLATION ACCELERATOR

2023-2026

TutorIA

Plataforma de prevenção de abandono escolar e gestão de tutoria baseada em algoritmos de inteligência artificial

2023-2026

PHASE IV AI

Privacy compliant health data as a service for AI development

2023-2026

CAPTA

Neutralidad climática: papel del Carbono Azul en la costa de Portugal y Galicia

2023-2026

RECONNECTED

A complex systems approach towards REsilient and CONNECTED vulnerable European communities in times of change

2023-2027

UNIFY

Compilation Abstraction and Hardware Adaptation for Specialized and General-Purpose Computing Unification

2023-2026

A-IQ Ready

Artificial Intelligence using Quantum measured Information for realtime distributed systems at the edge

2023-2026

AgendaTransform

Agenda para a transformação digital do setor florestal para uma economia resiliente e hipocarbónica

2022-2026

ATTRACT_DIH

Digital Innovation Hub for Artificial Intelligence and High-Performance Computing

2022-2026

NewSpacePortugal

Agenda New Space Portugal

2022-2026

TEXPACT

Innovation Pact for the Digitalization of Textiles and Clothing

2022-2026

FAIST

Fábrica Ágil Inteligente Sustentável e Tecnológica

2022-2026

ILIAD

INTEGRATED DigitaL Framework FOR Comprehensive MARITIME DATA AND INFORMATION SERVICES

2022-2025

VR2Care

3D community aware virtual spaces as smart living environments for rehabilitation and physical care

2022-2024

Data4Bus

Programa “Gestão de Informação 2021-24” do Banco Montepio

2021-2024

HfPT

Health from Portugal

2021-2026

Inno4Vac

A cloud-based systems-immunology platform for reliable predictions of vaccine efficacy

2021-2027

FLORESTa

Plataforma de informação colaborativa para avaliação, monitorização e gestão de riscos na produção e dinamização da economia florestal

2021-2023

iiLab

Ampliação da Infraestrutura Tecnológica do INESC TEC para a Transformação Digital da Indústria

2020-2023

REVACONSTRUCTION

Digital construction revolution

2020-2023

TRIMAPSTRACK

Plataforma inovadora de apoio à monitorização e controlo integrado das operações portuárias relativas à movimentação de veículos e de carga perigosa contentorizada

2020-2021

INFRAVINI

Infraestrutura de dados espaciais para a gestão das alterações climáticas na vinha

2019-2021

EPISA

Entity and Property Inference for Semantic Archives

2019-2022

eCSAAP

Expert Crowdsourcing for Semantic Annotation of Atmospheric Phenomena

2018-2020

PAINTER

Procedurally assisted INTErchangeable reality

2018-2022

StopPropagHate

Automatic hate speech detection in online news media

2018-2019

BEACONING

Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

2016-2019

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Publications

HumanISE Publications

View all Publications

2026

Can an LLM Detect Instances of Microservice Infrastructure Patterns?

Authors
Duarte, CE; Harrison, NB; Correia, FF; Aguiar, A; Gonçalves, P;

Publication
CoRR

Abstract

2026

Co-Design de um Jogo Sério para Tratamento da Percepção de Tempo em Distúrbios Neurobiológicos

Authors
Leinylson Fontinele Pereira; Daniel Lima Sousa; José Everton da Silva Fontenele; António Fernando Vasconcelos Cunha Castro Coelho; Silmar Silva Teixeira;

Publication
Journal of Health Informatics

Abstract
A percepção temporal é frequentemente comprometida em distúrbios neuropsiquiátricos, impactando a qualidade de vida. Este artigo apresenta o desenvolvimento do ‘Chronos: Odisseias Alternativas’, um jogo sério híbrido e imersivo para reabilitação da percepção temporal. Objetivos: Descrever o processo de co-design e os resultados, destacando a importância da colaboração interdisciplinar na criação de soluções tecnológicas para a saúde. Métodos: O desenvolvimento seguiu uma metodologia de co-design em dois workshops com uma equipe multidisciplinar formada por clínicos e profissionais de Tecnologia da Informação. O jogo integra tarefas cognitivas, treinamento da percepção temporal e autorrelatos emocionais, utilizando uma arquitetura de Metaverse as a Service para modular a percepção do tempo por meio de estímulos multimodais. Resultados: O co-design indicou ampla aceitação interdisciplinar e validação conceitual. Os participantes destacaram o engajamento, o potencial terapêutico para Alzheimer, Parkinson e TDAH, e a inovação da abordagem multimodal. Conclusão: O Chronos demonstra viabilidade técnica e metodológica, configurando-se como um ambiente digital multimodal promissor.

2026

Mapping the Evidence on Virtual Reality for Post-Intensive Care Syndrome: A Systematic Review and a Five-Axis VR-PICS Taxonomy

Authors
Oliveira, I; Torneiro, A; Ferreira-Coimbra, J; Sampaio, A; Morgenstern, NA; Oliveira, E; Coelho, A; Rodrigues, NF;

Publication
BIOMEDICINES

Abstract
Background: Post-Intensive Care Syndrome (PICS), comprising physical, cognitive, and psychological impairments, affects 50-75% of Intensive Care Unit (ICU) survivors and leads to long-term deficits. Virtual Reality (VR) has emerged as a tool to reduce ICU-related stress and support recovery, yet evidence remains fragmented and heterogeneous. Objective: To systematically review the safety, feasibility, and effects of immersive VR interventions targeting PICS-related outcomes in ICU and post-ICU populations, and to introduce a standardized taxonomy to classify and compare VR interventions in critical care contexts. Methods: This systematic review followed PRISMA 2020 guidelines and was registered in PROSPERO (CRD420251174623). Seven databases (Cochrane Library, PubMed, ScienceDirect, IEEE Xplore, ACM Digital Library, SpringerLink, and Scopus) were searched from inception to 2 August 2025. Eligible studies included ICU patients receiving immersive VR via head-mounted displays and targeting at least one PICS domain. Two reviewers independently screened studies and extracted data. Methodological quality was assessed using the Mixed Methods Appraisal Tool (MMAT, 2018). Due to substantial heterogeneity, findings were synthesized narratively. Results: Eleven studies were included. The most consistent effects concerned acute psychological outcomes, with 63.6% of studies reporting reduced anxiety or distress. Evidence for physical, cognitive, or long-term outcomes was limited and inconsistent, largely due to small samples, non-randomized designs, and brief intervention dosing. Conclusion: Current evidence supports VR as a feasible adjunct for acute psychological support in ICU settings. However, meaningful rehabilitation effects remain underexplored. The Five-Axis VR-PICS taxonomy clarifies intervention heterogeneity and provides a structured framework to guide rehabilitation-oriented VR research in critical care.

2026

Digital Cognitive Behavioral Therapy for Older Adults With Symptoms of Depression: Feasibility Cohort Study

Authors
Amarti, K; Schulte, HJ; Kleiboer, A; van Genugten, CR; Oudega, M; Rocha, A; Riper, H;

Publication
JMIR Formative Research

Abstract
Background: Depressive symptoms are common among older adults and can significantly impact their quality of life. However, many older adults face barriers to accessing psychological treatment. Internet-based cognitive behavioral therapy (iCBT) is a promising alternative to face-to-face treatments, but its feasibility among older adults has been less extensively studied than in adult populations. Objective: This study evaluated the feasibility of guided iCBT for adults aged 55 years and older with mild to moderate depressive symptoms recruited from the general population. Methods: This study is a feasibility study with a single-group, pretest-posttest design (n=21), in which all participants received guided iCBT for 8 weeks. Assessments were conducted at baseline (T0) and after the intervention (T1). The primary outcome was feasibility, conceptualized as satisfaction, usability, engagement, and uptake of iCBT. Secondary outcome measures included depression severity, working alliance, and technical alliance. Results: Participants were mostly highly educated (13/21, 61.9%), female (18/21, 85.7%), had an average age of 59.85 (SD 4.19; range 55-68) years, and reported moderate digital literacy. Feasibility outcomes indicated high satisfaction and engagement and moderate usability. Working alliance was rated as good by both participants and coaches, and technical alliance was rated as moderate by the participants. There was a nonsignificant modest decrease in depressive symptoms (Cohen d=0.47). Of the 20 participants who started the intervention, all completed the first 2 modules, but completion declined across the remaining 6 modules, with only 1 (5%) participant completing all modules. Conclusions: This study found that guided iCBT has the potential to be a feasible option for older adults experiencing depressive symptoms, with participants reporting generally positive satisfaction, moderate engagement, and a moderate therapeutic bond with their coaches. However, below-average usability ratings and a moderate technical alliance suggest that some aspects of the platform require improvement. Future research should focus on improving usability and adherence, as well as testing the intervention in a larger and more diverse population. ©Khadicha Amarti, Mieke H J Schulte, Annet Kleiboer, Claire Rosalie van Genugten, Mardien Oudega, Artur Rocha, Heleen Riper.

2026

Identifying Testing Strategies in Conceptual Modelling Education

Authors
Cammaerts, F; Tramontana, P; Flores, N; Doorn, N; Fasolino, AR; Marin, B; Paiva, ACR; Vos, TEJ; Snoeck, M;

Publication

Abstract
Context: Software testing is an often used method to ensure software quality, with developers spending a significant amount of time on it. However, software testing education is underrepresented in curricula, particularly with regard to Conceptual Modelling (CM), where model-level validation is important. As a consequence, graduate students are insufficiently prepared for industry-level testing. Objective: We want to understand students' behavioural patterns during model testing and their relationship to testing effectiveness.Method: We use process mining to analyze 554 interaction logs from students using a conceptual model simulation tool.Results: We identify three strategies: the coverage chaser (using feedback iteratively), the problem solver (balancing feedback with requirements focus), and the disconnected tester (avoiding feedback-driven iteration). High-coverage students integrated feedback into test loops; low-coverage students did not. Notably, high and average-coverage students achieved similar grades, suggesting a plateau where systematic testing enables sufficient educational performance without requiring maximum coverage.Conclusions: Our findings highlight the importance of teaching students to systematically use coverage feedback to guide test design in CM contexts.