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About

About

Leonel Morgado is Full Professor at the Portuguese Open University (Universidade Aberta), where he lectures on research methods and programming, and a Senior Researcher at INESC TEC, being the coordinator of the INESC TEC Nucleus at Universidade Aberta. He is also Standards Liaison Co-Chair of the IEEE Education Society Technical Committee on Immersive Learning Environments, and Member of the Steering Committee and of the Circle of Scholars of the Immersive Learning Research Network. His main research interest is the use and development of immersive learning environments, which he pursues since 2000. He authored over two hundred papers, in journals, conferences, and as book chapters, having successfully supervised over ten doctoral theses and over thirty master dissertations. He led and participated in multiple research projects, funded by partners from industry, civil society, national government, and the European Union. Before pursuing an academic career, he was business and technical manager of a hardware import, distribution, and retail company, terminologist for the localization teams of Microsoft Office 97 and Oracle InterOffice, created a company for technical translations and software localization, was language quality specialist for IBM/Lotus, a coordinator of a Web development team for museums and heritage sites, of a software deployment team for nation-wide surgery waiting list management, and manager of a cooperative extension team fighting the digital divide in rural villages.

Details

Details

  • Name

    Leonel Morgado
  • Role

    Research Coordinator
  • Since

    01st June 2012
012
Publications

2026

An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update

Authors
Beck, E; Morgado, LC; O’Shea, M;

Publication
Communications in Computer and Information Science

Abstract
Since the publication of the 2020 paper, “Finding the Gaps About Uses of Immersive Learning Environments: A Survey of Surveys,” the landscape of immersive learning environments (ILEs) has continued to evolve rapidly. This update aims to revisit the gaps identified in that previous research and explore emerging trends. We conducted an extensive review of new surveys published after that paper’s cut date. Our findings reveal a significant amount of new published reviews (n?=?64), more than doubling the original corpus (n?=?47). The results highlighted novel themes of usage of immersive environments, helping bridge some 2020 research gaps. This paper discusses those developments and presents a consolidated perspective on the uses of immersive learning environments. © 2025 Elsevier B.V., All rights reserved.

2025

Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant

Authors
Kasapakis, V; Morgado, L;

Publication
CoRR

Abstract

2025

Immersion for AI: Immersive Learning with Artificial Intelligence

Authors
Morgado, L;

Publication
CoRR

Abstract
This work reflects upon what Immersion can mean from the perspective of an Artificial Intelligence (AI). Applying the lens of immersive learning theory, it seeks to understand whether this new perspective supports ways for AI participation in cognitive ecologies. By treating AI as a participant rather than a tool, it explores what other participants (humans and other AIs) need to consider in environments where AI can meaningfully engage and contribute to the cognitive ecology, and what the implications are for designing such learning environments. Drawing from the three conceptual dimensions of immersion—System, Narrative, and Agency—this work reinterprets AIs in immersive learning contexts. It outlines practical implications for designing learning environments where AIs are surrounded by external digital services, can interpret a narrative of origins, changes, and structural developments in data, and dynamically respond, making operational and tactical decisions that shape human-AI collaboration. Finally, this work suggests how these insights might influence the future of AI training, proposing that immersive learning theory can inform the development of AIs capable of evolving beyond static models. This paper paves the way for understanding AI as an immersive learner and participant in evolving human-AI cognitive ecosystems. © 2025 Elsevier B.V., All rights reserved.

2025

Multiplatform Ecosystem for Visualizing Ocean Dynamic Formations with Virtual Choreographies: Oil Spill Case

Authors
Lacet, D; Cassola, F; Valle, A; Oliveira, M; Morgado, L;

Publication
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025

Abstract
This paper presents a solution for visualizing oil spills at sea by combining satellite data with virtual choreographies. The system enables dynamic, interactive visualization of oil slicks, reflecting their shape, movement, and interaction with environmental factors like currents and wind. High-resolution geospatial data supports a multiplatform experience with aerial and underwater perspectives. This approach promotes independence, interoperability, and multiplatform compatibility in environmental disaster monitoring. The results validate virtual choreographies as effective tools for immersive exploration and analysis, offering structured data narratives beyond passive visualization - especially valuable for mixed reality applications. © 2025 IEEE.

2025

Frontiers of the Past in the Digital World: Multidisciplinary Collaboration in the 3D Reconstitution of Medieval Border Towns

Authors
Lacet, D; Gómez, FC; Prata, S; Trindade, L; da Silva, GM; Costa, A; Zeller, Mv; Morgado, L; Coelho, A; Alves, T; Filipe, J;

Publication
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025

Abstract
The virtual reconstitution of Castelo de Vide, Portugal, within the FRONTOWNS project, highlights the challenges and successes of multidisciplinary collaboration in heritage preservation through 3D modeling. The goal was to reconstruct the town's urban evolution, focusing on its role as a border settlement from the 13th to 16th centuries. The project combined archaeological evidence, historical sources, and digital technologies like photogrammetry and 3D scanning. Co-creation workshops aligned diverse knowledge, leading to creative solutions that balanced historical accuracy and technical feasibility. Despite budget constraints, it produced a high-quality digital reconstitution with insights for future virtual heritage projects.

Supervised
thesis

2023

Os fatores que permitem viabilizar a utilização de laboratórios remotos de informática no ensino superior online na realidade moçambicana

Author
David Carlos Franco

Institution
UAB

2023

Que currículo para as ciências da computação no ensino básico, no contexto educativo português?

Author
Fernanda Maria Pires Ledesma

Institution
IES_Outra

2023

O desenvolvimento de competências de profissionais no contexto da Indústria 4.0: uma proposta de intervenção baseada em jogos

Author
Allisson Jonathan Marques da Silva

Institution
UAB

2023

Painéis de instrumentos para professores na autorregulação e corregulação da aprendizagem colaborativa no ensino superior online

Author
Tiago Miguel Lima Romão

Institution
UAB

2022

Three-Dimensional Interactive Visualization of the Thematic Network of Immersive Learning Research

Author
Madalena Antunes de Sousa

Institution
IES_Outra