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About

About

Nuno Feixa Rodrigues is an Associate Professor of Science and Technology of Programming at the School of Technology of the Polytechnic Institute of Cávado e Ave (EST-IPCA). He was the Director of EST-IPCA and the DIGARC - Digital Games Research Center between 2011 and 2017. He graduated in Mathematics and Computer Science in 2003 and obtained a PhD in Computer Engineering in 2009, both at the University of Minho. Between 2009 and 2010, he received a post-doctorate grant for researching programming methods to support the validation of cryptographic software in the European project CACE (Computer Aided Cryptography Engineering). Between 2019 and 2021, he was a member of the Board of Directors of the Foundation for Science and Technology (FCT) and General Coordinator of the National Initiative for Digital Skills (INCoDe.2030). During this period, he coordinated several national digital projects of strategic interest, namely the National Artificial Intelligence Strategy and the National Advanced Computing Strategy. He is currently the Portuguese representative in several international digital forums, namely the OECD Blockchain Expert Policy Advisory Board, the European Commission Digital Single Market Strategic Group, and the OECD Network of AI Experts. Nuno Rodrigues coordinated and participated in several research projects in different application areas of computer science and digital technologies, having published more than 50 scientific articles and participated in several international scientific committees. His main research interest is the study of human behaviour and computing technologies for the design of new systems in real world settings to improve the quality of everyday life.

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Details

Details

  • Name

    Nuno Feixa Rodrigues
  • Role

    Senior Researcher
  • Since

    01st November 2011
002
Publications

2024

Supportive Technologies and Videogames for Pediatric Hospital Patients: A scoping review

Authors
Alves, J; Crespo, C; Rodrigues, NF; Oliveira, E;

Publication
2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024

Abstract
Hospitalization has been identified as stress-inducing event that potentially contributes to depression and anxiety among children, particularly when the duration of hospital stay is prolonged. This scoping review seeks to identify the role of videogames and other interactive technology in reducing stress and promoting well-being, exploring the specific considerations for developing videogames for in- patient children and focusing on understanding various outcomes with different types of interactive technologies. The databases used in this research were ACM, PubMed, Wiley Library, yielding a total of 90 articles. Following the application of exclusion criteria 7 articles were selected for analysis. It is noteworthy that many of the included articles exhibit limitations, such as restricted study durations and a small number of participants. Addressing these limitations is crucial for establishing the long-term efficacy of interactive technology and videogames in promoting the well-being of in-patient children.

2023

Current devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review

Authors
Torneiro, A; Oliveira, E; Rodrigues, NF;

Publication
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Abstract
Postoperative residual neuromuscular block (PRNB) is still a problem during the surgery procedures resulting in health problems, such as, airway obstruction, hypoxia and pulmonary aspiration. To perform more accurate monitoring of the patient during surgery quantitative neuromuscular blockade monitoring measuring TOF ratio has been recommended by medical institutions. There are some devices available using different techniques, however there are only a few number of clinicians using them, since those devices are costly and have difficult clinical set-up. This paper presents a systematic review of current devices for quantitative neuromuscular monitoring during the surgery procedure following the PRISMA methodology. This study was carried out to list the currently available devices and report the capabilities that are missing in these devices since 2017. The databases used to do the research were PubMed, Cochrane Library, PubMed Central (PMC), Web of Science, IEEE Xplore, ScienceDirect, Directory of Open Access Journals (DOAJ). 17 articles were selected, presenting comparisons between two devices using different techniques. Quantitative monitoring provides the most accurate TOF ratio measurement but still needs to be incentivized.

2023

The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review

Authors
Pinto, G; Barroso, B; Rodrigues, N; Guimaraes, M; Oliveira, E;

Publication
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Abstract
Background: Schizophrenia is the most common psychotic illness in the world. The negative and cognitive symptoms of this mental disorder often prevent full reintegration of patients into society, and cannot be effectively addressed with drugs alone, relying on therapy and rehabilitation. Video games as a digital tool for rehabilitation and therapy can help promote accessibility, improve patient engagement and reduce costs to institutions. Methods: A systematic review was conducted from October to November 2022 to analyze the effects of video game based rehabilitation and therapy on negative and cognitive symptoms in schizophrenic patients. The databases used to perform the search were Scopus, PubMed and Web of Science, with the search query: Schizophrenia AND (Video Game OR Serious Game). Results: A total of 228 papers were found, of which 88 duplicates were removed. After reading the titles and abstracts of the remaining 140 papers, 116 were excluded for not meeting the defined eligibility criteria for the review. Of the 24 papers left, 20 were excluded for similar reasons, resulting in the inclusion of four studies in this systematic review Conclusion: The available data for this review was limited, highlighting a need for more research in the field as well as standardization of terms used to describe the digital tools developed and assessment methods used to gather results from these interventions. Nevertheless, statistical data from the four studies included in this review showed that serious games are a promising tool for the rehabilitation and therapy of negative and cognitive symptoms of schizophrenic patients, with significant effects on the patients' performance and motivation.

2023

Future perspectives of deep learning in laparoscopic tool detection, classification, and segmentation: a systematic review

Authors
Fernandes, N; Oliveira, E; Rodrigues, NF;

Publication
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Abstract
Background-Classification, detection, and segmentation of minimally invasive instruments is an essential component for robotic-assisted surgeries and surgical skill assessments. Methods-Cochrane Library, PubMed, ScienceDirect, and IEEE Xplore databases were searched from January 2018 to May 2022. Selected studies evaluated deep learning (DL) models for image and video analysis of laparoscopic surgery. Comparisons were made of the studies' characteristics such as the dataset source, type of laparoscopic operation, number of images/videos, and types of neural networks (NN) used. Results-22 out of 152 studies identified met the selection criteria. The application with the greatest number of studies was instrument detection (59.1%) and the second was instrument segmentation (40.9%). The most tested procedure was cholecystectomy (72.73%). Conclusions-Although CNN-based algorithms outperform other methods in instrument detection and many have been proposed, there are still challenging conditions where numerous difficulties arise. U-Nets are the dominant force in the field for segmentation, but other models such as Mask R-CNN follow close behind with comparable results. Deep learning holds immense potential in laparoscopic surgery and many improvements are expected as soon as data quality improves.

2023

Review apps to evaluate stroke risk in prehospital setting

Authors
Oliveira, E; Ferreira, J; Alves, J; Henriques, M; Rodrigues, NF;

Publication
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Abstract
Mobile applications have experienced exponential growth in recent years, including mHealth apps related to stroke, one of the most prevalent diseases worldwide. This review aims to analyze the characteristics of available stroke apps designed to assist in assessing stroke severity. Initially, 809 apps were retrieved from both the App Store and Google Play Store. These apps were then filtered, primarily excluding those that did not implement a prehospital stroke scale with a resulting score. A total of 36 apps met the criteria for further analysis in this review. The majority of these apps displayed scale items using text only. Certain scales, such as RACE, VAN, and NIHSS, are supported by studies demonstrating their ability to accurately assess stroke severity. Consequently, apps featuring these scales are more likely to be useful in achieving the objective of this study. Improvements to these apps could be made by expanding the functionalities they offer and enhancing their user experience.