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About

About

Hugo Paredes (M) received B.Eng. and Ph.D. degrees in Computer Science from the University of Minho (2000 and 2008), and the Habilitation title from the University of Tras-os-Montes e Alto Douro - UTAD (2016). He was software engineer at SiBS, S.A. and software consultant at Novabase Outsoursing, S.A. Since 2003, he has been at UTAD, where he is currently Full Professor. In 2017 he co-founded Robocode Generation, Lda, a start-up company, UTAD spin off, where he is scientific consultant. During 2017 he was a visiting faculty at Human Computer Interaction Institute at Carnegie Mellon University. He was Pro-Rector for Digital Transition and Administrative Transformation at UTAD from May 2021 to September 2023.

He is a Researcher Coordinator at the Institute for Systems and Computer Engineering, Technology and Science (INESC TEC), he is Coordinator of the Centre for Human-Centered Computing and Information Science (HumanISE). His main research interests are in the domain of Human-Computer Interaction, namely the topic of Human-AI applied to climate change, accessibility, health and active and healthy ageing. He is a member of the J.UCS board of editors, was guest editor of four Special Issues in journals indexed by the Journal Citation Reports and collaborates with the organization of several international conferences. He has authored or co-authored more than 150 refereed journal, book chapters and conference papers. He is one of the inventors of a granted patent and a patent pending request. He participated and lead several projects, including national and international projects, with public and private funding.

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Details

Details

  • Name

    Hugo Paredes
  • Role

    Centre Coordinator
  • Since

    01st June 2012
020
Publications

2026

Exploring Competitive and Cooperative Orientations in Bartle's Taxonomy Through a GWAP Gameplay

Authors
Guimaraes, D; Correia, A; Paulino, D; Cabral, D; Teixeira, M; Netto, AT; Brito, WAT; Paredes, H;

Publication
SERIOUS GAMES, JCSG 2025

Abstract
As competitive and cooperative dynamics gain prominence in games, they present unique opportunities to study player behavior. This paper explores the orientations of different player types, as categorized by Bartles Taxonomy, through the lens of a Game With A Purpose (GWAP) called BartleZ. Bartle's Taxonomy identifies four distinct player types Achievers, Explorers, Socializers, and Killers. This study delves into how these different types approach competitive and cooperative gameplay, through structured dilemmas in BartleZ. Results with 45 participants, reveal that player orientations significantly influence engagement and decision-making. Achievers balanced both strategies; Explorers favored cooperation; Socializers consistently chose cooperation; and Killers preferred competition but adapted in some contexts. Overall, players leaned toward cooperation early on, with a shift toward competition as complexity increased. Our findings pinpoint the importance of tailoring GWAP mechanics with diverse player motivations, enhancing both engagement and problem-solving effectiveness.

2026

Competitive and Cooperative Player-Oriented GWAPs for Enhancing Crowdsourcing Campaigns - An Evidence-Based Synthesis

Authors
Guimaraes, D; Correia, A; Paulino, D; Paredes, H;

Publication
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION

Abstract
The use of gamified crowdsourcing mechanisms through serious games and games with a purpose (GWAPs) has emerged as an effective motivational strategy for enhancing performance in human intelligence tasks (HITs). In this systematic literature review, we examine the underlying characteristics of competitive and cooperative player-oriented GWAPs and how they can be leveraged to optimize crowdsourcing performance in completing batches of HITs. By exploring gamified crowdsourcing elements in GWAPs, we can evaluate the impact of these two types of player behaviors (i.e., competition and cooperation) on motivation and performance. We reviewed 27 publications and grouped them into five categories: player orientation, game elements and motivation, crowd work optimization, gamified knowledge collection, and comparative studies and best practices. Our research pinpoints the significance of intuitive task instructions, alignment of game elements with player motivations, and the role of competitive and cooperative dynamics in enhancing engagement and performance.

2025

Segmentation of coronary calcifications with a domain knowledge-based lightweight 3D convolutional neural network

Authors
Santos, R; Castro, R; Baeza, R; Nunes, F; Filipe, VM; Renna, F; Paredes, H; Carvalho, RF; Pedrosa, J;

Publication
Comput. Biol. Medicine

Abstract
Cardiovascular diseases are the leading cause of death in the world, with coronary artery disease being the most prevalent. Coronary artery calcifications are critical biomarkers for cardiovascular disease, and their quantification via non-contrast computed tomography is a widely accepted and heavily employed technique for risk assessment. Manual segmentation of these calcifications is a time-consuming task, subject to variability. State-of-the-art methods often employ convolutional neural networks for an automated approach. However, there is a lack of studies that perform these segmentations with 3D architectures that can gather important and necessary anatomical context to distinguish the different coronary arteries. This paper proposes a novel and automated approach that uses a lightweight three-dimensional convolutional neural network to perform efficient and accurate segmentations and calcium scoring. Results show that this method achieves Dice score coefficients of 0.93 ± 0.02, 0.93 ± 0.03, 0.84 ± 0.02, 0.63 ± 0.06 and 0.89 ± 0.03 for the foreground, left anterior descending artery (LAD), left circumflex artery (LCX), left main artery (LM) and right coronary artery (RCA) calcifications, respectively, outperforming other state-of-the-art architectures. An external cohort validation also showed the generalization of this method's performance and how it can be applied in different clinical scenarios. In conclusion, the proposed lightweight 3D convolutional neural network demonstrates high efficiency and accuracy, outperforming state-of-the-art methods and showcasing robust generalization potential.

2025

Usage of a Cognitive Bias Web-game to Increase Accurate Interpretation of Online Consumer Reviews

Authors
Paulino, D; Netto, AT; Guimaraes, D; Barroso, J; Paredes, H;

Publication
2025 28TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, CSCWD

Abstract
Online reviews are a crucial asset for e-commerce platforms as they provide consumers with valuable insights into products. It is important to note that these reviews are subjective and may contain biases. Therefore, it is essential to approach them with a critical eye. Despite this, online reviews remain a valuable tool for consumers when making purchasing decisions. This study focuses on developing web-based mini-games that target cognitive biases. The games are specifically designed to enhance the perception of e-commerce online reviews. A pilot study involving 85 participants was conducted to explore the potential of integrating these cognitive bias games into web platforms. The findings indicate promising avenues for leveraging these games to enhance cognitive personalization and improve the quality of e-commerce online reviews.

2025

Designing a Decision Support System for Accelerating Offshore Blue Energy Installations

Authors
Paulino, D; Carvalho, A; Cassola, F; Paredes, H; Lopes, J; Oliveira, M;

Publication
2025 28TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, CSCWD

Abstract
In recent years, the development of Decision Support Systems (DSS) has played an instrumental role in the advancement of offshore renewable energy projects, particularly within the blue energy sector. Notwithstanding the technological advancements that have been made, the acceleration of such projects continues to be impeded by significant obstacles related to stakeholder engagement, feasibility assessment, and policy compliance. The objective of this study is to propose a design for a DSS for accelerating the construction of blue offshore energy platforms. This is to address the aforementioned challenges by integrating insights from stakeholder feedback and innovation trends. A participatory action study was conducted through a workshop with a diverse group of experts (n=20), including policymakers, practitioners, researchers, and public entities involved in offshore energy projects. The evaluation facilitated the determination of the DSS's efficacy in addressing user requirements and the identification of areas for enhancement. This study proposes a model for integrating stakeholder insights into technological solutions for offshore energy installations, thus offers significant contributions to the domain of sustainable blue energy development.