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Publications

2023

Proposal of a framework for adaptive Serious Games using Design Science Research methodology

Authors
De Araujo Pistono, AMA; Santos, AMP; Baptista, RJV;

Publication
Iberian Conference on Information Systems and Technologies, CISTI

Abstract
Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact. © 2023 ITMA.

2023

Métodos para criação de narrativas imersivas: uma revisão de revisões da literatura

Authors
Bonfim, CJdL; Morgado, L; Pedrosa, DCC;

Publication
Novos Olhares

Abstract
O conceito de narrativa imersiva enfoca narrativas enquanto forma de promover o estado psicológico de imersão do público-alvo. Este artigo apresenta o resultado de uma revisão de revisões de literatura que objetivou identificar os principais métodos para concepção e criação de narrativas imersivas, considerando aspectos estruturais e elementos específicos, como personagens e cenários. Os resultados revelaram cinco clusters com características diferenciadas, considerando as dimensões da imersão narrativa temporal, espacial e emocional.

2023

Gamification in the customer journey: a conceptual model and future research opportunities

Authors
Silva, JHO; Mendes, GHS; Teixeira, JG; Braatz, D;

Publication
JOURNAL OF SERVICE THEORY AND PRACTICE

Abstract
PurposeWhile academics and practitioners increasingly recognize the impacts of gamification on customer experience (CX), its role in the customer journey remains undeveloped. This article aims to identify how gamification can leverage each customer journey stage, integrate the findings into a conceptual model and propose future research opportunities.Design/methodology/approachSince CX and customer journey are interrelated concepts, the authors rely on CX research to identify research themes that provide insights to propose the conceptual model. A systematic review of 154 articles on the interplay between gamification and CX research published from 2013 to 2022 was performed and analyzed by thematic content analysis. The authors interpreted the results according to the service customer journey stages and the taxonomy of digital engagement practices.FindingsThis article identified five main thematic categories that shape the conceptual model (design, customer journey stages, customer, technology and context). Gamification design can support customer value creation at any customer journey stage. While gamification can leverage brand engagement at the pre-service stage by enhancing customer motivation and information search, it can leverage service and brand engagement at the core and post-service stages by enhancing customer participation and brand relationships. Moreover, customer-, technology- and context-related factors influence the gamified service experience in the customer journey.Originality/valueThis article contributes to a conceptual integration between gamification and customer journey. Additionally, it provides opportunities for future research from a customer journey perspective.

2023

ELECTRIC VEHICLE BATTERY MODEL IDENTIFICATION FROM DATA COLLECTED IN DYNAMOMETER TEST CONDITIONS

Authors
Gonçalves, JM; Luna de Abreu, S; Stein, M; Diel, S; Martins Oliveira, AA; Araújo, R;

Publication
Proceedings of the 27th International Congress of Mechanical Engineering

Abstract

2023

A Novel Elastic Sensor Sheet for Pressure Injury Monitoring: Design, Integration, and Performance Analysis

Authors
Amini, MM; Devin, MGF; Alves, P; Sheikholeslami, DF; Hariri, F; Dionisio, R; Faghihi, M; Reinaldo, F; Metrolho, JC; Fonseca, L;

Publication
ELECTRONICS

Abstract
This study presents the SENSOMATT sensor sheet, a novel, non-invasive pressure monitoring technology intended for placement beneath a mattress. The development and design process of the sheet, which includes a novel sensor arrangement, material selection, and incorporation of an elastic rubber sheet, is investigated in depth. Highlighted features include the ability to adjust to varied mattress sizes and the incorporation of AI technology for pressure mapping. A comparison with conventional piezoelectric contact sensor sheets demonstrates the better accuracy of the SENSOMATT sensor for monitoring pressures beneath a mattress. The report highlights the sensor network's cost-effectiveness, durability, and enhanced data measurement, alongside the problems experienced in its design. Evaluations of performance under diverse settings contribute to a full understanding of its potential pressure injury prediction and patient care applications. Proposed future paths for the SENSOMATT sensor sheet include clinical validation, more cost and performance improvement, wireless connection possibilities, and improved long-term monitoring data analysis. The study concludes that the SENSOMATT sensor sheet has the potential to transform pressure injury prevention techniques in healthcare.

2023

Curb your enthusiasm: Examining the customer experience with Alexa and its marketing outcomes

Authors
De Oliveira, GG; Lizarelli, FL; Teixeira, JG; Mendes, GHD;

Publication
JOURNAL OF RETAILING AND CONSUMER SERVICES

Abstract
Interactive Voice Assistants (IVAs) are intelligent conversational agents capable of communicating with users using natural language. Although IVAs are more frequent in our lives, customer experience research with these agents is still in its infancy. This article aims to identify the factors that form the customer experience (CX) with Alexa and assesses its impact on traditional marketing outcomes: satisfaction and recommendation. This research presents a conceptual model of CX with IVAs and an empirical validation of the model using Structural Equation Modelling based on a sample of 580 IVA users. The results confirm that CX is a multidimensional higher-order construct composed of six factors (usefulness, ease of use, trust, privacy concerns, communication skills, and enjoyment). We also highlight the positive impact of experience on satisfaction and recommendation. Finally, we test the enthusiasm moderating role, showing its negative influence on the investigated relationships. Theoretical and practical implications are discussed.

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