2026
Authors
Rocha, TDJVD; Nunes, RR; Barroso, JMP;
Publication
Lecture Notes in Networks and Systems
Abstract
The video game industry has grown to become one of the largest in the market, surpassing even the film industry over a decade ago (Statista in Video game industry revenue worldwide 2000–2020). However, the development of games designed with visually impaired players in mind is still almost non-existent when compared to the sheer number of games released yearly. NonVisual Pong is our approach to addressing this challenge, providing blind players with a way to engage in competitive fun through gaming. We took the original Pong game from 1972 and fully adapted it to be played using only a controller—no visual display required. Following the development process, we tested our implementation with experts, discovering that, overall, our game was easy to pick up, required no overly complex setup, and successfully delivered the intended experience. Players enjoyed a balanced challenge and immersion, facilitated by audio cues and the controller’s vibrations. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
2026
Authors
Li, Q; Xie, M; Tokhi, MO; Silva, MF;
Publication
Lecture Notes in Networks and Systems
Abstract
2026
Authors
Silva, MF; Tokhi, MO; Ferreira, MIA; Malheiro, B; Guedes, P; Ferreira, P; Costa, MT;
Publication
Lecture Notes in Networks and Systems
Abstract
2026
Authors
Malheiro, B; Guedes, P; F Silva, MF; Ferreira, PD;
Publication
Lecture Notes in Networks and Systems
Abstract
The European Project Semester (EPS), offered by the Instituto Superior de Engenharia do Porto (ISEP), is a capstone programme designed for undergraduate students in engineering, product design, and business. EPS@ISEP fosters project-based learning, promotes multicultural and interdisciplinary teamwork, and ethics- and sustainability-driven design. This study applies Natural Language Processing techniques, specifically text mining, to analyse project papers produced by EPS@ISEP teams. The proposed method aims to identify evidence of ethical concerns within EPS@ISEP projects. An innovative keyword mapping approach is introduced that first defines and refines a list of ethics-related keywords through prompt engineering. This enriched list of keywords is then used to systematically map the content of project papers. The findings indicate that the EPS@ISEP robotics project papers analysed demonstrate awareness of ethical considerations and actively incorporate them into design processes. The method presented is adaptable to various application areas, such as monitoring compliance with responsible innovation or sustainability policies. © 2025 Elsevier B.V., All rights reserved.
2026
Authors
Silva, P; Macedo, N; Oliveira, JN;
Publication
RIGOROUS STATE-BASED METHODS, ABZ 2025
Abstract
A key feature of model finding techniques allows users to enumerate and explore alternative solutions. However, it is challenging to guarantee that the generated instances are relevant to the user, representing effectively different scenarios. This challenge is exacerbated in quantitative modelling, where one must consider both the qualitative, structural part of a model, and the quantitative data on top of it. This results in a search space of possibly infinite candidate solutions, often infinitesimally similar to one another. Thus, research on instance enumeration in qualitative model finding is not directly applicable to the quantitative context, which requires more sophisticated methods to navigate the solution space effectively. The main goal of this paper is to explore a generic approach for navigating quantitative solution spaces and showcase different iteration operations, aiming to generate instances that differ considerably from those previously seen and promote a larger coverage of the search space. Such operations are implemented in QAlloy - a quantitative extension to Alloy - on top of Max-SMT solvers, and are evaluated against several examples ranging, in particular, over the integer and fuzzy domains.
2026
Authors
Ferreira, MC; da Silva, JFL; Abrantes, D; Hora, J; Felício, S; Galvao, T; Coimbra, M;
Publication
TRANSPORT TRANSITIONS: ADVANCING SUSTAINABLE AND INCLUSIVE MOBILITY - VOL 1
Abstract
-This study focuses on providing meaningful information to vulnerable road users (VRUs) to support their objectives and perceptions while navigating urban spaces, employing a novel route planning concept. Through three focus group sessions, a comprehensive survey was conducted to identify the needs and concerns of VRUs, leading to the development of an integrated and collaborative mobile application for active mobility. The application encompasses route calculation, prioritizing safety, comfort, civic participation, and empathy. The solution aims to bridge citizen users and city managers, facilitating alerts, historical information on safety and comfort, and collaborative problem-solving and sharing of urban attractions. A prototype of the concept was developed and extensively tested by potential users, and subjective evaluation and feedback demonstrated the usefulness and added value of the integrated and collaborative approach. This study highlights the proposed solution relevance and differentiation from official alerts, user experiences, and civic participation, positioning it as a comprehensive solution for active mobility.
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