2025
Authors
Alves, T; Giesteira, B;
Publication
ADVANCES IN DESIGN AND DIGITAL COMMUNICATION V, DIGICOM 2024
Abstract
Building on the work carried out in the context of both the master's thesis and the EUGLOH Tromso Idea Camp 2024, this paper proposes to explore somatic relationships that could help to develop a grammar of practical applicability that specifies which properties pertain to each the three dimensions of Emotional Design presented by Donald Norman. Thus, a proto-ontology affecting some of these factors is presented. The validity of this proposal was methodologically tested mainly through the use of Cultural Probes, along with other methodological tools, which were used to collect emotionally relevant artifacts owned by the participants. This data was submitted through both Content Analysis and Artifact Analysis in order to determine which properties of the artifacts made them meaningful to the users. Different preliminary data related to the three dimensions of Emotional Design emerged: in the first visceral dimension, elements of a perceptual-sensory nature; in the behavioral dimension, some preliminary factors relating to the prevalence of both feedback and image schemas stood out; lastly, the reflective aspect proved to be the one where the most properties were determined, mainly related to symbolic properties.
2025
Authors
Rocha, FM; Dutra, I; Costa, VS;
Publication
INTELLIGENZA ARTIFICIALE
Abstract
The Abstraction and Reasoning Corpus (ARC-AGI) is an Artificial General Intelligence benchmark that is currently unsolved. It demands strong generalization and reasoning capabilities, which are known to be weaknesses of Neural Network based systems. In this work, we propose a Program synthesis system to solve it, which casts an ARC-AGI task as a sequence of Inductive Logic Programming tasks. We have implemented a simple Domain Specific Language that corresponds to a small set of object-centric abstractions relevant to the benchmark. This allows for adequate representations to be used to create logic programs, which provide reasoning capabilities to our system. When solving each task, the proposed system can generalize from a few training pairs of input-output grids. The obtained logic programs are able to generate objects present in the output grids and can transform the test input grid into the output grid solution. We developed our system based on some ARC-AGI tasks that do not require more than the small number of primitives that we implemented and showed that our system can solve unseen tasks that require different reasoning.
2025
Authors
Modesto, C; Pereira, LS; Duarte, C;
Publication
Anais Estendidos do XXIV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2025)
Abstract
2025
Authors
Duarte, N; Pereira, C; Carneiro, D;
Publication
International Journal of Economics and Business Research
Abstract
Digitalisation is mandatory for today’s companies. Living in the Era of Industry 4.0, the phenomenon of digital transformation cannot be ignored. Intending to support manufacturing companies in their digitalisation processes, the present paper reflects the work that has been carried on, to support the digital transition for manufacturing companies in the region of Tâmega e Sousa. This region is considered to be an industrial region located in the North of Portugal, but lagging in terms of digital technology adoption. In a theoretical framework, it is expected to identify the most relevant factors to promote a successful digital strategy. Supported by a Science Design methodology, a platform was developed to support the measurement of the maturity or digital companies’ readiness levels. To collect the necessary data were performed questionnaires. First, in a face-to-face approach and later through the platform developed. The (preliminary) results are based on a sample of 53 companies (pilot test). From this data, it was possible to identify some trends: 1) some behaviours indicate that the region is still in the digitisation phase; 2) the digitisation focus is in the processes dimension; 3) even performing a digital transition, companies do not invest in in-house IT solutions. Copyright © 2025 Inderscience Enterprises Ltd.
2025
Authors
Cunha, G; Ramôa, A; Sequeira, A; Oliveira, Md; Barbosa, LS;
Publication
CoRR
Abstract
2025
Authors
Penedos Santiago, E; Simões, S; Amado, P; Giesteira, B;
Publication
Lecture Notes in Networks and Systems
Abstract
This research aims to leverage digital drawing as a non-verbal language to transcend the communication barriers faced by individuals with partial to complete locked-in syndrome (LIS). It will explore the possibility of using the human body as an interface, through assistive technology, in accordance with its limitation in functionality, to facilitate social reconnection and emotional expression through drawing. This approach is grounded in the understanding that creative expression and communication are fundamental human needs and can significantly impact the well-being and quality of life of individuals with severe motor impairments. This paper will focus on the development of the drawing activities. These activities will run under a mixed reality set that can be tailored by caregivers or therapists to the end-user's needs and preferences, ensuring functionality and user satisfaction through an accessible, enriching, and emotionally rewarding experience. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
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