2023
Authors
Carvalho, J; Pinto, T; Home Ortiz, JM; Teixeira, B; Vale, Z; Romero, R;
Publication
Distributed Computing and Artificial Intelligence, Special Sessions I, 20th International Conference, Guimaraes, Portugal, 12-14 July 2023.
Abstract
2023
Authors
Couto, R; Faria, J; Oliveira, J; Sampaio, G; Bessa, R; Rodrigues, F; Santos, R;
Publication
IET Conference Proceedings
Abstract
This paper presents a novel solution integrated into the Eneida DeepGrid® platform for real-time voltage and active power estimation in low voltage grids. The tool utilizes smart grid infrastructure data, including historical data, real-time measurements from a subset of meters, and exogenous information such as weather forecasts and dynamic price signals. Unlike traditional methods, the solution does not require electrical or topological characterization and is not affected by observability issues. The performance of the tool was evaluated through a case study using 10 real networks located in Portugal, with results showing high estimation accuracy, even under scenarios of low smart meter coverage. © The Institution of Engineering and Technology 2023.
2023
Authors
Bispo, J; Paulino, N; Sousa, LM;
Publication
14th Workshop on Parallel Programming and Run-Time Management Techniques for Many-Core Architectures and 12th Workshop on Design Tools and Architectures for Multicore Embedded Computing Platforms, PARMA-DITAM 2023, January 17, 2023, Toulouse, France.
Abstract
The C/C++ compilation stack (Intermediate Representations (IRs), compilation passes and backends) is encumbered by a steep learning curve, which we believe can be lowered by complementing it with approaches such as source-to-source compilation. Source-to-source compilation is a technology that is widely used and quite mature in certain programming environments, such as JavaScript, but that faces a low adoption rate in others. In the particular case of C and C++ some of the identified factors include the high complexity of the languages, increased difficulty in building and maintaining C/C++ parsers, or limitations on using source code as an intermediate representation. Additionally, new technologies such as Multi-Level Intermediate Representation (MLIR) have appeared as potential competitors to source-to-source compilers at this level. In this paper, we present what we have identified as current challenges of source-to-source compilation of C and C++, as well as what we consider to be opportunities and possible directions forward. We also present several examples, implemented on top of the Clava source-to-source compiler, that use some of these ideas and techniques to raise the abstraction level of compiler research on complex compiled languages such as C or C++. The examples include automatic parallelization of for loops, high-level synthesis optimisation, hardware/software partitioning with run-time decisions, and automatic insertion of inline assembly for fast prototyping of custom instructions. © João Bispo, Nuno Paulino, and Luís Miguel Sousa.
2023
Authors
Reiz, C; Chiarelo Commar, HC; Souza, M; Leite, JB;
Publication
2023 Workshop on Communication Networks and Power Systems (WCNPS)
Abstract
2023
Authors
Castelhano, Maria; Morgado, Leonel; Pedrosa, Daniela;
Publication
SIIE23. XXV Simpósio Internacional de Informática Educativa
Abstract
The emergence of accessible virtual reality
headsets in the past decade multiplied educational uses of
immersive virtual reality. Higher education, in particular, has
seen many such reports emerge. However, there are scarce
frameworks for higher education professionals to plan and
deploy immersive virtual reality within their pedagogical
practice. To attain a perspective on this field, we conducted a
systematic literature review using SCOPUS search, focusing on
Instructional Design Models for Immersive Virtual Reality in
online Higher Education. This review aimed to provide a
comprehensive overview of these models, their respective
phases, and distinctive characteristics. The review identified two
categories of Instructional Design Models for Immersive Virtual
Reality in Higher Education: 1) Models specific to such contexts,
with aspects such as managing immersion time or providing
prior contact with the immersive environment; 2) Models
developed for other contexts and adapted to immersive virtual
reality, addressing aspects such as the importance of creating
objectives, assessment elements, or defining resource purpose.
We conclude that current instructional models used for
immersive virtual reality in higher education lack the
combination of the overall pedagogical concerns with the
specific ones for immersive virtual reality. Thus, we recommend
further research to develop instruction models that combine
both aspects of learning design concerns.
2023
Authors
Mehmood, R; Alves, V; Praça, I; Wikarek, J; Domínguez, JP; Loukanova, R; Miguel, Id; Pinto, T; Nunes, R; Ricca, M;
Publication
DCAI (2)
Abstract
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.