2023
Authors
Costa, P; Peixoto, E; Carneiro, D;
Publication
Machine Learning and Artificial Intelligence - Proceedings of MLIS 2023, Hybrid Event, Macau, China, 17-20 November 2023.
Abstract
We live in an era in which the preservation of the environment is being widely discussed, driven by growing concerns over climate issues. One major factor contributing to this situation is the lack of attention societies give to maintaining high sustainability levels. Data plays a crucial role in understanding and assessing sustainability impacts in both urban and rural areas. However, obtaining comprehensive data on a country's sustainability is challenging due to the lack of simple and accessible sources. Existing solutions for sustainability analysis are limited by high costs and implementation difficulties, which restrict their spatial coverage. In this paper, we propose a solution using low-cost hardware and open-source technologies to collect data about the movement of people and vehicles. This solution involves low-cost video-based meters that can be flexibly deployed to various locations. Specifically, we developed a prototype using Raspberry Pi and YOLO which is able to correctly classify 91% of the vehicles by type, and 100% of the events (entering of leaving). The results indicate that this system can effectively and affordably identify and count people and vehicles, allowing for its implementations namely in remote sensitive areas such as natural parks, in which the access of people and vehicles must be controlled and monitored. © 2023 The authors and IOS Press.
2023
Authors
Reis S.; Novais R.; Reis L.P.; Lau N.;
Publication
IEEE Conference on Computatonal Intelligence and Games, CIG
Abstract
Regardless of the goal of a game, it should be a pleasant and fun experience for its players. For some games to be enjoyable, the level of difficulty must be carefully calibrated, otherwise, players will feel bored or frustrated. Multiplayer scenarios in particular, where one player's satisfaction might not translate to the enjoyment of other players and poses extra challenges in balancing the difficulty. The performance of one player is relative to the opponent, versus single-player scenarios where we can fully control the environment. We propose an AI automation framework for difficulty balancing in two-player games, where balancing is seen as a Reinforcement Learning task. A Game Master (GM) agent learns how to use handicap game mechanics, signaled by a reward function that evaluates a weighted combination of aesthetic criteria that encourages dramatization and allows a player in the lead to go back and a player in the rear to catch up, creating the desired rubber banding effect that balances out skill gaps. The quality of the games with the trained GM embedded is examined by measuring the same aesthetic criteria on the resulting games, and by analyzing the resulting changes in the game.
2023
Authors
Andrade, T; Gama, J;
Publication
Discovery Science - 26th International Conference, DS 2023, Porto, Portugal, October 9-11, 2023, Proceedings
Abstract
Trajectory clustering is one of the most important issues in mobility patterns data mining. It is applied in several cases such as hot-spots detection, urban transportation control, animal migration movements, and tourist visiting routes among others. In this paper, we describe how to identify the most frequent trajectories from raw GPS data. By making use of the Ramer-Douglas-Peucker (RDP) mechanism we simplify the trajectories in order to obtain fewer points to check without losing information. We construct a similarity matrix by using the Fréchet distance metric and then employ density-based clustering to find the most similar trajectories. We perform experiments over three real-world datasets collected in the city of Porto, Portugal, and in Beijing China, and check the results of the most frequent trajectories for the top-k origins x destinations for the moves. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2023
Authors
Fidalgo, CG; Sousa, M; Mendes, D; dos Anjos, RK; Medeiros, D; Singh, K; Jorge, J;
Publication
2023 IEEE CONFERENCE VIRTUAL REALITY AND 3D USER INTERFACES, VR
Abstract
Remote collaborative work has become pervasive in many settings, ranging from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within this context, users often collaboratively view and interact with virtual 3D models, for example to assist in the design of new devices such as customized prosthetics, vehicles or buildings. Discussing such shared 3D content face-to-face, however, has a variety of challenges such as ambiguities, occlusions, and different viewpoints that all decrease mutual awareness, which in turn leads to decreased task performance and increased errors. To address this challenge, we introduce MAGIC, a novel approach for understanding pointing gestures in a face-to-face shared 3D space, improving mutual understanding and awareness. Our approach distorts the remote user's gestures to correctly reflect them in the local user's reference space when face-to-face. To measure what two users perceive in common when using pointing gestures in a shared 3D space, we introduce a novel metric called pointing agreement. Results from a user study suggest that MAGIC significantly improves pointing agreement in face-toface collaboration settings, improving co-presence and awareness of interactions performed in the shared space. We believe that MAGIC improves remote collaboration by enabling simpler communication mechanisms and better mutual awareness.
2023
Authors
Ziffer, G; Bernardo, A; Valle, ED; Cerqueira, V; Bifet, A;
Publication
Data Sci.
Abstract
2023
Authors
Qalati, SA; Barbosa, B; Iqbal, S;
Publication
Economic Research-Ekonomska Istrazivanja
Abstract
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