2023
Authors
Cao, Z; Magalhães, E; Bernardes, G;
Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Abstract
We study the impact of sound design – soundscape, sound effects, and auditory notifications, namely earcons – on the player’s experience of serious games. Three sound design versions for the game Venci’s Adventures have been developed: 1) no sound; 2) standard sound design, including soundscapes and sound effects; and 3) standard sound design with auditory notification (namely, earcons). Perceptual experiments were conducted to evaluate the most suitable attention retention earcons from a diverse collection of timbres, pitch, and melodic patterns, as well as the user experience of the different sound design versions assessed in pairs (1 vs. 2 and 2 vs. 3). Our results show that participants (n= 23 ) perceive better user experience in terms of game playing competence, immersion, flow, challenge and affect, and enhanced attention retention when adopting standard sound design with the earcons. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2023
Authors
Bhateja, V; Yang, X; Ferreira, MC; Sengar, SS; Travieso Gonzalez, M;
Publication
Smart Innovation, Systems and Technologies
Abstract
[No abstract available]
2023
Authors
Doré, NI; Teixeira, AAC;
Publication
JOURNAL OF INSTITUTIONAL ECONOMICS
Abstract
This paper assesses Brazil's real convergence (1822-2019) through unit root tests and Markov Regime-Switching (MS) models in three different scenarios: towards (i) other six Latin American countries (LA6); (ii) Portugal; and (iii) the technological frontier country, the US. The extended unit root test results favour Brazil's very long-run real convergence towards LA6 and Portugal, but not the US. The estimated MS models, involving two different regimes, real convergence and real non-convergence/divergence, capture institutional quality's positive effect in promoting Brazil's real convergence.
2023
Authors
Sequeira, N; Reis, A; Branco, F; Alves, P;
Publication
ICSBT International Conference on Smart Business Technologies
Abstract
Higher Education Institutions must define and monitor strategies and policies essential for decision-making in their various areas and levels, in which Business Intelligence plays a leading role. This research addresses the problem of Business Intelligence system adoption in Higher Education Institutions, with a view, in the first instance, to identify and characterise the strategic objectives that underpin decision-making, activities, processes, indicators and information in Higher Education Institutions. After a literature review, it was found that the absence of a roadmap that can serve as a reference to implement a Business Intelligence system in Higher Education Institutions may limit the adoption of this type of solution. Therefore, this research intends to present the methodology of a proposed roadmap for the implementation of Business Intelligence systems in Higher Education Institutions, that allows for increasing its capacity for analysis and evaluation of the data and information available in the various systems and platforms. © 2023 ICSBT International Conference on Smart Business Technologies. All rights reserved.
2023
Authors
Silva, M; Pedroso, JP; Viana, A;
Publication
EURO JOURNAL ON TRANSPORTATION AND LOGISTICS
Abstract
We study a setting in which a company not only has a fleet of capacitated vehicles and drivers available to make deliveries but may also use the services of occasional drivers (ODs) willing to make deliveries using their own vehicles in return for a small fee. Under such a business model, a.k.a crowdshipping, the company seeks to make all the deliveries at the minimum total cost, i.e., the cost associated with their vehicles plus the compensation paid to the ODs.We consider a stochastic and dynamic last-mile delivery environment in which customer delivery orders, as well as ODs available for deliveries, arrive randomly throughout the day, within fixed time windows.We present a novel deep reinforcement learning (DRL) approach to the problem that can deal with large problem instances. We formulate the action selection problem as a mixed-integer optimization program.The DRL approach is compared against other optimization under uncertainty approaches, namely, sample -average approximation (SAA) and distributionally robust optimization (DRO). The results show the effective-ness of the DRL approach by examining out-of-sample performance.
2023
Authors
da Conceiçao, EL; Alonso, AN; Oliveira, RC; Pereira, JO;
Publication
DISTRIBUTED APPLICATIONS AND INTEROPERABLE SYSTEMS, DAIS 2023
Abstract
Approximate agreement has long been relegated to the sidelines compared to exact consensus, with its most notable application being clock synchronisation. Other proposed applications stemming from control theory target multi-agent consensus, namely for sensor stabilisation, coordination in robotics, and trust estimation. Several proposals for approximate agreement follow the Mean Subsequence Reduce approach, simply applying different functions at each phase. However, taking clock synchronisation as an example, applications do not fit neatly into the MSR model: Instead they require adapting the algorithms' internals. Our contribution is two-fold. First, we identify additional configuration points, establishing a more general template of MSR approximate agreement algorithms. We then show how this allows us to implement not only generic algorithms but also those tailored for specific purposes (clock synchronisation). Second, we propose a toolkit for making approximate agreement practical, providing classical implementations as well as allow these to be configured for specific purposes. We validate the implementation with classical algorithms and clock synchronisation.
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