2025
Authors
Dalmarco, G; Stacchetti, F; Ines, A; Zimmermann, R;
Publication
HUMAN-CENTRED TECHNOLOGY MANAGEMENT FOR A SUSTAINABLE FUTURE, VOL 3, IAMOT 2024
Abstract
The concept of circular economy aims to extend the end-of-life of products by reducing or reusing products and materials, being Design a central part of a successful circular product. In line with the 6Rs strategy for circularity, Redesign (applied by eco-design practices) allows the creation of products that can be easily repaired, upgraded, or disassembled, extending their life, and fomenting a circular economy. For that reason, the aim of this research is to analyse the role of Redesign in the circularity of footwear products. Exploratory qualitative research was conducted, with five in-depth interviews with founders and R&D managers of prominent footwear organizations. Results demonstrate that most interviewed companies, which were born circular, considered Redesign practices from the definition of the product concept. In conclusion, looking at Redesign strategies holistically and through its specific sub-relationships have a major impact on the company's circularity practises.
2025
Authors
Alves, T; Giesteira, B;
Publication
ADVANCES IN DESIGN AND DIGITAL COMMUNICATION V, DIGICOM 2024
Abstract
Building on the work carried out in the context of both the master's thesis and the EUGLOH Tromso Idea Camp 2024, this paper proposes to explore somatic relationships that could help to develop a grammar of practical applicability that specifies which properties pertain to each the three dimensions of Emotional Design presented by Donald Norman. Thus, a proto-ontology affecting some of these factors is presented. The validity of this proposal was methodologically tested mainly through the use of Cultural Probes, along with other methodological tools, which were used to collect emotionally relevant artifacts owned by the participants. This data was submitted through both Content Analysis and Artifact Analysis in order to determine which properties of the artifacts made them meaningful to the users. Different preliminary data related to the three dimensions of Emotional Design emerged: in the first visceral dimension, elements of a perceptual-sensory nature; in the behavioral dimension, some preliminary factors relating to the prevalence of both feedback and image schemas stood out; lastly, the reflective aspect proved to be the one where the most properties were determined, mainly related to symbolic properties.
2025
Authors
Reis, AA; Leite, RAS; Walter, CE; Reis, IB; Goncalves, R; Martins, J; Branco, F; Au Yong Oliveira, M;
Publication
EXPERT SYSTEMS
Abstract
The purpose of this study is to ascertain the hierarchical importance of a patent's characteristics to licensing. This research has a causal-exploratory purpose, in that it sought to establish relationships between variables. This research aims to identify which characteristics are influential in the licensing of Brazilian academic patents in the biotechnology and pharmaceutical technology fields, based on the mining of data contained in licensed and unlicensed patent documents. Which characteristics of Brazilian academic patents are most influential in their licensing potential? An analysis through Random Forest was performed. To the best of our knowledge, there are no studies in Brazil using machine learning to identify which characteristics are influential in licensing a particular academic patent, especially given the difficulty of gathering this information. We found that regardless of the measure used, the three most critical licensing characteristics for the Biotechnology and Pharmaceutical patents analysed are Patent Scope, Life Cycle, and Claims. At the same time, the least important is the Patent Cooperation Treaty. The relevance of this research is based on the fact that after identifying which intrinsic characteristics influence the final value and licensing probabilities of a given patent, it will be possible to develop mathematical models that provide accurate information for establishing technology transfer agreements. In practical terms, the results suggest that greater patent versatility, combined with lifecycle management and a technical effort to build strong claims, increases the licensing potential of academic biopharmaceutical patents.
2025
Authors
Lourenço, A; Gama, J; Xing, EP; Marreiros, G;
Publication
CoRR
Abstract
2025
Authors
Zimmermann, R; Toscano, C; Chaves, AC;
Publication
PRODUCTION PLANNING & CONTROL
Abstract
This study reflects the assumption that all links in a supply chain (SC) must share responsibility for socio-environmental issues. One of the main barriers to ensuring the sustainability of an SC is the difficulty in accessing partners' information, especially beyond the first tier. Due to the great geographical dispersion, large number of small companies, and, mainly, the growth of the fast fashion industry, the textile sector is recognised as a priority when it comes to social sustainability issues. Moreover, consumers are increasingly demanding information about the social footprint of products. Thus, this paper aims to contribute to a better understanding of how SC visibility can contribute to increasing the social sustainability of textile SCs. Using a longitudinal perspective and adopting mixed methods integrated into a design science strategy, we evaluate SC visibility in the context of two Portuguese textile supply chains, before and after the development of a technology-based solution.
2025
Authors
Penedos Santiago, E; Simões, S; Amado, P; Giesteira, B;
Publication
Lecture Notes in Networks and Systems
Abstract
This research aims to leverage digital drawing as a non-verbal language to transcend the communication barriers faced by individuals with partial to complete locked-in syndrome (LIS). It will explore the possibility of using the human body as an interface, through assistive technology, in accordance with its limitation in functionality, to facilitate social reconnection and emotional expression through drawing. This approach is grounded in the understanding that creative expression and communication are fundamental human needs and can significantly impact the well-being and quality of life of individuals with severe motor impairments. This paper will focus on the development of the drawing activities. These activities will run under a mixed reality set that can be tailored by caregivers or therapists to the end-user's needs and preferences, ensuring functionality and user satisfaction through an accessible, enriching, and emotionally rewarding experience. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
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