2025
Authors
Helmy, M; Abdellatif, AA; Mhaisen, N; Mohamed, A; Erbad, A;
Publication
IEEE TRANSACTIONS ON NETWORK AND SERVICE MANAGEMENT
Abstract
The forthcoming 6G networks will embrace a new realm of AI-driven services that requires innovative network slicing strategies, namely slicing for AI, which involves the creation of customized network slices to meet Quality of Service (QoS) requirements of diverse AI services. This poses challenges due to time-varying dynamics of users' behavior and mobile networks. Thus, this paper proposes an online learning framework to determine the allocation of computational and communication resources to AI services, to optimize their accuracy as one of their unique key performance indicators (KPIs), while abiding by resources, learning latency, and cost constraints. We define a problem of optimizing the total accuracy while balancing conflicting KPIs, prove its NP-hardness, and propose an online learning framework for solving it in dynamic environments. We present a basic online solution and two variations employing a pre-learning elimination method for reducing the decision space to expedite the learning. Furthermore, we propose a biased decision space subset selection by incorporating prior knowledge to enhance the learning speed without compromising performance and present two alternatives of handling the selected subset. Our results depict the efficiency of the proposed solutions in converging to the optimal decisions, while reducing decision space and improving time complexity. Additionally, our solution outperforms State-of-the-Art techniques in adapting to diverse environmental dynamics and excels under varying levels of resource availability.
2025
Authors
Tavares, MC; Mendonca, RP; Meneses, D; Santos, A; Pinto, A;
Publication
BLOCKCHAIN AND APPLICATIONS, 6TH INTERNATIONAL CONGRESS
Abstract
The paradigm of Device as a Service (DaaS) is one where devices are used as part of a service, with the user having no ownership over them. A centralised, web-based approach can be envisioned to support such a business model, but such lacks transparency, availability, and global scalability. A blockchain-based solution is proposed to support such a business model. The concept of a blockchain-assisted DaaS is novel and, by using smart contracts to support key interactions between relevant entities, marks a shift in device ownership, management, and revenue generation.
2025
Authors
Nogueira, DM; Simões, M; Ferreira, C; Ribeiro, RP; Martínez-Rego, D; Cai, A; Gama, J;
Publication
Abstract
2025
Authors
Argueta, LR; Aguiar, RC; Oliveira, S; Sousa, M; Carvalho, D; Correia, MV;
Publication
MeMeA
Abstract
There is currently a lack of objective, quantifiable metrics to evaluate children's health and athletic performance during Physical Education classes. To address this gap, the TexP@ct Consortium is developing a Smart Vest for Physical Education (SV4PE)-a textile engineered wearable solution that integrates a single triaxial Inertial Measurement Unit (IMU) and electrocardiogram (ECG) sensors, embedded at the T8 spinal level. Designed for comfortable and unobtrusive use, the SV4PE enables recording and analysis of biomechanical and physiological data during physical activity. This paper presents the preliminary system validation and algorithm development for the SV4PE system, detailing the sensor fusion and signal processing methods used to extract metrics from live and recorded data, along with results from experimental and prototype datasets. The algorithms designed measure an athlete's heart rate, movement intensity, and effort, with additional post-exercise metrics to characterize fundamental movements such as walking, running, and jumping. Sensor fusion packages were implemented, combining acceleration and angular velocity, to correct sensor drifts and remove gravity components. Following filtering and resampling, walking and running metrics, such as cadence, distance and velocity, are extracted through gait event identification, using wavelet transforms. Jumping characteristics are derived from vertical acceleration using projectile motion equations to estimate jump height, take-off force, and power output. Lastly, heart rate is calculated from QRS peak detection in the ECG signal, and associated with subject metadata to evaluate exercise intensity and effort levels. Additional algorithms are under-development to assess fitness tests (e.g., mile run, shuttle run, push-ups, etc.), for team sport motion classification using machine learning, and for player localization within a playfield for detailed performance analysis. Ultimately, this work seeks to provide teachers and trainers with practical tools to objectively monitor and assess children's performance during sports and physical activities.
2025
Authors
Ferreira, A; Almeida, J; Matos, A; Silva, E;
Publication
ROBOTICS
Abstract
Due to space and energy restrictions, lightweight autonomous underwater vehicles (AUVs) are usually fitted with low-power processing units, which limits the ability to run demanding applications in real time during the mission. However, several robotic perception tasks reveal a parallel nature, where the same processing routine is applied for multiple independent inputs. In such cases, leveraging parallel execution by offloading tasks to a GPU can greatly enhance processing speed. This article presents a collection of generic matrix manipulation kernels, which can be combined to develop parallelized perception applications. Taking advantage of those building blocks, we report a parallel implementation for the 3DupIC algorithm-a probabilistic scan matching method for sonar scan registration. Tests demonstrate the algorithm's real-time performance, enabling 3D sonar scan matching to be executed in real time onboard the EVA AUV.
2025
Authors
Sousa, HO; Campos, R; Jorge, A;
Publication
CIKM
Abstract
In this paper we demo the Temporal Game, a novel approach to temporal relation extraction that casts the task as an interactive game. Instead of directly annotating interval-level relations, our approach decomposes them into point-wise comparisons between the start and end points of temporal entities. At each step, players classify a single point relation, and the system applies temporal closure to infer additional relations and enforce consistency. This point-based strategy naturally supports both interval and instant entities, enabling more fine-grained and flexible annotation than any previous approach. The Temporal Game also lays the groundwork for training reinforcement learning agents, by treating temporal annotation as a sequential decision-making task. To showcase this potential, the demo presented in this paper includes a Game mode, in which users annotate texts from the TempEval-3 dataset and receive feedback based on a scoring system, and an Annotation mode, that allows custom documents to be annotated and resulting timeline to be exported. Therefore, this demo serves both as a research tool and an annotation interface. The demo is publicly available at https://temporal-game.inesctec.pt, and the source code is open-sourced to foster further research and community-driven development in temporal reasoning and annotation. © 2025 Copyright held by the owner/author(s).
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