2025
Authors
Fernandes T.B.; Sousa B.B.; Garcia J.E.; da Fonseca M.J.S.;
Publication
Evolving Strategies for Organizational Management and Performance Evaluation
Abstract
This chapter aims to understand how Esports organizations can improve digital marketing strategies, considering the unique characteristics of this sector and the importance of maintaining solid relationships with the target audience. The research was carried out using a mixed methodology, which included the application of quantitative research to evaluate the behaviors of Esports fans and a qualitative literature review to explore the trends and challenges of digital marketing in this context. The results show that the esports audience consists predominantly of young males, with a strong interest in video games, technology and pop culture. The personalization of digital strategies, focusing on platforms such as YouTube and Twitch, as well as the use of promotions and sweepstakes, proved essential for audience engagement. Although the use of influencers has a neutral perception, campaigns that offer direct benefits, such as promotions, are more attractive.
2025
Authors
Susana Barbosa; Scott Chambers; Wlodzimierz Pawlak; Krzysztof Fortuniak; Jussi Paatero; Annette Röttger; Stefan Röttger; Xuemeng Chen; Anca Melintescu; Damien Martin; Dafina Kikaj; Angelina Wenger; Kieran Stanley; Joana Barcelos Ramos; Juha Hatakka; Timo Anttila; Hermanni Aaltonen; Nuno Dias; Maria Eduarda Silva; João Castro; Hanna K. Lappalainen; Eduardo Azevedo; Markku Kulmala;
Publication
EPJ Nuclear Sciences & Technologies
Abstract
2025
Authors
Guedes, PA; Silva, HM; Wang, S; Martins, M; Almeida, M;
Publication
Oceans Conference Record (IEEE)
Abstract
This paper presents the development and implementation of learning-based detection and tracking methods using multibeam data to detect marine litter in the water column. The presented work encompasses (i) the creation of acoustic videos and the application of multiple post-processing techniques; (ii) the training of multiple You Only Look Once (YOLO) detection models, specifically YOLOv8, across different variants, acoustic frequencies, and input types (both raw and post-processed); (iii) and the development of a marine litter tracking system based on DeepSORT. The results include a multibeam multi-frequency data study demonstrating the potential of acoustic image sensing for detecting and tracking marine litter materials in the water column. © 2025 Elsevier B.V., All rights reserved.
2025
Authors
Paim, AM; Gama, J; Veloso, B; Enembreck, F; Ribeiro, RP;
Publication
40TH ANNUAL ACM SYMPOSIUM ON APPLIED COMPUTING
Abstract
The learning from continuous data streams is a relevant area within machine learning, focusing on the creation and updating of predictive models in real time as new data becomes available for training and prediction. Among the most widely used methods for this type of task, Hoeffding Trees are highly valued for their simplicity and robustness across a variety of applications and are considered the primary choice for generating decision trees in data stream contexts. However, Hoeffding Trees tend to continuously expand as new data is incorporated, resulting in increased processing time and memory consumption, often without providing significant gains in accuracy. In this study, we propose an instance selection scheme that combines different strategies to regularize Hoeffding Trees and their variants, mitigating excessive growth without compromising model accuracy. The method selects misclassified instances and a fraction of correctly classified instances during the training phase. After extensive experimental evaluation, the instance selection scheme demonstrates superior predictive performance compared to the original models (without selection), for both real and synthetic datasets for data streams, using a reduced subset of examples. Additionally, the method achieves relevant improvements in processing time, model complexity, and memory consumption, highlighting the effectiveness of the proposed instance selection scheme.
2025
Authors
Silva,, MB,MBC; null; null; null; Lima, Juliano, JB,B; Bona, Viviane, VD,; Benedetti Rodrigues, Marco Aurélio, MA,; Rodrigues, Carlos, CMB,MB;
Publication
IFMBE Proceedings
Abstract
During the COVID-19 pandemic, significant challenges arose in the on-site monitoring of patients’ clinical signs due to healthcare system overload, lack of resources, and the need for social distancing. These obstacles hindered readiness in identifying and responding promptly to cases, highlighting the importance of investments in healthcare infrastructure and technologies for effective monitoring in emergency situations. This study explores the use of a wearable, wireless, and scalable system for remote monitoring of physiotherapy sessions with an emphasis on applying human activity recognition. It employs a variety of sensors and equipment for the classification of physiotherapeutic exercises from a distance. The sensors and equipment provide data to a web platform that allows, for example, determining posture and classifying the activity performed by the patient through measuring the angulation between body limbs. This platform includes the design of wearable accessories, 3D-printed, portable, and wireless hardware construction. The web part consists of a remote server, a microservices environment including the provision of a web portal (https://bionet.ufpe.br) for user interaction, as well as data storage and processing, providing the information. Currently, a testing protocol is under development to be executed by volunteer physiotherapy specialists and their respective patients, with approval from the ethics committee (CAAE 71106023.0.0000.5208). © 2025 Elsevier B.V., All rights reserved.
2025
Authors
Kuroishi, PH; Paiva, ACR; Maldonado, JC; Vincenzi, AMR;
Publication
INFORMATION AND SOFTWARE TECHNOLOGY
Abstract
Context: Testing activities are essential for the quality assurance of mobile applications under development. Despite its importance, some studies show that testing is not widely applied in mobile applications. Some characteristics of mobile devices and a varied market of mobile devices with different operating system versions lead to a highly fragmented mobile ecosystem. Thus, researchers put some effort into proposing different solutions to optimize mobile application testing. Objective: The main goal of this paper is to provide a categorization and classification of existing testing infrastructures to support mobile application testing. Methods: To this aim, the study provides a Systematic Mapping Study of 27 existing primary studies. Results: We present a new classification and categorization of existing types of testing infrastructure, the types of supported devices and operating systems, whether the testing infrastructure is available for usage or experimentation, and supported testing types and applications. Conclusion: Our findings show a need for mobile testing infrastructures that support multiple phases of the testing process. Moreover, we showed a need for testing infrastructure for context-aware applications and support for both emulators and real devices. Finally, we pinpoint the need to make the research available to the community whenever possible.
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