2023
Authors
Abrantes, D; Ferreira, MC; Costa, PD; Hora, J; Felício, S; Dias, TG; Coimbra, M;
Publication
International journal of environmental research and public health
Abstract
Due to an increase in population, urban centers are currently seeing an increase in traffic, resulting in negative consequences such as pollution and congestion. Efforts have been made to promote a modal shift towards the use of more sustainable means of transport, such as walking and cycling, but several deterrents influence the citizens' perceptions of safety, security and comfort, discouraging their choice of active modes of transport. This study focuses on the importance of providing meaningful information to vulnerable road users (VRUs) to support their perceptions and objectives while moving within urban spaces through a novel concept of route planning. A broad survey of the needs and concerns of VRUs through interviews, focus groups and questionnaires, applied to the Portuguese population of the Metropolitan Area of Porto, led to the development of a new concept of route planners that show personalized routes according to the individual perceptions of each user. This concept is materialized in a route planner prototype that has been extensively tested by potential users. Subjective evaluation and feedback showed the usefulness of the concept and added value to a familiar product, leading to a satisfying experience for participants. This study shows that there is an opportunity to improve these tools to provide a higher degree of power and customization to users on route planning, which includes addressing mobility restrictions and personal perceptions of safety, security and comfort. The ultimate goal of this new approach is to persuade citizens to switch to more sustainable means of transport.
2023
Authors
Mesquita M.; Simões A.C.; Teles V.;
Publication
Lecture Notes in Mechanical Engineering
Abstract
The Industry 4.0 technologies and servitization are requiring manufacturers to reinvent themselves to remain competitive. In this sense, companies are putting more emphasis on the customer experience, while associating services to their products with the support of emerging technologies. At the same time, actors in the innovation ecosystem such as universities, research institutes, and service providers are involved in the value co-creation process. Thus, this study aims to systemize and present the main findings of a literature review regarding the role of digitalization, servitization, and innovation ecosystem actors in boosting innovation in business models. The study involved 585 articles in international journals and conference proceedings published till 2021. A detailed selection process led 10 articles for further analysis. As a consequence of digitalization and servitization, there has to be an alignment among ecosystem actors to capture the co-created value generated by BMI. Moreover, the combination of BMI, servitization, and digitalization may also be structured into frameworks according to the different levels of each of those factors, thus allowing for companies to assess and position themselves in such frameworks and identify the path to follow. However, any of these articles addressed the combination of the three topics proposed: digitalization, servitization, and the contribution of the innovation ecosystem actors, even if they showed a clear interdependence between these areas, leading to common findings impacting BMI.
2023
Authors
Fidélis, T; Matos, MV; Sousa, MC; Miranda, AC; Riazi, F; Teles, F; Capela, I;
Publication
Water Management and Circular Economy
Abstract
The transition to a circular water economy by water reuse has many drivers and barriers. Facing them requires integrated approaches where new water users and producers are considered under a water–land nexus. Policies, regulations, and plans foreseeing water circularity are critical factors for a successful transition. However, little is known about how policy and planning contexts consider water circularity. This chapter develops an analytical framework based on a typical decision-making arena and a set of enabling factors used to analyze selected policy and planning documents, namely circular economy action plans, water and spatial planning frameworks, and water and spatial plans. This analytical framework is then applied to assess how the current policy and planning the set-up of three municipalities located in southern European countries, namely Almendralejo (Spain), Lecce (Italy), and Omis (Croatia), are prepared to facilitate new water circular economy initiatives. The findings bring to the fore very different settings. Although the policy, regulations, and plans recognize the water–land nexus, the integration of circularity codes still needs to be fostered. © 2023 Elsevier Inc. All rights reserved.
2023
Authors
Saraiva, J; Degueule, T; Scott, E;
Publication
SLE
Abstract
2023
Authors
Carvalho, T; Bispo, J; Pinto, P; Cardoso, JMP;
Publication
SOFTWAREX
Abstract
This article presents Kadabra, a Java source-to-source compiler that allows users to make code queries, code analysis and code transformations, all user-programmable using the domain-specific language LARA. We show how Kadabra can be used as the basis for developing a runtime autotuning and adaptivity framework, able to adapt existing source Java code in order to take advantage of runtime autotuning. Specifically, this article presents the framework, consisting of Kadabra and an API for runtime adaptivity. We show the use of the framework to extend Java applications with autotuning and runtime adaptivity mechanisms to target performance improvement and/or energy saving goals.(c) 2023 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
2023
Authors
Swacha, J; Queirós, R; Paiva, JC;
Publication
INFORMATION
Abstract
As gamification spreads to new areas, new applications are being developed and the interest in evaluating gamified systems continues to grow. To date, however, no one has comprehensively approached this topic: multiple evaluation dimensions and measures have been proposed and applied without any effort to organize them into a full gamut of tools for the multi-dimensional evaluation of gamified systems. This paper addresses this gap by proposing GATUGU, a set of six perspectives of evaluation of gamified systems: General effects of gamification, Area-specific effects of gamification, Technical quality of gamified systems, Use of gamified systems, Gamefulness of gamified systems, and User experience of gamified systems. For each perspective, GATUGU indicates the relevant dimensions of evaluation, and, for each dimension, one measure is suggested. GATUGU does not introduce any new measurement tools but merely recommends one of the available tools for each dimension, considering their popularity and ease of use. GATUGU can guide researchers in selecting gamification system evaluation perspectives and dimensions and in finding adequate measurement tools. Thanks to conforming to GATUGU, the published gamification system evaluation results will become easier to compare and to perform various kinds of meta-analyses on them.
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