2023
Authors
Wasim, J; Almeida, F; Cujba, G;
Publication
International Journal of Learning and Change
Abstract
Entrepreneurial activity has been an element of economic and social enhancement. However, managing a startup is a difficult and risky activity that strongly depends on the entrepreneur's characteristics and skills. While much attention has been given recently to entrepreneurial learning, less has been studied about the learning dynamics in different industries. This study aims to understand and explore types of learning in different industries and find their similarities and differences. For this purpose, an exploratory comparative case study composed of four cases has been considered. Findings reveal that the main types of entrepreneurial learning are similar in all the industries analysed and are linked to social and experiential learning. The main dissimilarities are related to searching for customer information, employees' feedback, and solving issues. Lastly, some entrepreneurs reflect on the actions or decisions taken, while others do not reflect as much as they would like to. © 2023 Inderscience Enterprises Ltd.
2023
Authors
Araújo J.H.; Rocha H.J.; Tavares J.S.; Salgado H.M.;
Publication
International Conference on Transparent Optical Networks
Abstract
This paper presents an experimental investigation of sigma-delta modulation (SDM) as a means of improving the performance of underwater optical communication systems. The study considers the impact of the key parameters of SDM, including oversampling ratio, the system's signal-to-noise ratio, bandwidth, and optical link distance. The results of this study provide insights into the design and optimization of SDM-based underwater optical communication systems, paving the way for future research in this field. A fully digital solution, albeit operating at a lower bit rate than previously published OFDM counterparts, provides immunity against nonlinearities of the system and robustness to noise, which is relevant in harsh environments. Moreover, the proposed solution based on a first-order bandpass SDM architecture avoids the employment of a DAC at the receiver, simplifying its operation and reducing costs. An experimental investigation is carried out for the transmission of 16-QAM over SDM, and a transmission distance of 4.8 m over the underwater channel is achieved with a maximum transmission rate of 400 Mbit/s with an MER of 28 dB.
2023
Authors
Elizabeth Sousa Vieira; Sylwia Bugla; Stella M. Abreu; Henri Nouws; Cristina Delerue Matos;
Publication
Abstract
2023
Authors
Mamede, H; Neves, JC; Martins, J; Gonçalves, R; Branco, F;
Publication
SENSORS
Abstract
Water scarcity is becoming an issue of more significant concern with a major impact on global sustainability. For it, new measures and approaches are urgently needed. Digital technologies and tools can play an essential role in improving the effectiveness and efficiency of current water management approaches. Therefore, a solution is proposed and validated, given the limited presence of models or technological architectures in the literature to support intelligent water management systems for domestic use. It is based on a layered architecture, fully designed to meet the needs of households and to do so through the adoption of technologies such as the Internet of Things and cloud computing. By developing a prototype and using it as a use case for testing purposes, we have concluded the positive impact of using such a solution. Considering this is a first contribution to overcome the problem, some issues will be addressed in a future work, namely, data and device security and energy and traffic optimisation issues, among several others.
2023
Authors
Hermilio Carneiro Vilarinho Fernandes;
Publication
Abstract
2023
Authors
Monteiro, J; Mendes, D; Rodrigues, R;
Publication
2023 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, ISMAR
Abstract
DeskVR allows users to experience Virtual Reality (VR) while sitting at a desk without requiring extensive movements. This makes it better suited for professional work environments where productivity over extended periods is essential. However, tasks that typically resort to mid-air gestures might not be suitable for DeskVR. In this paper, we focus on the fundamental task of object selection. We present TouchRay, an object selection technique conceived specifically for DeskVR that enables users to select objects at any distance while resting their hands on the desk. It also allows selecting objects' sub-components by traversing their corresponding hierarchical trees. We conducted a user evaluation comparing TouchRay against state-of-the-art techniques targeted at traditional VR. Results revealed that participants could successfully select objects in different settings, with consistent times and on par with the baseline techniques in complex tasks, without requiring mid-air gestures.
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