2024
Authors
Qbilat, M; Netto, A; Paredes, H; Mota, T; de Carvalho, F; Mendonça, J; Nitti, V;
Publication
2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024
Abstract
This paper presents a usability evaluation of a companion application for managing older adults' physical activity sessions in an immersive multiuser virtual environment. The companion application was designed to facilitate the trainer ' s role and enhance the overall user experience in the virtual multiuser environment. Four trainers were recruited to participate in the study, they performed two tasks to prepare and manage training sessions with older adults using the companion application. Researchers used an open-ended questionnaire to interview the participants. The results revealed a high satisfaction and appreciation for the application features used to prepare and manage the training sessions. Participants found the application useful and intuitive, and they also recommended a list of future desirable features related to the application ' s feedback and help mechanisms, as well as its content. In addition to the necessity to provide mobile and tablet versions of the application. A few usability problems were detected related to information presentation and navigation. The future design of the companion application will consider all the detected usability problems and desired features.
2024
Authors
Costa, L; Barbosa, S; Cunha, J;
Publication
PROCEEDINGS OF THE 2ND ACM CONFERENCE ON REPRODUCIBILITY AND REPLICABILITY, ACM REP 2024
Abstract
Ensuring the reproducibility of computational scientific experiments is crucial for advancing research and fostering scientific integrity. However, achieving reproducibility poses significant challenges, particularly in the absence of appropriate software tools to help. This paper addresses this issue by comparing existing tools designed to assist researchers across various fields in achieving reproducibility in their work. We were able to successfully run eight tools and execute them to reproduce three existing experiments from different domains. Our findings show the critical role of technical choices in shaping the capabilities of these tools for reproducibility efforts. By evaluating these tools for replicating experiments, we contribute insights into the current landscape of reproducibility support in scientific research. Our analysis offers guidance for researchers seeking appropriate tools to enhance the reproducibility of their experiments, highlighting the importance of informed technical decisions in facilitating reproducibility across diverse domains.
2024
Authors
Aly, L; Godinho, L; Bota, P; Bernardes, G; da Silva, HP;
Publication
SCIENTIFIC DATA
Abstract
Emotions encompass physiological systems that can be assessed through biosignals like electromyography and electrocardiography. Prior investigations in emotion recognition have primarily focused on general population samples, overlooking the specific context of theatre actors who possess exceptional abilities in conveying emotions to an audience, namely acting emotions. We conducted a study involving 11 professional actors to collect physiological data for acting emotions to investigate the correlation between biosignals and emotion expression. Our contribution is the DECEiVeR (DatasEt aCting Emotions Valence aRousal) dataset, a comprehensive collection of various physiological recordings meticulously curated to facilitate the recognition of a set of five emotions. Moreover, we conduct a preliminary analysis on modeling the recognition of acting emotions from raw, low- and mid-level temporal and spectral data and the reliability of physiological data across time. Our dataset aims to leverage a deeper understanding of the intricate interplay between biosignals and emotional expression. It provides valuable insights into acting emotion recognition and affective computing by exposing the degree to which biosignals capture emotions elicited from inner stimuli.
2024
Authors
Melo, M; Gonçalves, G; Jorge, F; Losada, N; Barbosa, L; Teixeira, MS; Bessa, M;
Publication
JOURNAL OF HOSPITALITY AND TOURISM TECHNOLOGY
Abstract
Purpose - This paper aims to generate knowledge of the impact of different virtual reality (VR) set-ups in tourism promotion regarding destination image, place attachment and behavioural intention.Design/methodology/approach - The paper presents a comparative study of the impact of different visualisation technologies (video, immersive VR and multisensory immersive VR) to promote tourism destinations. The study's dependent variables are destination image, place attachment and behaviour intention.Findings - Results show that VR content impacts these variables. Multisensory immersive VR is the preferred content type for destination promotion. It is also evidenced that female participants scored each variable higher than male participants. Males reported higher scores on the video set-up for destination image and place attachment. Behavioural intention reported higher values in the video when compared to immersive VR in both sexes.Practical implications - This paper concludes that there is a preference towards multisensory set-ups, which suggests that incorporating audiovisual and sensory elements can significantly enhance the effectiveness of VR experiences in attracting and engaging potential tourists.Originality/value - The paper contributes to the scarce body of knowledge regarding the impact of different VR factors on tourism promotion, including the multisensory VR component.
2024
Authors
Martins, A; Almeida, C; Pereira, R; Sytnyk, D; Soares, E; Matias, B; Peixoto, PA; Ferreira, A; Machado, D; Almeida, J;
Publication
OCEANS 2024 - SINGAPORE
Abstract
This paper presents the results of field trials performed with the EVA autonomous underwater vehicle in the protection of critical infrastructures. The trials were conducted in the context of the REPMUS23 naval exercise organized by the Portuguese Navy. EVA was successfully deployed in a mission of detailed inspection of a submarine cable and in the detection and localization of a possible hostile attack with explosive charges. Multibeam sonar and structured laser light systems were also used to locate and obtain a detailed model of the TURTLE robotic lander deployed on the sea bottom.
2024
Authors
Monteiro, M; Correia, FF; Queiroz, PGG; Ramos, R; Trigo, D; Gonçalves, G;
Publication
EuroPLoP
Abstract
Over the years, sensitive data has been growing in software systems. To comply with ethical and legal requirements, the General Data Protection Regulation (GDPR) recommends using pseudonymization and anonymization techniques to ensure appropriate protection and privacy of personal data. Many anonymization techniques have been described in the literature, such as generalization or suppression, but deciding which methods to use in different contexts is not a straightforward task. Furthermore, anonymization poses two major challenges: choosing adequate techniques for a given context and achieving an optimal level of privacy while maintaining the utility of the data for the context within which it is meant to be used. To address these challenges, this paper describes four new design patterns: Generalization, Hierarchical Generalization, Suppress Outliers, and Relocate Outliers, building on existing literature to offer solutions for common anonymization challenges, including avoiding linkage attacks and managing the privacy-utility trade-off.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.