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Publications

2024

Knowledge Distillation in YOLOX-ViT for Side-Scan Sonar Object Detection

Authors
Aubard, M; Antal, L; Madureira, A; Ábrahám, E;

Publication
CoRR

Abstract

2024

Submarine escape and rescue field trials with robotic systems at the REPMUS 2023 exercise

Authors
Pereira, R; Almeida, C; Soares, E; Silva, P; Matias, B; Ferreira, A; Sytnyk, D; Machado, D; Martins, P; Martins, A; Almeida, J;

Publication
OCEANS 2024 - SINGAPORE

Abstract
This paper underscores the critical role of evolving tools for underwater search and rescue. Successful submarine crew rescue hinges on detecting, locating, and obtaining detailed information about the submerged vessel. Robotic systems, particularly ROVs and AUVs, emerge as invaluable tools, offering swift deployment times compared to manned submersibles. This study presents findings from Submarine Escape and Rescue (SMER) field trials conducted during the REPMUS 2023 naval military exercise off the west coast of Portugal, showcasing the effectiveness of these tools in real-world emergency situations. An initial multibeam sonar search from the surface with the Mar Porfundo ship was performed, followed by a close detailed inspection and visual survey with the EVA AUV of a target military submarine (NRP Arp (a) over tildeo) stationed on the sea bottom.

2024

Exploring HEIs Students' Perceptions of Artificial Intelligence on their Learning Process

Authors
Babo, L; Mendonca, MP; Queiros, R; Pinto, MA; Cruz, M; Mascarenhas, D;

Publication
EEITE 2024 - Proceedings of 2024 5th International Conference in Electronic Engineering, Information Technology and Education

Abstract
An increasing number of colleges and universities are introducing Generative Artificial Intelligence (GAI) in their teaching/learning frameworks. This study examines the feedback from 152 students across Higher Education Institutions (HEIs), representing diverse scientific areas, namely Engineering, Lit-erature, Business and Accounting, Sports. It aims to explore the integration of GAI features in education and students' perception on its advantages and disadvantages. Students' top benefit was 'Personalized learning'. They also valued 'efficient content creation', and 'individualized assessment tools'. Their major concern was 'Ethical considerations', and it varied by demographic variables. Other distresses included 'Lack of control of content creation', 'over-reliance', and 'AI depersonalization', and 'decreased interpersonal engagement'. Of utmost important conclusion is that HE students agree and strongly agree that AI came to disrupt HEIs' educational process. © 2024 IEEE.

2024

A DSL and MLIR Dialect for Streaming and Vectorisation

Authors
da Silva, MC; Sousa, L; Paulino, N; Bispo, J;

Publication
APPLIED RECONFIGURABLE COMPUTING. ARCHITECTURES, TOOLS, AND APPLICATIONS, ARC 2024

Abstract
This work addresses the contemporary challenges in computing, caused by the stagnation of Moore's Law and Dennard scaling. The shift towards heterogeneous architectures necessitates innovative compilation strategies, prompting initiatives like the Multi-Level Intermediate Representation (MLIR) project, where progressive code lowering can be achieved through the use of dialects. Our work focuses on developing an MLIR dialect capable of representing streaming data accesses to memory, and Single Instruction Multiple Data (SIMD) vector operations. We also propose our own Structured Representation Language (SRL), a Design Specific Language (DSL) to serve as a precursor into the MLIR layer and subsequent inter-operation between new and existing dialects. The SRL exposes the streaming and vector computational concepts to a higher-level, and serves as intermediate step to supporting code generation containing our proposed dialect from arbitrary input code, which we leave as future work. This paper presents the syntaxes of the SRL DSL and of the dialect, and illustrates how we aim to employ them to target both General-Purpose Processors (GPPs) with SIMD co-processors and custom hardware options such as Field-Programmable Gate Arrayss (FPGAs) and Coarse-Grained Re-configurable Arrays (CGRAs).

2024

Harnessing Parasitic Cavity as Reference for Low Coherence Systems

Authors
Robalinho, P; Rodrigues, A; Novais, S; Ribeiro, ABL; Silva, S; Frazao, O;

Publication
2024 IEEE PHOTONICS CONFERENCE, IPC 2024

Abstract
This work presents an implementation of a reference optical cavity based on parasitic cavities on a low coherence interferometric system. This method allows a maximization of the number of sensors to be implemented without occupying additional reading channels.

2024

Leveraging Large Language Models to Support Authoring Gamified Programming Exercises

Authors
Montella, R; De Vita, CG; Mellone, G; Ciricillo, T; Caramiello, D; Di Luccio, D; Kosta, S; Damasevicius, R; Maskeliunas, R; Queirós, R; Swacha, J;

Publication
APPLIED SCIENCES-BASEL

Abstract
Featured Application The presented solution can be applied to simplify and hasten the development of gamified programming exercises conforming to the Framework for Gamified Programming Education (FGPE) standard.Abstract Skilled programmers are in high demand, and a critical obstacle to satisfying this demand is the difficulty of acquiring programming skills. This issue can be addressed with automated assessment, which gives fast feedback to students trying to code, and gamification, which motivates them to intensify their learning efforts. Although some collections of gamified programming exercises are available, producing new ones is very demanding. This paper presents GAMAI, an AI-powered exercise gamifier, enriching the Framework for Gamified Programming Education (FGPE) ecosystem. Leveraging large language models, GAMAI enables teachers to effortlessly apply storytelling to describe a gamified scenario, as GAMAI decorates natural language text with the sentences needed by OpenAI APIs to contextualize the prompt. Once a gamified scenario has been generated, GAMAI automatically produces exercise files in a FGPE-compatible format. According to the presented evaluation results, most gamified exercises generated with AI support were ready to be used, with no or minimum human effort, and were positively assessed by students. The usability of the software was also assessed as high by the users. Our research paves the way for a more efficient and interactive approach to programming education, leveraging the capabilities of advanced language models in conjunction with gamification principles.

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