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Publications

2025

InfraFix: Technology-Agnostic Repair of Infrastructure as Code

Authors
Saavedra, N; Ferreira, JF; Mendes, A;

Publication
ISSTA Companion

Abstract

2025

Bridging Emotional Design with mobile technology: Towards the needs of Dementia informal caregivers

Authors
Teixeira, J; De Sousa, AP; Giesteira, B;

Publication
Procedia Computer Science

Abstract
Informal caregiving for People Living with Dementia (PLD) presents multifaceted challenges encompassing emotional, practical, and societal dimensions. This study explores the experiences of informal caregivers in Portugal and investigates the potential role of technology, particularly mHealth solutions, in addressing their needs. A mixed-methods approach incorporating questionnaire surveys and semi-structured interviews gathered insights regarding participants' caregiving experiences and technology usage. Findings reveal prevalent emotional challenges, practical limitations, and societal stigmas caregivers face, underscoring the need for enhanced support systems. Moreover, the study identifies deficiencies in mobile apps designed for caregivers and highlights the potential of Emotional Design (ED) principles to address these shortcomings. Future research should focus on validation, longitudinal studies, and co-design approaches to develop targeted interventions that support informal caregivers of PLD in Portugal and beyond. This study deepens understanding of informal caregiving and highlights the need to integrate emotional considerations into mHealth solutions to enhance caregiver wellbeing and dementia care outcomes. © 2025 The Author(s).

2025

An optimisation approach for the agricultural and industrial tactical planning in the fresh fruit processing industry

Authors
Rocco, CD; Guimaraes, L; Almada Lobo, B; Morabito, R;

Publication
INTERNATIONAL JOURNAL OF PRODUCTION RESEARCH

Abstract
This paper presents an optimisation approach based on mixed-integer programming for tactical planning decisions within fresh fruit processing industries. It applies to fruits such as oranges, tomatoes, guavas and others, where diluted fruit juice needs to be concentrated in evaporators to produce semi-finished or finished products. It considers agricultural and industrial activities, integrating them to address complex and interconnected decisions. Agricultural tasks include planting, harvesting, and transporting fruits from fields to processing plants, while industrial activities involve the production, inventory, and transportation of semi-finished and final products. This approach accommodates multiple agricultural regions, fruit varieties, processing plants, and products, operating on a weekly basis within a one-year planning horizon. It offers a detailed solution for harvesting, the fruit juice concentration process, inventory management for the products produced, and transportation of raw materials and products among processing plants. Production of semi-finished products is modelled using the Proportional Lot-Sizing and Scheduling Problem and the production of finished products is modelled adopting a blending lot-sizing problem. The results were validated through computational experiments using a dataset from a company that processes tomatoes and guavas. Scenario analyses were conducted to evaluate the solution's consistency and real-world applicability. The findings indicate that the approach can support decision making in practice, highlighting its potential as a valuable managerial, analytical, and optimisation tool for some agri-food industries.

2025

Expanding Relevance Judgments for Medical Case-based Retrieval Task with Multimodal LLMs

Authors
Pires, C; Nunes, S; Teixeira, LF;

Publication
CoRR

Abstract

2025

Let's Talk About It: Making Scientific Computational Reproducibility Easier

Authors
Costa, L; Barbosa, S; Cunha, J;

Publication
VL/HCC

Abstract
Computational reproducibility-the ability to reexecute a scientific experiment using the same code, data, and configuration-should be straightforward. However, researchers often struggle with inconsistencies in documentation, missing dependencies, and environment setup, which undermines the credibility of scientific results. To address this, we propose a conversational, text-based tool that aids researchers in reproducing and packaging computational experiments into a single file. This file can be re-executed with a double-click on any machine, requiring only a single tool. SciConv is designed to support two key scenarios: (i) enabling researchers to prepare their own experiments in a reproducible, shareable format, and (ii) helping other researchers reproduce existing experiments from shared code repositories. In both cases, the tool reduces technical overhead and simplifies environment configuration through conversational interaction. We evaluated the tool through two studies. In the first, we reproduced 15 of 18 published experiments, with most requiring little or no user interaction. In the second, we conducted a user study comparing our tool with a professional platform, using the System Usability Scale (SUS) and NASA Task Load Index (TLX). The results show a statistically significant advantage for our tool in both usability and workload, demonstrating its effectiveness in supporting reproducibility.

2025

Layer-based management of collaborative interior design in extended reality

Authors
Pintani, D; Caputo, A; Mendes, D; Giachetti, A;

Publication
BEHAVIOUR & INFORMATION TECHNOLOGY

Abstract
We present CIDER, a novel framework for the collaborative editing of 3D augmented scenes. The framework allows multiple users to manipulate the virtual elements added to the real environment independently and without unexpected changes, comparing the different editing proposals and finalising a collaborative result. CIDER leverages the use of 'layers' encapsulating the state of the environment. Private layers can be edited independently by the different subjects, and a global one can be collaboratively updated with 'commit' operations. In this paper, we describe in detail the system architecture and the implementation as a prototype for the HoloLens 2 headsets, as well as the motivations behind the interaction design. The system has been validated with a user study on a realistic interior design task. The study not only evaluated the general usability but also compared two different approaches for the management of the atomic commit: forced (single-phase) and voting (requiring consensus), analyzing the effects of this choice on collaborative behaviour. According to the users' comments, we performed improvements to the interface and further tested their effectiveness.

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