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Publications

2016

Presence in Virtual Environments: Objective Metrics vs. Subjective Metrics - A Pilot Study

Authors
Melo, M; Rocha, T; Barbosa, L; Bessa, M;

Publication
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)

Abstract
The sense of presence and cybersickness are keyfactors to have into account when referring to Virtual Environments (VE). To achieve high levels of presence and minimize cybersickness, it is important to ensure that the user's stimulation is coherent with the contents that are being delivered. In this paper, it is presented a pilot study addressing the usage of both objective and subjective metrics to measure the sense of presence and cybersickness in VE in order to study possible correlations between these two evaluation approaches. On top of that, the pilot study includes two body positions to allow evaluating if the stimulation of the vestibular study has impact on the sense of presence and cybersickness. To evaluate presence and cybersickness, it was developed a VE that consists in a hill where participants ride a bicycle. To broaden the scope of the study, there were studied two body positions: standing and sitting on the bicycle. The equipment EMOTIV epoc+ was used to register the objective metrics. The subjective metrics were registered using the Igroup Presence Questionnaire (IPQ) and the Simulator Sickness Questionnaire (SSQ). To complement the collected data, the levels of fatigue and stress before and after the experience were also registered through self-evaluation. Results show that objective metrics Interest and Stress and the subjective metrics Realism, Fatigue and Stress have a positive interaction regarding the sense of presence. Results further suggest that there is a positive interaction between the objective metric Focus and the subjective metric Involvement.

2016

Using Analytics to Enhance a Food Retailer's Shelf-Space Management

Authors
Bianchi Aguiar, T; Silva, E; Guimaraes, L; Carravilla, MA; Oliveira, JF; Amaral, JG; Liz, J; Lapela, S;

Publication
INTERFACES

Abstract
This paper describes the results of our collaboration with the leading Portuguese food retailer to address the shelf-space planning problem of allocating products to shop-floor shelves. Our challenge was to introduce analytical methods into the shelf-space planning process to improve the return on space and automate a process heavily dependent on the experience of the retailer's space managers. This led to the creation of GAP, a decision support system that the company's space-management team uses daily. We developed a modular operations research approach that systematically applies mathematical programming models and heuristics to determine the best layout of products on the shelves. GAP combines its analytical strength with an ability to incorporate different types of merchandising rules to balance the tradeoff between optimization and customization.

2016

Tethered Balloons and TV White Spaces: A Solution for Real-time Marine Data Transfer at Remote Ocean Areas

Authors
Teixeira, FB; Oliveira, T; Lopes, M; Ruela, J; Campos, R; Ricardo, M;

Publication
2016 IEEE THIRD UNDERWATER COMMUNICATIONS AND NETWORKING CONFERENCE (UCOMMS)

Abstract
Autonomous Underwater Vehicles and Remotely Operated Vehicles are useful in industries such as offshore Oil and Gas, deep sea mining, and aquaculture, where inspection missions are frequent. While underwater communications are mainly done using acoustic links, retrieving data from these devices to shore is still an open issue, especially when we consider the high cost of satellite communications. In this paper, using ns-3 simulations, we evaluate the ability of the communications solution being developed in the BLUECOM+ project to enable real-time marine data transfer at remote ocean areas. Through the usage of tethered balloons, TV white spaces frequencies, and multi-hop communications, the BLUECOM+ solution enables cost-effective, broadband connectivity to the Internet at remote ocean areas, using standard access technologies such as GPRS/UMTS/LTE and Wi-Fi. Simulation results show an expected range exceeding 100 km from shore using only two nodes at sea, with bitrates over 1 Mbit/s.

2016

Clustering from Data Streams

Authors
Gama, J;

Publication
Encyclopedia of Machine Learning and Data Mining

Abstract

2016

Artistic Robot - An EPS@ISEP 2016 Project

Authors
Dziomdziora, A; Sin, DN; Robertson, F; Mänysalo, M; Pattiselano, N; Duarte, AJ; Malheiro, B; Ribeiro, C; Ferreira, F; Silva, MF; Ferreira, P; Guedes, P;

Publication
ICL (1)

Abstract
This paper reports the design and development process of an artistic robot by a team of five engineering and design students from Belgian, Finland, Poland, Romania and Scotland. To contribute to this goal, the team designed and assembled GraphBot, a voice commanded drawing robot prototype, following the EPS@ISEP process. In addition, the team specified their target as young children and, in particular girls, and stated that their motivation was to introduce young generations to the world of science, technology, engineering and mathematics (STEM). In terms of outcomes, this project is expected to go beyond the boundaries of the traditional development of scientific and technical competences, by providing the students with a holistic learning experience, fostering also the development of personal and inter-personal skills within a multidisciplinary and multicultural teamwork set-up.

2016

In-Network Data Reduction Approach Based on Smart Sensing

Authors
Awad, A; Saad, A; Jaoua, A; Mohamed, A; Chiasserini, C;

Publication
2016 IEEE Global Communications Conference (GLOBECOM)

Abstract

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