2018
Authors
Ferreira, A;
Publication
ICETE 2018 - Proceedings of the 15th International Joint Conference on e-Business and Telecommunications
Abstract
In this paper we report on a number of speaker identification experiments that assume a phonetic-oriented segmentation scheme exists such as to motivate the extraction of psychoacoustically-motivated phase and pitch related features. MFCC features are also considered for benchmarking. An emphasis is given to an innovative shift-invariant phase-related feature that is closely linked to the glottal source. A very simple statistical modeling is proposed and adapted in order to highlight the relative discrimination capabilities of different feature types. Results are presented for individual features and a discussion is also developed regarding possibilities of fusing features at the speaker modeling stage, or fusing distances at the speaker identification stage. Copyright
2018
Authors
Kopeykin, M; Cardim, S; Aleshchenko, V; Branco, F;
Publication
Innovation, Technology, and Knowledge Management - Knowledge, Innovation and Sustainable Development in Organizations
Abstract
2018
Authors
Silva, MF; Virk, GS; Tokhi, MO; Malheiro, B; Ferreira, P; Guedes, P;
Publication
Human-Centric Robotics- Proceedings of the 20th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, CLAWAR 2017
Abstract
2018
Authors
Patricio, R; Moreira, AC; Zurlo, F;
Publication
CREATIVITY AND INNOVATION MANAGEMENT
Abstract
Despite the growing adoption and acceptance of gamification approaches among firms, the relationship between gamification and the early stage of innovation is confusing and deserves further attention in order to produce added-value exploratory knowledge. This paper puts forward the idea that gamification approaches can support the early stage of innovation by making a cross-comparison of published case studies of firms where gamification was used to address innovation challenges, e.g. use of gamification elements and tools that support the generation of ideas for developing new product concepts or entering new markets. In order to understand and clarify the relationship between gamification and the early stage of innovation, the paper proposes an analytical framework that provides a consistent and organized picture of the use of gamification approaches for innovation purposes. Research findings provide a conceptualization of gamification in the context of the early stage of innovation and demonstrate significant outcomes of these types of approaches with regard to the various forms of engagement, team spirit, consensus building, knowledge transfer, creative thinking and productivity.
2018
Authors
Vaz Freitas, S; Pestana, PM; Almeida, V; Ferreira, A;
Publication
BIOMEDICAL SIGNAL PROCESSING AND CONTROL
Abstract
Objectives: To describe the results of the acoustic analysis of a database of 90 voice samples with distinct dysphonia levels, using four different - commercial and open source - software programs. Study design: Exploratory, transversal. Methods: The samples were analyzed by four different types of software programs that perform acoustical evaluation - one open source software (Praat) and three commercial ones (Multi Dimensional Voice Program - MDVP by Kay Elemetrics; VoiceStudio by Seegnal; and Dr. Speech by Tiger Electronics) - for comparison among the most commonly used acoustic measures (frequency, perturbation and noise measures). Results: There is a moderate to strong,correlation, positive and statistically significant among the software programs. The mean FO is not statistically different among the used applications. The other acoustic measures revealed statistically significant differences. Conclusion: Even though it is easier to access software programs and there are numerous proposals for acoustic measures, not all of them are statistically representative nor have numeric semblance among the different applications.
2018
Authors
Fathi, M; Fontes, DBMM; Moris, MU; Ghobakhloo, M;
Publication
JOURNAL OF MODELLING IN MANAGEMENT
Abstract
Purpose The purpose of this study is to first investigate the efficiency of the most commonly used performance measures for minimizing the number of workstations (NWs) in approaches addressing simple assembly line balancing problem (SALBP) for both straight and U-shaped line, and second to provide a comparative evaluation of 20 constructive heuristics to find solutions to the SALBP-1. Design/methodology/approach A total of 200 problems are solved by 20 different constructive heuristics for both straight and U-shaped assembly line. Moreover, several comparisons have been made to evaluate the performance of constructive heuristics. Findings Minimizing the smoothness index is not necessarily equivalent to minimizing the NWs; therefore, it should not be used as the fitness function in approaches addressing the SALBP-1. Line efficiency and the idle time are indeed reliable performance measures for minimizing the NWs. The most promising heuristics for straight and U-shaped line configurations for SALBP-1 are also ranked and introduced. Practical implications Results are expected to help scholars and industrial practitioners to better design effective solution methods for having the most balanced assembly line. This study will further help with choosing the most proper heuristic with regard to the problem specifications and line configuration. Originality/value There is limited research assessing the efficiency of the common objectives for SALBP-1. This study is among the first to prove that minimizing the workload smoothness is not equivalent to minimizing the NWs in SALBP-1 studies. This work is also one of the first attempts for evaluating the constructive heuristics for both straight and U-shaped line configurations.
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