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Publications

2019

Process innovation supported by technology – Making for longer injury-free careers in the case of high performance musicians

Authors
Silva, E; Au Yong Oliveira, M; Fonseca, P; Garganta, R; Bochmann, C;

Publication
Advances in Intelligent Systems and Computing

Abstract
Technology and its widespread usage has dictated a far-reaching revolution in many domains, including in the teaching of music, as described in this study. Using technology (costing €150,000 for the cameras – MoCap – Qualisys AB, Sweden; and €150,000 for the system for analysis – Visual 3D software – C-Motion, USA) it was possible to predict that the duration of the career of a violinist supported by such tools – correcting one’s technique – may be prolonged significantly – as much as fifteen years or more. This approach may even mean the difference between being able to continue with one’s chosen profession or having to end it prematurely. Such technology may be applied to even the youngest of performers – aged 6 or 7 years old – a number of whose careers we suggest be followed to provide further support for our study. The correct placing of the left hand will help avoid injury and support a quicker evolution. Less time will be wasted, for better results. The musician will be more efficient, more flexible, and will have a more natural position and less musculoskeletal problems. The technology used compared the data and it was verified that for each chord there was an ideal height – corresponding to a more relaxed and natural position of the left hand when playing. One may represent the study’s findings as a model, as follows: OPIH (optimal performance and ideal height of the left hand) = function of {dimension of the instrument, length of the strings, dimension of the hand, dimension of the fingers}. © Springer Nature Switzerland AG 2019.

2019

Design Optimization and Model Predictive Control of a Standalone Hybrid Renewable Energy System: A Case Study on a Small Residential Load in Pakistan

Authors
Habib, HUR; Wang, SR; Elkadeem, MR; Elmorshedy, MF;

Publication
IEEE ACCESS

Abstract

2019

Data Acquisition from the Integration of Kinect Quaternions and Myo Armband EMG Sensors to Aid Equinus Foot Treatment

Authors
Araújo, FMA; Ferreira, NMF; Soares, SFSP; Valente, A; Junior, GLS;

Publication
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON BIOMEDICAL ENGINEERING SYSTEMS AND TECHNOLOGIES, VOL 1 (BIODEVICES)

Abstract
This paper shows the advantage of using different sensors such the Microsoft Kinect and Myo Armband to acquire movement description of the plantarflexion and dorsiflexion of the foot with the help of the quaternions and the EMG Myo sensor. For the integration of these devices, it was chosen Python to develop the algorithm and create an interface to aid the signal acquisition. This integration, enabling an accurate motion description as well as a scale of EMG signal, allow the possibility of quantifying the treatment of the people with equinus foot.

2019

Modeling of video projectors in OpenGL for implementing a spatial augmented reality teaching system for assembly operations

Authors
Costa, CM; Veiga, G; Sousa, A; Rocha, L; Sousa, AA; Rodrigues, R; Thomas, U;

Publication
2019 19TH IEEE INTERNATIONAL CONFERENCE ON AUTONOMOUS ROBOT SYSTEMS AND COMPETITIONS (ICARSC 2019)

Abstract
Teaching complex assembly and maintenance skills to human operators usually requires extensive reading and the help of tutors. In order to reduce the training period and avoid the need for human supervision, an immersive teaching system using spatial augmented reality was developed for guiding inexperienced operators. The system provides textual and video instructions for each task while also allowing the operator to navigate between the teaching steps and control the video playback using a bare hands natural interaction interface that is projected into the workspace. Moreover, for helping the operator during the final validation and inspection phase, the system projects the expected 3D outline of the final product. The proposed teaching system was tested with the assembly of a starter motor and proved to be more intuitive than reading the traditional user manuals. This proof of concept use case served to validate the fundamental technologies and approaches that were proposed to achieve an intuitive and accurate augmented reality teaching application. Among the main challenges were the proper modeling and calibration of the sensing and projection hardware along with the 6 DoF pose estimation of objects for achieving precise overlap between the 3D rendered content and the physical world. On the other hand, the conceptualization of the information flow and how it can be conveyed on-demand to the operator was also of critical importance for ensuring a smooth and intuitive experience for the operator.

2019

A framework for automatic and parameterizable memoization

Authors
Besnard, L; Pinto, P; Lasri, I; Bispo, J; Rohou, E; Cardoso, JMP;

Publication
SOFTWAREX

Abstract
Improving execution time and energy efficiency is needed for many applications and usually requires sophisticated code transformations and compiler optimizations. One of the optimization techniques is memoization, which saves the results of computations so that future computations with the same inputs can be avoided. In this article we present a framework that automatically applies memoization techniques to C/C++ applications. The framework is based on automatic code transformations using a source-to-source compiler and on a memoization library. With the framework users can select functions to memoize as long as they obey to certain restrictions imposed by our current memoization library. We show the use of the framework and associated memoization technique and the impact on reducing the execution time and energy consumption of four representative benchmarks. (C) 2019 The Authors. Published by Elsevier B.V.

2019

Waste to Fungi An EPS@ISEP 2019 Project

Authors
Winter, A; Justo, J; Silva, MF; Ferreira, P; Guedes, P; Pedro, E; Slasko, J; Battaglini, J; Faelker, M; Kivipelto, R; Duarte, AJ; Malheiro, B; Ribeiro, C;

Publication
TEEM'19: SEVENTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY

Abstract
This paper describes the journey of a multinational and multidisciplinary team enrolled in the European Project Semester (EPS) at the Instituto Superior de Engenharia do Porto (ISEP) during the spring semester of 2019. The team embraced the idea of repurposing coffee leftovers to cultivate oyster mushrooms and benefited from the background diversity of the team members as well as from newly acquired marketing, sustainability and design ethics skills to consolidate and strengthen the overall feasibility of the project. The project was set to design, develop and test grey oyster mushroom growth kits with an automated monitoring system, using coffee grounds as growing substrate and complying with the applicable regulations and pre-defined requirements. The ulterior aims of the project were to reconnect people with the food they eat and to disseminate sustainable food production processes, which are not only healthy but environmentally friendly. To achieve these goals, the team developed a circular economy business model where grey oyster mushroom growth kits reuse coffee grounds as growing beds and food buckets as containers. The designed growth kits include a controlled fruiting chamber with an integrated monitoring system. This allows easy domestic cultivation, monitoring through a smart phone. Moreover, the proposed solution contemplates information sharing on the mushroom cultivation process, monitoring system and recipes as well as the maintenance of a dedicated discussion forum. Tests have been conducted to test the concept, cultivation process, monitoring system and fruiting chamber from the incubation of mycelium all the way to the harvesting. Results show the feasibility of creating a business based on the devised concept.

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