2025
Autores
Rodrigues, M; Antunes, JA; Migueis, V;
Publicação
WASTE MANAGEMENT
Abstract
Municipal solid waste (MSW) management has become a critical issue today, posing substantial economic, environmental, and social challenges. Identifying and analyzing dominant themes in this field is essential for advancing research and policies towards sustainable MSW management practices. This study aims to explore the key issues related to MSW management that have been addressed by both the scientific community and policymakers through funded projects. By doing so, the study seeks to guide the scientific community as a knowledge producer and the EU as a key funder. Two Latent Dirichlet Allocation (LDA) models were applied to analyze the themes from two corpora: one representing scientific literature and another focusing on EU-funded projects. Additionally, this analysis was complemented by a quantitative estimation of the similarity between the two corpora, providing a measure of alignment between the scientific community and policymakers. The results generally indicate that the two spheres are aligned and highlight the diversity of topics explored by the scientific community. Nevertheless, it is concluded that there are opportunities for further research on specific topics, such as leaching and the extraction of heavy metals. Additionally, the popularity of topics identified in European Union-funded projects has fluctuated considerably over time, focusing primarily on waste management rather than its prevention. In light of these findings, waste prevention emerges as a promising avenue for future EU-funded research initiatives.
2025
Autores
Beck, D; Morgado, L;
Publicação
IMMERSIVE LEARNING RESEARCH NETWORK, ILRN 2024, PT I
Abstract
Current descriptions of immersive learning cases are often difficult or impossible to compare. This is due to a myriad of different options on what details to include, which aspects are relevant, and on the descriptive approaches employed. Also, these aspects often combine very specific details with more general guidelines or indicate intents and rationales without clarifying their implementation. In this paper we provide a method to describe immersive learning cases that is structured to enable comparisons, yet flexible enough to allow researchers and practitioners to decide which aspects to include. This method leverages a taxonomy that classifies educational aspects at three levels (uses, practices, and strategies) and then utilizes two frameworks, the Immersive Learning Brain and the Immersion Cube, to enable a structured description and interpretation of immersive learning cases. The method is then demonstrated on a published immersive learning case on training for wind turbine maintenance using virtual reality. Applying the method results in a structured artifact, the Immersive Learning Case Sheet, that tags the case with its proximal uses, practices, and strategies, and refines the free text case description to ensure that matching details are included. This contribution is thus a case description method in support of future comparative research of immersive learning cases. We then discuss how the resulting description and interpretation can be leveraged to change immersion learning cases, by enriching them (considering low-effort changes or additions) or innovating (exploring more challenging avenues of transformation). The method holds significant promise to support better-grounded research in immersive learning.
2025
Autores
Bonfim, CJ; Morgado, L; Pedrosa, D;
Publicação
IMMERSIVE LEARNING RESEARCH NETWORK, ILRN 2024, PT I
Abstract
Self and co-regulation of learning (SCRL) are strategies that students can adopt to become more active and committed to their learning. Encouraging students to adopt these strategies is a challenge for teachers that can be met by using narratives as a teaching resource. To support teachers in this process, we present a method for evaluating, classifying, and reflecting on excerpts from immersive narratives for SCRL, so they objectively base their decision-making. The method was developed as an artifact of Design Science Research (DSR). In the Design stage of DSR, a 4-stage scheme was developed, and 38 criteria were described to identify and classify narratives that guide or encourage students to adopt SCRL strategies. In the DSR demonstration stage, we tested the method in an asynchronous e-learning curricular unit in Portuguese higher education, which uses a narrative-oriented immersive learning approach for SCRL, called e-SimProgramming. The results show that the graphic visualization of the classification made it possible to perceive the occurrence of the SCRL categories in the narratives, enabling the teacher to be inspired and reflect on the categories to be enhanced for necessary changes in the narrative in line with their pedagogical objectives.
2025
Autores
Gomes T.; Schneider D.; Correia A.;
Publicação
CEUR Workshop Proceedings
Abstract
This paper discusses the potential effects of Attention-Capture Damaging Patterns (ACDPs) in designing socially and culturally sensitive interfaces based on their mechanisms and psychological impacts on users. Building on the concept of “dark patterns” and examining how they contribute to social polarization, this study explores the intersection between digital interface design, digital wellbeing, and polarization. The paper analyzes several examples of ACDPs present in popular social media apps and platforms such as Instagram, TikTok, WhatsApp, and Facebook, proposing a new taxonomic approach based on three main categories. In addition, a set of alternative design strategies that promote healthier interactions on digital platforms are discussed to mitigate the negative effects of these patterns and promote a more balanced digital environment.
2025
Autores
Gonçalves, A; Pereira, T; Lopes, D; Cunha, F; Lopes, F; Coutinho, F; Barreiros, J; Durães, J; Santos, P; Simões, F; Ferreira, P; Freitas, DC; Trovão, F; Santos, V; Ferreira, P; Ferreira, M;
Publicação
Automation
Abstract
This paper presents a method for position correction in collaborative robots, applied to a case study in an industrial environment. The case study is aligned with the GreenAuto project and aims to optimize industrial processes through the integration of various hardware elements. The case study focuses on tightening a specific number of nuts onto bolts located on a partition plate, referred to as “Cloison”, which is mounted on commercial vans produced by Stellantis, to secure the plate. The main challenge lies in deviations that may occur in the plate during its assembly process, leading to uncertainties in its fastening to the vehicles. To address this and optimize the process, a collaborative robot was integrated with a 3D vision system and a screwdriving system. By using the 3D vision system, it is possible to determine the bolts’ positions and adjust them within the robot’s frame of reference, enabling the screwdriving system to tighten the nuts accurately. Thus, the proposed method aims to integrate these different systems to tighten the nuts effectively, regardless of the deviations that may arise in the plate during assembly. © 2025 by the authors.
2025
Autores
Mohseni H.; Silvennoinen J.; Correia A.;
Publicação
CEUR Workshop Proceedings
Abstract
The active involvement of marginalized and vulnerable groups such as migrants and newly arrived refugees in the development of local communities has been part of many agendas across the EU and around the world. Despite the lessons gleaned from more than three decades of IUI research, there is still a shortage of systematic understanding and concrete guidance on how to design more socially inclusive and culturally sensitive interfaces targeted to these populations. In this paper, we argue that community-based citizen science approaches hold the potential to foster people-place bonds and inform the design of inclusive interactions since these initiatives are typically open to a wide audience regardless of race, ethnicity, gender, and education. From portable environmental monitoring devices to open databases providing place-related data about species observations and environmental threats, citizen scientists have a socially transformative and place-development potential that is often overlooked from an interaction design perspective. This research investigates this gap by examining digital interactions in citizen science through a systematic literature review addressing interaction possibilities for digitally enhanced place-belongingness. The results indicate three interaction themes within citizen science literature contributing to digitally enhanced sense of place-belonginess: place awareness and involvement, experience sharing, and collaboration encouragement. In addition, we found that the inclusivity goals in citizen science initiatives typically vary from urban and rural development to cultural purposes and environmental engagement and conservation. The interaction themes, along with the negative impacts of digital technologies, are discussed regarding their potential to inform technology design for place-belongingness in HCI.
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