2014
Autores
Oliveira, E; Gonçalves, MM; Caridade, R; Rodrigues, N;
Publicação
SeGAH 2014 - IEEE 3rd International Conference on Serious Games and Applications for Health, Books of Proceedings
Abstract
Rumination is a psychological process that is featured by a repetitive pattern of intrusive thoughts that, by focusing the person into painful cognitive contents, elicits suffering. Usually people try to deal with these ruminative thoughts by trying to avoid thinking, which paradoxically makes the thoughts even more intense. Several researchers proposed that ruminative thoughts are central in anxiety and depressive disorders and that the treatment of rumination is also pivotal in the treatment of these disorders. This study is a first attempt to construct a game that trains players in shifting the attention from ruminative thoughts to problem-solving tasks, illustrating the use of the game. We expect that training such an ability will reduce the intensity of that thoughts. It is our expectation that the continuous use of games with these kind of features will reduce the intensity of ruminative thoughts, improving the wellbeing and reducing the psychological suffering of players.
2014
Autores
Cruz, A; Paredes, H; Fonseca, B; Morgado, L; Martins, P;
Publicação
Procedia Technology
Abstract
2014
Autores
Abdellatif, MM; Oliveira, JM; Ricardo, M;
Publicação
2014 13TH ANNUAL MEDITERRANEAN AD HOC NETWORKING WORKSHOP (MED-HOC-NET)
Abstract
Wireless Sensor Networks (WSNs) are made of a large amount of small devices that are able to sense changes in the environment, and communicate these changes throughout the network. An example of such network is a photo voltaic (PV) power plant, where there is a sensor connected to each solar panel. Because such a network covers a large area, the number of sensors can be very large. The task of each sensor is to sense the output of the panel which is then sent to a central node for processing. As the network grows, it becomes impractical and even impossible to configure all these nodes manually. And so, the use of self-organization and auto-configuration algorithms becomes essential. In this paper, two algorithms are proposed that can be used to allow each node in the network to automatically identify its closest neighbors as well as its relative location in the network using the value of the Received Signal Strength indicator (RSSI) of the messages sent back and forth during the setup phase. Results show that the error in neighbor identification decreases as we increase the number of RSSI values used for decision making. Additionally, the number of nodes in the network affects the setup error greatly. However, the value of the error is still acceptable even for high number of simulated columns.
2014
Autores
Masci, P; Oladimeji, P; Curzon, P; Thimbleby, H;
Publicação
Software Engineering in Health Care - 4th International Symposium, FHIES 2014, and 6th International Workshop, SEHC 2014, Washington, DC, USA, July 17-18, 2014, Revised Selected Papers
Abstract
2014
Autores
Luís Manuel Couto de Oliveira;
Publicação
Abstract
2014
Autores
Figueiredo A.; Figueiredo F.;
Publicação
Proceedings of COMPSTAT 2014 - 21st International Conference on Computational Statistics
Abstract
In real situations the evaluation of the global quality of either a product or a service depends on more than one quality characteristic. In order to monitor the variability of multivariate processes and identify the variables responsible for changes in the process, we will use the STATIS (Structuration des Tableaux A Trois Indices de la Statistique) methodology, a three-way data analysis method. For this purpose we consider a control chart based on a similarity measure between two positive semi-definite matrices, the RV coefficient, and we evaluate the performance of this control chart for monitoring multivariate normal data.
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