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Publicações

2024

A Transition Towards Virtual Representations of Visual Scenes

Autores
Pereira, A; Carvalho, P; Côrte Real, L;

Publicação
Advances in Internet of Things & Embedded Systems

Abstract
We propose a unified architecture for visual scene understanding, aimed at overcoming the limitations of traditional, fragmented approaches in computer vision. Our work focuses on creating a system that accurately and coherently interprets visual scenes, with the ultimate goal to provide a 3D virtual representation, which is particularly useful for applications in virtual and augmented reality. By integrating various visual and semantic processing tasks into a single, adaptable framework, our architecture simplifies the design process, ensuring a seamless and consistent scene interpretation. This is particularly important in complex systems that rely on 3D synthesis, as the need for precise and semantically coherent scene descriptions keeps on growing. Our unified approach addresses these challenges, offering a flexible and efficient solution. We demonstrate the practical effectiveness of our architecture through a proof-of-concept system and explore its potential in various application domains, proving its value in advancing the field of computer vision.

2024

Evaluation of Task Presentation Methodologies in Immersive Virtual Training Environments

Autores
Coelho, H; Monteiro, P; Gonçalves, G; Melo, M; Bessa, M;

Publicação
IEEE ACCESS

Abstract
Over the years, various immersive virtual training environments (iVTEs) have been developed, allowing companies to start transitioning to Virtual Reality (VR) technologies to train their personnel. This transition forces companies to start using game engines as a foundation to develop such iVTEs, which also requires a multidisciplinary team. When developing such training environments, challenges on how to present tasks to users arise. The way these tasks are presented can dictate the efficacy of the VR training application. This paper presents three different task presentation methodologies (avatar animation, videos, and instruction manual) and assesses them using 36 participants, divided into those three groups. Usability, sense of presence, satisfaction, cybersickness, and technology acceptance variables were studied and results indicated that only the total number of actions performed had differences between groups where the instruction manual reported the higher number of actions (usability) when compared to the other conditions. Therefore it was concluded that the instruction manual proved to be where users kept losing focus and making more actions. It was also concluded that all conditions had a similar sense of presence, satisfaction, cybersickness, and acceptance scores.

2024

Towards Living Software Architecture Diagrams

Autores
Correia, FF; Ferreira, R; Queiroz, PGG; Nunes, H; Barra, M; Figueiredo, D;

Publicação
CoRR

Abstract

2024

Deep learning for predicting respiratory rate from physiological signals

Autores
Rodrigues, F; Pereira, J; Torres, A; Madureira, A;

Publicação
Procedia Computer Science

Abstract
This paper presents a comprehensive study on the application of machine learning techniques in the prediction of respiratory rate via time-series-based statistical and machine learning methods using several physiological signals. Two different models, ARIMA and LSTM, were developed. The LSTM model showed a stronger capacity for learning and capturing complicated patterns in the data compared to the ARIMA model. The findings imply that LSTM models, by incorporating many variables, have the ability to provide predictions that are more accurate, particularly in situations where respiratory rate values vary significantly. © 2024 The Authors. Published by ELSEVIER B.V.

2024

Calibration and Modeling of the Semmes-Weinstein Monofilament for Diabetic Foot Management

Autores
Castro-Martins, P; Pinto-Coelho, L; Campilho, RDSG;

Publicação
BIOENGINEERING-BASEL

Abstract
Diabetic foot is a serious complication that poses significant risks for diabetic patients. The resulting reduction in protective sensitivity in the plantar region requires early detection to prevent ulceration and ultimately amputation. The primary method employed for evaluating this sensitivity loss is the 10 gf Semmes-Weinstein monofilament test, commonly used as a first-line procedure. However, the lack of calibration in existing devices often introduces decision errors due to unreliable feedback. In this article, the mechanical behavior of a monofilament was analytically modeled, seeking to promote awareness of the impact of different factors on clinical decisions. Furthermore, a new device for the automation of the metrological evaluation of the monofilament is described. Specific testing methodologies, used for the proposed equipment, are also described, creating a solid base for the establishment of future calibration guidelines. The obtained results showed that the tested monofilaments had a very high error compared to the 10 gf declared by the manufacturers. To improve the precision and reliability of assessing the sensitivity loss, the frequent metrological calibration of the monofilament is crucial. The integration of automated verification, simulation capabilities, and precise measurements shows great promise for diabetic patients, reducing the likelihood of adverse outcomes.

2024

Improving Accessibility with Gamification Strategies: Development of a Prototype App

Autores
Araújo, TA; Campos, J; Ferreira, MC; Fernandes, CS;

Publicação
International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings

Abstract
Objective: The study aimed to demonstrate the development of a mobile app prototype, BarrierBeGone, a system that identifies potential barriers for individuals with mobility disabilities and promotes accessibility using gamification strategies. The main goal is to raise awareness about mobility and accessibility difficulties, especially for wheelchair users, and to promote more responsible behaviours. Method: The User-Centred Design methodology was employed, going through three phases: requirements gathering, design and development, and evaluation. Additionally, interviews with five individuals with mobility disabilities helped define the initial system requirements. The development of the barrier identification system was followed by usability tests with nine representative users. Results: The results of the usability tests of the "BarrierBeGone" barrier identification system were extremely positive. Stakeholders recognized the utility and simplicity of the platform, considering it a motivating factor for future use. Conclusion: The results support the effectiveness of the proposed educational tool in increasing awareness about accessibility and social inclusion in smart cities. This study makes a significant contribution to the field of urban planning and inclusive design. © 2024 by SCITEPRESS – Science and Technology Publications, Lda.

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