2025
Autores
Amorim, P; Ferreira-Santos, D; Moreira, E; Pimentel, AS; Drummond, M; Rodrigues, PP;
Publicação
Clinical and epidemiological respiratory sleep medicine
Abstract
2025
Autores
Soares, C; Azevedo, PJ; Cerqueira, V; Torgo, L;
Publicação
Discovery Science - 28th International Conference, DS 2025, Ljubljana, Slovenia, September 23-25, 2025, Proceedings
Abstract
A subgroup discovery-based method has recently been proposed to understand the behavior of models in the (original) feature space. The subgroups identified represent areas of feature space where the model obtains better or worse predictive performance when compared to the average test performance. For instance, in the marketing domain, the approach extracts subgroups such as: in groups of customers with higher income and who are younger, the random forest achieves higher accuracy than on average. Here, we propose a complementary method, Meta Subspace Analysis (MSA), MSA uses metalearning to analyze these subgroups in the metafeature space. We use association rules to relate metafeatures of the feature space represented by the subgroups to the improvement or degradation of the performance of models. For instance, in the same domain, the approach extracts rules such as: when the class entropy decreases and the mutual information increases in the subgroup data, the random forest achieves lower accuracy. While the subgroups in the original feature space are useful for the end user and the data scientist developing the corresponding model, the meta-level rules provide a domain-independent perspective on the behavior of the model that is suitable for the same data scientist but also for ML researchers, to understand the behavior of algorithms. We illustrate the approach with the results of two well-known algorithms, naive Bayes and random forest, on the Adult dataset. The results confirm some expected behavior of algorithms. However, and most interestingly, some unexpected behaviors are also obtained, requiring additional investigation. In general, the empirical study demonstrates the usefulness of the approach to obtain additional knowledge about the behavior of models. © 2025 Elsevier B.V., All rights reserved.
2025
Autores
ter Beek, MH; Hennicker, R; Proença, J;
Publicação
CoRR
Abstract
2025
Autores
Varotto, S; Kazemi-Robati, E; Silva, B;
Publicação
SUSTAINABLE ENERGY GRIDS & NETWORKS
Abstract
Research around the co-location of different renewable energy technologies in offshore sites is increasing due to the potential complementarity of different sources that could decrease the power output variability, and increase reliability. However, further decrease of the power fluctuations and higher economic profitability could be achieved with energy storage. In this work, a model is developed for optimal sizing and energy management of energy storage and delivery solutions to accommodate the hybridisation of an offshore wind park. A set of options is considered for energy storage: the integration of a battery energy storage system (BESS), hydrogen production for direct sale or hydrogen/fuel cell system. For energy delivery, an expansion of the transmission cable, hydrogen pipeline or transportation by ship is evaluated. The case study used to test the model is the offshore farm WindFloat Atlantic located near the coast of Viana do Castelo, Portugal, which is proposed to be hybridised with wave energy converters (WEC). Sensitivity analyses are performed on possible components' cost variations, hydrogen shipping frequency or sale price. The results show that hydrogen production from the studied offshore hybrid park is profitable, and the transmission through submarine pipeline is competitive with electrical connections by cable. The highest profitability is achieved when pipeline and cable expansion are combined. Hydrogen transportation by ship also appears profitable, in the eventuality that additional submarine transmission facilities cannot be installed.
2025
Autores
Novais, L; Rocio, V; Morais, J;
Publicação
DISTRIBUTED COMPUTING AND ARTIFICIAL INTELLIGENCE, SPECIAL SESSIONS II, 21ST INTERNATIONAL CONFERENCE
Abstract
Traditional approaches in the competitive recruitment landscape frequently encounter difficulties in effectively identifying exceptional applicants, resulting in delays, increased expenses, and biases. This study proposes the utilisation of contemporary technologies such as Large Language Models (LLMs) and chatbots to automate the process of resume screening, thereby diminishing prejudices and enhancing communication between recruiters and candidates. Algorithms based on LLM can greatly transform the process of screening by improving both its speed and accuracy. By integrating chatbots, it becomes possible to have personalised interactions with candidates and streamline the process of scheduling interviews. This strategy accelerates the hiring process while maintaining principles of justice and ethics. Its objective is to improve algorithms and procedures to meet changing requirements and enhance the competitive advantage of talent acquisition within organisations.
2025
Autores
Silva, M; Paiva, ACR; Mendes, A;
Publicação
SOFTWARE QUALITY JOURNAL
Abstract
Software testing plays a fundamental role in software engineering, involving the systematic evaluation of software to identify defects, errors, and vulnerabilities from the early stages of the development process. Education in software testing is essential for students and professionals, as it promotes quality and favours the construction of reliable software solutions. However, motivating students to learn software testing may be a challenge. To overcome this, educators may incorporate some strategies into the teaching and learning process, such as real-world examples, interactive learning, and gamification. Gamification aims to make learning software testing more engaging for students by creating a more enjoyable experience. One approach that has proven effective is to use serious games. This paper presents a novel serious game to teach white-box testing test case design techniques, named GAMFLEW (GAMe For LEarning White-box testing). It describes the design, game mechanics, and its implementation. It also presents a preliminary evaluation experiment with students to assess the usability, learnability, and perceived problems, among other aspects. The results obtained are encouraging.
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