2024
Autores
Monteiro, M; Correia, FF; Queiroz, PGG;
Publicação
Proceedings of the 29th European Conference on Pattern Languages of Programs, People, and Practices, EuroPLoP 2024, Irsee, Germany, July 3-7, 2024
Abstract
Ensuring privacy while sharing sensitive data is critical, particularly in fields such as healthcare, and everywhere compliance with data protection regulations is required. Anonymization and pseudonymization techniques are essential for preserving individual privacy but it is challenging to select the most appropriate methods given particular privacy and utility requirements. We conducted a focus group during the EuroPLoP 2024 conference that aimed to obtain feedback on patterns that we documented in this space and on a pattern map we outlined, and to identify patterns related to anonymization or pseudonymization of data that have not yet been documented. Some of the patterns we documented were not known by participants. On the other hand, we found some techniques that are potentially privacy-preserving patterns that have not yet been documented, and framed these techniques according to the category in our pattern map. Although the results suggest that our current patterns address some recurring privacy challenges, further exploration and documentation of the techniques are necessary to capture the full range of privacy-preserving solutions.
2024
Autores
Josipovic, L; Zhou, P; Shanker, S; Cardoso, JMP; Anderson, J; Yuichiro, S;
Publicação
HEART
Abstract
2024
Autores
Nandi, GS; Pereira, D; Proença, J; Tovar, E;
Publicação
22nd IEEE International Conference on Industrial Informatics, INDIN 2024, Beijing, China, August 18-20, 2024
Abstract
Advancements in the energy efficiency and computational power of embedded devices allow developers to equip resource-constrained systems with a greater number of features and more complex behavior. As complexity of a system grows, so does the difficulty in demonstrating its overall correctness. Formal methods have been successfully applied in a variety of verification and validation scenarios, but their wide adoption in the industry and academia is still lackluster. Among the explanations listed in the literature for the low adoption of these techniques are the perceived difficulty of getting into formal practices and how formal tools are not usually aimed at practical use cases. Striving to address these issues, we present MARS, an open-source domain-specific language for the safe instrumentation of runtime verification monitors into real-time resource-constrained distributed systems. Our main objective with MARS is to ease the integration of runtime verification monitors in distributed applications while also providing developers with evidence of their correct instrumentation in the context of systems where dependability and temporal requirements need to be respected even under extreme resource constraints. We present the language syntax, the set of tools embedded into its compiler, its functionalities, and a use case to exemplify its use in a practical distributed application. © 2024 IEEE.
2024
Autores
Rufino, J; Ramírez, JM; Aguilar, J; Baquero, C; Champati, J; Frey, D; Lillo, RE; Fernández Anta, A;
Publicação
HELIYON
Abstract
In this paper, we evaluate the performance and analyze the explainability of machine learning models boosted by feature selection in predicting COVID-19-positive cases from self-reported information. In essence, this work describes a methodology to identify COVID-19 infections that considers the large amount of information collected by the University of Maryland Global COVID-19 Trends and Impact Survey (UMD-CTIS). More precisely, this methodology performs a feature selection stage based on the recursive feature elimination (RFE) method to reduce the number of input variables without compromising detection accuracy. A tree-based supervised machine learning model is then optimized with the selected features to detect COVID-19-active cases. In contrast to previous approaches that use a limited set of selected symptoms, the proposed approach builds the detection engine considering a broad range of features including self-reported symptoms, local community information, vaccination acceptance, and isolation measures, among others. To implement the methodology, three different supervised classifiers were used: random forests (RF), light gradient boosting (LGB), and extreme gradient boosting (XGB). Based on data collected from the UMD-CTIS, we evaluated the detection performance of the methodology for four countries (Brazil, Canada, Japan, and South Africa) and two periods (2020 and 2021). The proposed approach was assessed in terms of various quality metrics: F1-score, sensitivity, specificity, precision, receiver operating characteristic (ROC), and area under the ROC curve (AUC). This work also shows the normalized daily incidence curves obtained by the proposed approach for the four countries. Finally, we perform an explainability analysis using Shapley values and feature importance to determine the relevance of each feature and the corresponding contribution for each country and each country/year.
2024
Autores
Ribeiro, N; Tavares, P; Ferreira, C; Coelho, A;
Publicação
PATIENT EDUCATION AND COUNSELING
Abstract
Objectives: The purpose of this study was to field-test a recently developed AR-based serious game designed to promote SSE self-efficacy, called Spot. Methods: Thirty participants played the game and answered 3 questionnaires: a baseline questionnaire, a second questionnaire immediately after playing the game, and a third questionnaire 1 week later (follow-up). Results: The majority of participants considered that the objective quality of the game was high, and considered that the game could have a real impact in SSE promotion. Participants showed statistically significant increases in SSE self-efficacy and intention at follow-up. Of the 24 participants that had never performed a SSE or had done one more than 3 months ago, 12 (50.0%) reported doing a SSE at follow-up. Conclusions: This study provides supporting evidence to the use of serious games in combination with AR to educate and motivate users to perform SSE. Spot seems to be an inconspicuous but effective strategy to promote SSE, a cancer prevention behavior, among healthy individuals. Practice implications: Patient education is essential to tackle skin cancer, particularly melanoma. Serious games, such as Spot, have the ability to effectively educate and motivate patients to perform a cancer prevention behavior.
2024
Autores
Silva, HD; Soares, AL;
Publicação
NAVIGATING UNPREDICTABILITY: COLLABORATIVE NETWORKS IN NON-LINEAR WORLDS, PRO-VE 2024, PT II
Abstract
Canvas have for long been embraced as a popular design tool. Initially aimed towards, business model development, the model of a one page, visual and collaborative tool has spread to the design of many different artifacts. Digital platforms, with its conjugation of business, technical, and social facets have benefited from the canvas model for its design practices, from both scholars and practitioners. Nonetheless, the recent push for more industry-specific and holistic digital platform research agenda is bound to have an impact in the tools used for platform design. In this paper, we apply a literature review method to examine existing canvas, inspired by the Business Model Canvas, as tools for the design of digital platforms. Using conceptual platform design research as a frame of reference, we review eight canvas specific for digital platform design, highlighting four critical limitations in their application regarding (1) adopted broad platform conceptualizations; (2) a restricted focus on business elements; (3) a lack of focus on platform evolution; and (4) a lack of guidance in the translation of canvas to explicit platform design propositions and requirements. By addressing these limitations, we set a path for the evolution of canvas as collaborative tools that can better support the more comprehensive and nuanced approaches required for the design of digital platforms acting in an evermore non-linear, volatile, uncertain, complex, and ambiguous environments.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.