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Publications

Publications by Daniel Mendes

2014

Poster: Evaluation of Immersive Visualization Techniques for 3D Object Retrieval

Authors
Henriques, D; Mendes, D; Pascoal, P; Trancoso, I; Ferreira, A;

Publication
2014 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI)

Abstract
The number and size of 3D object repositories have been increasing at a considerable rate. Consequently, finding a specific 3D model in such collections is getting more difficult. Current 3D search engines do not take advantage of novel interaction technologies, usually presenting query results in grids of thumbnails. This greatly hinders objects' interpretation and allows little to none manipulation at all. Immersive environments are believed as promising solutions for displaying 3D models, allowing complete representations of the models. These environments can be enhanced with multimodal techniques for a more natural interaction. In this paper we present a prototype that uses immersive visualization and mid-air interactions to explore query results in a dataset with 3D objects, using one of four different visualization modes. We evaluated these modes with 29 users and concluded that our immersive approaches are preferred by users and, albeit novel, perform at par relatively to traditional bi-dimensional grids with thumbnails.

2016

Separating Degrees of Freedom for Object Manipulation in VR

Authors
Relvas, F; Mendes, D; Ferreira, A; Jorge, J;

Publication
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)

Abstract
Manipulating objects is an essential aspect in virtual environments. Nonetheless, object positioning in immersive virtual environments relying in direct and natural approaches is still difficult. Previous research concluded that degrees-of-freedom separation in mouse and touch interfaces led to positive results. In this document we present a user evaluation to assess if explicit separation of degrees-of-freedom also benefits mid-air manipulation tasks. We implemented a virtual widget based technique that allows users to control a single DOF, and compared it against a direct approach and the PRISM technique, which adjusts the ratio between the hand and object movement. The results of our assessment suggest that full DOF separation benefits precision in spatial manipulations, at the expense of additional time for complex tasks. From these results we proposed a new technique that combines different aspects from the three techniques compared in our assessment.

2025

Materializer: Material Changing Haptics for VR

Authors
Ribeiro, H; Mendes, D; Rodrigues, R;

Publication
2025 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION, ICGI

Abstract
In Virtual Reality, feedback is usually provided through the handheld controllers. However, it is often limited to vibrotactile feedback. Some research has been done on property changing haptics, which can adapt to some characteristics of the virtual object being interacted with, thus being able to represent distinct objects. However, these are mostly focused on shape or texture and are mostly grounded devices. In this work, we propose a device that can change the material exposed to the user and is simultaneously untethered and ungrounded. Results from a user evaluation with 21 participants showed that our device can successfully convey different types of materials and that the same physical material can be used to make the user perceive different virtual materials.

2025

RepliCo: Remote Collaboration over 3D Content in DeskVR through Miniature Replicas

Authors
Alves, N; Mendes, D; Rodrigues, R;

Publication
2025 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION, ICGI

Abstract
Virtual Reality (VR) can be an excellent platform for collaborative work. However, standing in VR and gesturing in midair can be physically exhausting. We introduce RepliCo, a collaborative DeskVR approach focused on communication in the context of 3D content reviewing. Using an interactive surface and the world-in-miniature metaphor, it addresses common challenges in virtual collaboration, such as spatially referencing points of interest and user awareness. We conducted a user evaluation with 20 participants to assess the viability of our approach in both a large and a small environment. Results revealed that RepliCo efficiently allowed users to share points of interest in a user-friendly and physically undemanding manner. Although the larger model was identified as requiring more effort, there were few significant differences in task completion times, highlighting RepliCo's versatility.

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